Commit Graph
220 Commits
Author SHA1 Message Date
NovaRain 6319017186 Added new HOOK_ONEXPLOSION and a new mode "set_explosion_max_targets" to metarule2_explosions (from Mr.Stalin) (#35) 2018-10-30 11:19:19 +08:00
NovaRain a10196e2ca Corrected the key overriding mechanism and removed unused vKey argument from KeyPressedDelegate (from Mr.Stalin)
Changed the debug editor to require sfall debugging mode.
Some minor code edits.
2018-10-29 11:04:51 +08:00
NovaRain 88779c10e0 Added a new return value to HOOK_KEYPRESS to override the pressed key (from Crafty) 2018-10-27 22:30:01 +08:00
NovaRain 919384bac7 Added a new setting to DebugMode to send debug output to both the screen and the debug log (from Crafty)
Simplified the code for ObjCanSeeObj_ShootThru_Fix a bit (from Mr.Stalin)
Changed sfall to not to create sfallfs.sav when UseFileSystemOverride is not enabled.
Updated item highlighting mod to be disabled while in the loot screen.
2018-10-27 09:43:12 +08:00
NovaRain a60f58c0eb Reverted some changes in the previous commit. 2018-10-26 06:46:24 +08:00
NovaRain 558e654dbf Replaced some __cdecl calling conventions to __fastcall.
(from Mr.Stalin - Reason: The compiler can use the arguments for its own purposes, which can spoil the stored value on the stack.)
Simplified the code for ObjCanSeeObj_ShootThru_Fix and added extra note to ddraw.ini (#208)
2018-10-25 11:16:39 +08:00
NovaRain 5ab389a51a Added new HOOK_USESKILLON and PartyMemberSkillFix option (#191) 2018-10-24 12:19:30 +08:00
NovaRain 134dc03dc9 Added an option to skip loading game settings from a saved game (from Mr.Stalin)
Minor edits to ddraw.ini.
2018-10-20 09:53:16 +08:00
NovaRain 1ac8825b1b Fixed showing game movies and subtitles for DX9 mode when not using the hi-res patch, and added logging messages for DX9 mode (from Mr.Stalin)
Changed DisplayNPCExtraInfo to PartyMemberExtraInfo.
2018-10-19 10:27:00 +08:00
NovaRain 851e9b6d59 Added DisplayNPCExtraInfo option to ddraw.ini for commit bceb505024.
Changed some constant/variable names in Explosions.cpp.
2018-10-17 09:31:29 +08:00
NovaRain cbb6afac7c Updated NPC combat control mod to work with BoxBarCount.
Added additional notes to HOOK_COMBATDAMAGE in hookscripts.txt.
2018-10-16 22:18:35 +08:00
NovaRain bceb505024 Added displaying party member's current level & AC & addict flag info to the combat control panel (from Mr.Stalin)
Changed highlighting containers/corpses to be default on in sfall-mods.ini.
2018-10-16 10:05:25 +08:00
NovaRain 005684fa3b Added 3 new modes to metarule2_explosions and "item_make_explosive" script function (#169)
Simplified byte writing in some options (from Crafty)
Minor edits to Criticals.cpp.
Updated version number.
2018-10-14 21:05:15 +08:00
NovaRain 009a6cc21d Fixed the exploit that allows you to gain excessive skill points from Tag! perk before leaving the character screen (from Mr.Stalin)
Minor edits to documents.
2018-10-12 10:56:18 +08:00
NovaRain bb13dbd727 Added FastMoveFromContainer as the auxiliary option for ItemFastMoveKey (from Mr.Stalin)
Refactored the code of StackEmptyWeapons.
2018-10-10 17:52:05 +08:00
NovaRain 88f3622a5d Added "dialog_obj" script function. 2018-10-08 09:42:38 +08:00
NovaRain e6d958a83b Rewrote get/set_proto_data functions in C++ and added an auto-extend mechanism for proto loading limit (from Mr.Stalin)
Replaced ProtoProcessingLimit with LoadProtoMaxLimit option.
Added more definitions to define_extra.h and reformatted sfall.h a bit.
2018-10-07 10:30:59 +08:00
NovaRain 569721381c Added ProtoProcessingLimit option to address some glitches with scripts that will process a large number of protos (#198) 2018-10-04 09:44:48 +08:00
NovaRain 96cb6c51ea Updated version number. 2018-10-01 21:10:21 +08:00
NovaRain 5874450f60 AllowDShowSound improvements from Mr.Stalin:
* Added volume control support for alternative sound files.
* Added mode 2 to play alternative music files even if original acm files are not present in the music folder.
* Added AllowDShowMovies option to separate avi files playback from enabling DX9 mode.
* Fixed initialization bug when DX9 mode is disabled.
* Small refactoring on ASM code.

Added missing FadeMultiplier option to ddraw.ini.
2018-09-30 21:34:35 +08:00
NovaRain f088c9bb70 Fixed the mood argument of start_gdialog function being ignored for talking heads. (from Crafty)
Simplified the code of disabling losing unused perks.
2018-09-30 16:24:15 +08:00
NovaRain 7f8481d03a Added "get/set_rest_on_map" script functions (from Mr.Stalin) 2018-09-28 13:59:09 +08:00
NovaRain f162a5ab0c Moved item_count function fix from Inventory.cpp to BugFixes.cpp.
Minor edit to document.
2018-09-25 14:12:06 +08:00
NovaRain f7fe463f42 Added "create_win" script function and InterfaceDontMoveOnTop option (from Mr.Stalin) 2018-09-23 16:13:20 +08:00
NovaRain 27f2d57ebd Fixed ai_retrieve_object_ engine function not returning the requested object when there are different objects with the same ID (from Mr.Stalin)
Added info about map_*_p_proc procedures to the global script section in notes.txt (#197)
2018-09-23 08:13:35 +08:00