NovaRain
609c4af6b1
Updated FalloutStructs.h and some other files
2021-01-30 09:28:32 +08:00
NovaRain
66ff811bcd
Added "combat_data" script function
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Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes/edits.
2020-10-08 13:50:37 +08:00
NovaRain
9d34a4c70a
Added support for transparent interface windows ( #25 )
2020-10-03 21:01:54 +08:00
NovaRain
398ad650b9
Added a fix to the weapon check in the Fast Shot trait
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* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:47:53 +08:00
NovaRain
849ae49bfb
Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
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And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
2020-09-02 14:21:57 +08:00
NovaRain
ed9c6c7508
Added support for ACM audio file playback to soundplay script function
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(with volume control)
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:12:00 +08:00
NovaRain
89ec203483
Corrected combat_attack_gcsd code in the previous commit
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Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working.
2020-08-02 19:48:04 +08:00
NovaRain
517c2e6825
Updated stdafx.h and other code/doc files
2020-02-08 08:48:02 +08:00
NovaRain
5230ca9cbf
Edited some wording in ddraw.ini and Define.h
2020-02-07 10:05:59 +08:00
NovaRain
5a5c65291d
Fixed trying to loot corpses with the "NoSteal" flag ( #280 )
2020-02-06 10:52:19 +08:00
NovaRain
84204d97d8
Simplified the code in HeroAppearance.cpp
2020-02-03 11:23:20 +08:00
NovaRain
f8cd74cc49
Minor changes to some other code and documents.
2020-01-31 01:23:32 +08:00
NovaRain
3c5dc6853a
Added "get_sfall_arg_at" script function
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Improved the functionality of "inventory_redraw" function.
2019-11-16 22:54:09 +08:00
NovaRain
29da6d7071
Minor edits to FalloutStructs.h
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Removed unnecessary AfterAttackCleanup on reset in LoadGameHook.cpp.
Fixed Debug build configuration in project file.
2019-11-05 09:27:41 +08:00
NovaRain
ec4a58e19e
Updated define_extra.h
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Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
Moved Stats related reset code from ScriptExtender.cpp to Stats.cpp.
2019-11-04 21:28:06 +08:00
NovaRain
62f890d287
Removed the dependency of Body_Torso from Body_Uncalled hit modifier
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Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:16:50 +08:00
NovaRain
99bc47e3f8
Minor edits to Message.cpp and define_extra.h.
2019-08-17 20:56:48 +08:00
NovaRain
07ff16af75
Added an additional 'Energy Weapon' flag to ext flags in weapon protos
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* it forces the weapon to use EW skill regardless of its damage type.
Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:17:59 +08:00
NovaRain
f7fa62a078
Refactored the code in Tiles.cpp.
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Removed the font check in create_message_window script function.
2019-05-11 10:04:47 +08:00
NovaRain
6791b15af1
Added "set_unique_id" script function.
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Minor edit to Perks.cpp.
Added DevXP config to project files.
2019-04-14 07:35:52 +08:00
NovaRain
ff4f5d7e73
Updated proto offsets in define_extra.h.
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Minor edit to HookScripts.cpp.
2019-04-10 09:50:59 +08:00
NovaRain
2ce1c0f36e
Fixed inconsistent return value of get_npc_level.
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Some edits to documents.
2019-02-25 12:32:56 +08:00
NovaRain
d7d8de5e1a
Added "get/set_object_data" script functions (from Mr.Stalin)
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Changed read_byte, read_short, read_int, and read_string functions to not require AllowUnsafeScripting.
2018-12-05 10:17:26 +08:00
NovaRain
4bb3fa0275
Merged two Glovz's fix functions and reorganized Glovz's/YAAM code layout a bit.
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Fixed a bug in Stats.cpp that caused critical hits to ignore critical table roll value and only have the lowest level effect.
Minor edits to MainMenu.cpp.
2018-11-20 23:44:27 +08:00
NovaRain
dad0860d6e
Changed implementation of StartGDialogFix, additionally fixed the game crash if calling start_gdialog function outside of talk_p_proc procedure for talking heads.
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Fixed "Heave Ho!" perk increasing strength stat above 10 when determining the max range of thrown weapons.
Moved SpecialUnarmedAttacksFix to BugFixes.cpp and simplified the code.
Added comments to old ApplyHeaveHoFix in Perks.cpp.
Backported some non-hook related script functions from 4.0: item_weight, get/set_outline, get/set_flags, tile_refresh_display, outlined_object, get/set_cursor_mode, display_stats, get/set_map_enter_position, attack_is_aimed.
2018-10-10 17:24:05 +08:00