First prototype of armor appearance mod (hook-based)

- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
This commit is contained in:
phobos2077
2017-03-30 01:20:44 +07:00
parent 7dcef6f4b2
commit cbe987df25
11 changed files with 2267 additions and 0 deletions
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; This section maps 7 armor types to corresponding armor item PIDs
[ArmorTypes]
Jacket = 74,265
Leather = 1,379
Metal = 2,240,380
Power = 3,232
AdvPower = 348,349
Combat = 17,239,381
Robe = 113,524
; Default armor FIDs (the same for all NPCs)
[Default]
Power=16777217
AdvPower=16777287
Robe=16777218
; Sulik
[1]
PID=16777313
Default=16777280
Leather=16777325
Power=16777324
Metal=16777323
Jacket=16777321
Combat=16777322
; Vic
[2]
PID=16777278
Default=16777307
Jacket=16777329
Combat=16777330
Metal=16777331
Power=16777332
Leather=16777333
; Cassidy
[3]
PID=16777305
Default=16777354
Leather=16777260
Power=16777328
Metal=16777327
Jacket=16777351
Combat=16777326
; Myron
[4]
PID=16777376
Default=16777304
Leather=
Power=16777349
Combat=16777350
; Cat Jules
[5]
PID=16777734
Default=16777353
Leather=16777347
Metal=16777348
Jacket=16777346
Combat=16777226
; Kitsune
[6]
PID=16777724
Default=16777222
Leather=16777221
Metal=16777223
Jacket=16777222
Combat=16777219
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/*
WIP!!!
*/
#include "main.h"
variable
modIni := "npcarmor.ini",
defaultFids,
armorPidMap, // maps armor PID to it's "type" - leather armor, metal, power armor, etc.
npcMap;
procedure invenwield_handler begin
variable s, critter, item, slot, isWorn, npc, pid, armorType, fid;
critter := get_sfall_arg;
item := get_sfall_arg;
slot := get_sfall_arg;
isWorn := get_sfall_arg;
s := "Wield: " + obj_name(critter);
if (item) then
s += ", " + obj_name(item);
s += ", " + slot + ", " + isWorn;
display_msg(s);
if (critter and item and critter != dude_obj and npcMap[obj_pid(critter)] and obj_type(item) == item_type_armor) then begin
npc := npcMap[obj_pid(critter)];
if (not isWorn) then begin
display_msg("No armor fid: " + npc["Default"]);
art_change_fid_num(critter, npc["Default"]);
end else if (item) then begin
armorType := armorPidMap[obj_pid(item)];
fid := npc[armorType] or defaultFids[armorType];
if (fid >= 1) then begin
display_msg("Change fid: " + fid);
art_change_fid_num(critter, fid);
end
end
end
end
procedure start begin
variable sect, sects, armorTypes, armorType, npc, pid, pids, i;
if game_loaded then begin
register_hook_proc(HOOK_INVENWIELD, invenwield_handler);
defaultFids := get_ini_section(modIni, "Default");
fix_array(defaultFids);
display_array(defaultFids);
armorPidMap := create_array_map;
armorTypes := get_ini_section(modIni, "ArmorTypes");
foreach (armorType: pids in armorTypes) begin
pids := string_split(pids, ",");
foreach (pid in pids) begin
armorPidMap[atoi(pid)] := armorType;
end
end
display_array(armorPidMap);
npcMap := create_array_map;
i := 1;
sect := get_ini_section(modIni, ""+i);
while (sect.PID) do begin
npc := create_array_map;
npc["Default"] := atoi(sect["Default"]);
foreach (armorType: pids in armorTypes) begin
npc[armorType] := atoi(sect[armorType]);
end
npcMap[atoi(sect.PID)] := npc;
i += 1;
sect := get_ini_section(modIni, ""+i);
end
display_array(npcMap[16777734]);
end
end
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#include "..\scripting\headers\sfall.h"
#include "..\scripting\headers\define_lite.h"
#include "..\scripting\headers\define_extra.h"
#include "..\scripting\headers\lib.arrays.h"
#include "..\scripting\headers\lib.strings.h"
// #include "..\scripting\headers\lib.inven.h"
variable ini := "sfall-mods.ini";
variable translationIni;
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#ifndef LIB_INVEN_H
#define LIB_INVEN_H
#include "define_lite.h"
/**
Inventory contents as temp array to be used in foreach
*/
procedure inven_as_array(variable critter) begin
variable i:=0, list;
list := temp_array(100, 4);
while (inven_ptr(critter, i)) do begin
if (i>=len_array(list)) then
resize_array(list, len_array(list) + 100);
list[i] := inven_ptr(critter, i);
i++;
end
resize_array(list, i);
return list;
end
procedure add_items_pid(variable who_obj, variable the_pid, variable pid_qty) begin
variable item;
item := create_object(the_pid,0,0);
