Commit Graph
220 Commits
Author SHA1 Message Date
NovaRain a5599e1942 Simplified ToggleHighlightObject in gl_highlighting. 2017-04-10 00:57:17 +08:00
NovaRain 43e2ddeeef Enabled highlighting corpses and containers by default in sfall-mods.ini. 2017-04-09 22:51:56 +08:00
NovaRain dc785d010e Added options for toggling corpse highlighting and LOS check.
Changed default settings in sfall-mod.ini to be in line with the default  ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
phobos2077 d484be45c8 Added function car_gas_amount #90
- Sorted some defines
- Minor code formatting fixes
2017-04-08 13:48:14 +07:00
Mr.Stalin 18644f37fd Deleted duplicate code in the script. Added check for sfall version. 2017-04-07 23:58:26 +03:00
Mr.Stalin bb52a6d9cb Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted. 2017-04-07 21:54:57 +03:00
phobos2077 e2a383511d Refactor opcodes in Objects.cpp
- Added missing argument type checks
- Replace asm blocks with wrapper function calls
- Use GameObject instead of DWORD
2017-04-03 23:27:33 +07:00
phobos2077 116c522bdc Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
phobos2077 9531fcbebd Added new hook script HOOK_COMBATTURN - runs before and after every turn in combat 2017-04-01 20:31:19 +07:00
phobos2077 5bbdcbd2db Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82 2017-04-01 02:21:12 +07:00
phobos2077 029419db3d Added real_dude_obj scripting function, useful for checking if currently controlling NPC or "real" character 2017-04-01 02:14:27 +07:00
phobos2077 6e0fe881df Added new hook script for controlling FID of character figure on inventory screen 2017-04-01 02:12:20 +07:00
phobos2077 cbe987df25 First prototype of armor appearance mod (hook-based)
- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
2017-03-30 01:20:44 +07:00
phobos2077 32564d64d1 Added scripting functions for reading INI sections 2017-03-27 04:07:16 +07:00
phobos2077 897f1ab323 Fixed bug and added description for new scripting function #17 2017-03-27 00:58:06 +07:00
phobos2077 778230dde1 Added item_weight script function;
Return -1 on metarule argument validation error (to match normal opcodes) #63
2017-03-26 23:16:35 +07:00
phobos2077 c32dc7664e Added new modes for get_game_mod to match Crafty's; implemented HookCalls function to reduce code duplication #66 2017-03-26 19:41:04 +07:00
phobos2077 7bbe84feef Fixed TOHIT hook issues: added 3 missing hook arguments, fixed incorrect attack type argument being passed to vanilla function, thus potentially breaking vanilla to hit calculations, even when not using any scripts at all 2017-03-18 21:45:28 +07:00
NovaRain fc99baa0c6 Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode. 2017-03-16 22:52:58 +08:00
phobos2077 2fbf4a0518 Add notes for new scripting functions 2017-03-16 02:01:29 +07:00
phobos2077 adf8dd13dd Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
phobos2077 c5698d74ce Update documentation on hook scripts 2017-03-14 02:24:30 +07:00
phobos2077 afadbb71c4 Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00
phobos2077 a74bab42e8 Full implementation of highlight mod with motion scanner interaction; #53
Fixed incorrect string lookup failsafe in Inventory.cpp
2017-03-13 23:54:54 +07:00
phobos2077 fa583d41d7 Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script. 2017-03-13 04:12:52 +07:00