add_mult_objs_to_inven(who_obj, item, (pid_qty));
return item;
end
// aliases:
#define add_item_pid(obj, pid) add_items_pid(obj, pid, 1)
#ifndef critter_wearing_armor
#define critter_wearing_armor(x) (obj_item_subtype(critter_inven_obj(x,INVEN_TYPE_WORN)) == item_type_armor)
#endif
procedure unwield_armor(variable who_obj) begin
variable armor;
if (not(who_obj)) then return;
if (critter_wearing_armor(who_obj)) then begin
armor := critter_inven_obj(who_obj,INVEN_TYPE_WORN);
rm_obj_from_inven(who_obj, armor);
add_obj_to_inven(who_obj, armor);
end
end
procedure remove_items_pid(variable who_obj, variable the_pid, variable pid_qty) begin
variable begin
item;
removed_qty;
tmp;
end
if (not(who_obj)) then return;
removed_qty := obj_is_carrying_obj_pid(who_obj,the_pid);
if (pid_qty < removed_qty and pid_qty != -1) then begin
removed_qty := pid_qty;
end
if (removed_qty > 0) then begin
item := obj_carrying_pid_obj(who_obj, the_pid);
if (obj_type(who_obj) == 1) then begin
if (critter_inven_obj(who_obj,INVEN_TYPE_WORN) == item) then begin
call unwield_armor(who_obj);
end else if ((critter_inven_obj(who_obj, INVEN_TYPE_LEFT_HAND) == item) or (critter_inven_obj(who_obj, INVEN_TYPE_RIGHT_HAND) == item)) then begin
inven_unwield(who_obj);
end
end
tmp := rm_mult_objs_from_inven(who_obj, item, removed_qty);
destroy_object(item);
end
end
procedure remove_item_obj(variable who_obj, variable item) begin
if (obj_type(who_obj) == 1) then begin
if (critter_inven_obj(who_obj,INVEN_TYPE_WORN) == item) then begin
call unwield_armor(who_obj);
end else if ((critter_inven_obj(who_obj, INVEN_TYPE_LEFT_HAND) == item) or (critter_inven_obj(who_obj, INVEN_TYPE_RIGHT_HAND) == item)) then begin
inven_unwield(who_obj);
end
end
rm_obj_from_inven(who_obj, item);
destroy_object(item);
end
// aliases:
#define remove_item_pid(obj, pid) remove_items_pid(obj, pid, 1)
#define remove_all_items_pid(obj, pid) remove_items_pid(obj, pid, -1)
/**
Set item quantity in inventory, by item pid
*/
procedure set_items_qty_pid(variable invenobj, variable itempid, variable newcount)
begin
variable begin
count;
obj;
end
count := obj_is_carrying_obj_pid(invenobj, itempid);
if (newcount > count) then begin
obj := create_object_sid(itempid, 0, 0, -1);
add_mult_objs_to_inven(invenobj, obj, newcount - count);
end else if (newcount < count) then begin
call remove_items_pid(invenobj, itempid, count - newcount);
end
end
/*
procedure check_restock_item(the_item, min_amt, max_amt, res_perc)
restock_amt := random(min_amt, max_amt);
if (obj_is_carrying_obj_pid(self_obj, the_item) < restock_amt) then begin
if (res_perc >= random(1,100)) then begin
stock_pid_qty(self_obj, the_item, restock_amt)
end
end else begin
stock_pid_qty(self_obj, the_item, restock_amt)
end
procedure check_restock_item_min_limit(the_item, min_amt, max_amt, res_perc)
if (obj_is_carrying_obj_pid(self_obj, the_item) < min_amt) then begin
check_restock_item(the_item, min_amt, max_amt, res_perc)
end
*/
procedure reduce_merchant_loot(variable critter, variable moneyPercent, variable probArmor, variable probDrugs, variable probWeapons, variable probAmmo, variable probMisc) begin
variable inv, item, it, prob, tmp;
inv := inven_as_array(critter);
item_caps_adjust(critter, -(item_caps_total(critter) * moneyPercent / 100));
//display_msg("total items "+len_array(inv));
foreach item in inv begin
if (obj_pid(item) != PID_BOTTLE_CAPS) then begin
it := obj_item_subtype(item);
if (it == item_type_armor) then
prob := probArmor;
else if (it == item_type_drug) then
prob := probDrugs;
else if (it == item_type_weapon) then
prob := probWeapons;
else if (it == item_type_ammo) then
prob := probAmmo;
else
prob := probMisc;
if (random(0, 99) < prob) then begin
//display_msg("remove "+obj_name(item));
call remove_all_items_pid(critter, obj_pid(item));
end
end
end
end
procedure item_by_attack_type(variable critter, variable type) begin
variable slot;
if (type > 3 and type != ATKTYPE_LWEP_RELOAD and type != ATKTYPE_RWEP_RELOAD) then
return 0;
if (type < 2 or type == ATKTYPE_LWEP_RELOAD) then
slot := INVEN_TYPE_LEFT_HAND;
else
slot := INVEN_TYPE_RIGHT_HAND;
return critter_inven_obj(critter, slot);
end
#endif
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#ifndef LIB_MATH_H
#define LIB_MATH_H
/**
Numbers...
*/
#define MAX(x, y) ((x > y) * x + (x <= y) * y)
#define MIN(x, y) ((x < y) * x + (x >= y) * y)
#define in_range(x, from, to) (x >= from and x <= to)
procedure max(variable x, variable y) begin
if (x > y) then return x;
return y;
end
procedure min(variable x, variable y) begin
if (x < y) then return x;
return y;
end
/*procedure round(variable val) begin
variable intp;
intp := floor(val);
if ((val-intp) >= 0.5) then intp++;
return intp;
end*/
procedure ceil(variable val) begin
variable intp;
intp := floor(val);
if (abs(val-intp) > 0.0) then begin
intp++;
end
return intp;
end
procedure cap_number(variable num, variable min, variable max) begin
if (num > max) then num := max;
else if (num < min) then num := min;
return num;
end
#endif
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#ifndef LIB_MISC_H
#define LIB_MISC_H
/**
Some generic procedures
*/
/*
procedure round(variable val) begin
variable intp;
intp := floor(val);
if ((val-intp) >= 0.5) then intp++;
return intp;
end*/
// this fixes strange behavior when using negative float values
// looks like the only way to create correct negative float is to use atof()
// DEPRECATED as of sfall 3.4 (engine bug fixed)
/*procedure itof_safe(variable var) begin
if (var < 0) then begin
var := atof("-"+(-var));
end
return var;
end*/
// Parse keyboard shortcut definition
procedure parse_hotkey(variable string) begin
variable lst;
variable n;
lst := string_split(string, "+");
if (len_array(lst) == 0) then
return 0;
n := atoi(lst[0]);
if (len_array(lst) > 1) then
n += atoi(lst[1])*0x10000;
return n;
end
// Check if shortcut is pressed
procedure hotkey_pressed(variable n) begin
if (n < 0x10000) then
return key_pressed(n);
else
return key_pressed(n bwand 0xFFFF) and key_pressed((n bwand 0xFFFF0000) / 0x10000);
end
// same as above, but suited for hs_keypress hook when keycode is already known
procedure hotkey_pressed_now(variable n, variable key) begin
if (n < 0x10000) then
return key == n;
else begin
variable k1 := (n bwand 0xFFFF),
k2 := ((n bwand 0xFFFF0000) / 0x10000);
if (k1 == key) then begin
if (key_pressed(k2)) then return true;
end else if (k2 == key) then begin
if (key_pressed(k1)) then return true;
end
return false;
end
end
/**
Attempt to make list_as_array safe
*/
/*procedure list_as_array_safe(variable type) begin
variable list, item, arr, i;
list := list_begin(type);
arr := temp_array(100, 4);
i := 0;
item := list_next(list);
while (item) do begin
if (len_array(arr) == i) then resize_array(arr, len_array(arr) + 100);
arr[i] := item;
item := list_next(list);
i++;
end
resize_array(arr, i);
list_end(list);
return arr;
end*/
#endif
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/**
This library contains procedures to work with strings.
@author phobos2077
*/
#ifndef LIB_STRINGS_H
#define LIB_STRINGS_H
#define is_in_string(str, substr) (string_pos(str, substr) != -1)
#define string_starts_with(str, substr) (string_pos(str, substr) == 0)
/**
* Returns position of first occurance of substr in str, or -1 if not found
*/
procedure string_pos(variable str, variable subst) begin
variable lst, n;
lst := string_split(str, subst);
if (len_array(lst) < 2) then
return -1;
return strlen(lst[0]);
end
/**
* Join array of strings using delimeter
*/
procedure string_join(variable array, variable join) begin
variable str, i, len;
str := "";
len := len_array(array);
if (len > 0) then begin
str := array[0];
for (i:=1; i<len; i++) begin
str += join + array[i];
end
end
return str;
end
/**
* replaces all occurances of substring in a string with another substring
*/
#define string_replace(str, search, replace) (string_join(string_split(str, search), replace))
/**
* sprintf with two arguments
*/
procedure sprintf2(variable str, variable arg1, variable arg2) begin
variable split, len, i, j, arg;
split := string_split(str, "%");
len := len_array(split);
str := "";
if (len > 0) then begin
str := split[0];
j := 0;
for (i := 1; i < len; i++) begin
if (split[i] == "") then begin
if (i < len - 1) then begin
str += "%" + split[i+1];
i++;
end
end else begin
if (j == 0) then
arg := arg1;
else if (j == 1) then
arg := arg2;
else
arg := 0;
str += sprintf("%" + split[i], arg);
j++;
end
end
end
return str;
end
/**
* sprintf with unlimited number of arguments
*/
procedure sprintf_array(variable str, variable args) begin
variable split, len, i, j;
split := string_split(str, "%");
len := len_array(split);
str := "";
if (len > 0) then begin
str := split[0];
j := 0;
for (i := 1; i < len; i++) begin
if (split[i] == "") then begin
if (i < len - 1) then begin
str += "%" + split[i+1];
i++;
end
end else begin
str += sprintf("%" + split[i], args[j]);
j++;
end
end
end
return str;
end
/**
* Returns position of last occurance of substr in str, or -1 if not found
*/
/*procedure string_rpos(variable str, variable substr) begin
variable lst, n;
lst := string_split(str, substr);
n := len_array(lst);
if (n < 2) then
return -1;
return string_len(str) - (string_len(lst[n-1]) + string_len(substr));
end*/
/**
* Basically the same as string_split, but delim is of type char instead of string
*/
procedure string_get_tokens(variable str, variable delim) begin
variable lst, line, token, maxlen, len, count;
count := 1;
maxlen := 4;
token := tokenize(str, 0, delim);
//if (token != 0) then
//count := 1;
line := token;
while (line != str) do begin
count += 1;
len := strlen(token);
if (len > maxlen) then
maxlen := len;
token := tokenize(str, line, delim);
if (token != 0) then
line += delim + token;
end
//end
return count;
end
procedure string_repeat(variable str, variable count) begin
variable out := "", i := 0;
while (i < count) do begin
out += str;
i++;
end
return out;
end
/**
* Workaround for string_split bug in sfall 3.3
* DEPRECATED as of sfall 3.4 (bug fixed)
*/
procedure string_split_safe(variable str, variable split) begin
variable lst;
str += split;
lst := string_split(str, split);
resize_array(lst, len_array(lst) - 1);
return lst;
end
/**
* The same as sfall string_split, but returns array of integers instead
* Useful in cunjunction with is_in_array()
*/
procedure string_split_ints(variable str, variable split) begin
variable i := 0;
variable list;
list := string_split(str, split);
while (i < len_array(list)) do begin
list[i] := atoi(list[i]);
i++;
end
return list;
end
/**
String parse functions. Idea taken from KLIMaka on TeamX forums.
Placeholders in format %d% are replaced from string. d refers to variable index (starting from 1).
You can repeat one placeholder multiple times, or use placeholders in any order.
Example:
parse_str_2("Hello, %2%. I have only $%1% to spare.", money_amount, dude_name);
Will return:
Hello, Killiano. I have only $1200 to spare.
The *_list function takes a temp_array as second parameter.
*/
#define _TOKENIZE_BEGIN \
variable token, rest, line, result, n; \
line := tokenize(str, 0, '%'); \
result := line; \
while line != str do begin \
token := tokenize(str, line, '%'); \
line += "%" + token; \
if token == "" then result += "%"; \
else begin
#define _TOKENIZE_END \
end \
rest := tokenize(str, line, '%'); \
if (rest != 0) then begin \
line += "%" + rest; \
result += rest; \
end \
end \
return result;
procedure parse_str_list(variable str, variable list) begin
_TOKENIZE_BEGIN
n := atoi(token) - 1;
if (n >= 0 and n < len_array(list)) then result += list[n];
_TOKENIZE_END
end
procedure parse_str_2(variable str, variable x1, variable x2) begin
_TOKENIZE_BEGIN
n := atoi(token);
if (n == 1) then result += x1;
else if (n == 2) then result += x2;
_TOKENIZE_END
end
procedure parse_str_4(variable str, variable x1, variable x2, variable x3, variable x4) begin
_TOKENIZE_BEGIN
n := atoi(token);
if (n == 1) then result += x1;
else if (n == 2) then result += x2;
else if (n == 3) then result += x3;
else if (n == 4) then result += x4;
_TOKENIZE_END
end
#undef _TOKENIZE_BEGIN
#undef _TOKENIZE_END
#endif
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#define get_flags(obj) sfall_func1("get_flags", obj)
#define tile_refresh_display sfall_func0("tile_refresh_display")
#define outlined_object sfall_func0("outlined_object")
#define get_ini_sections(file) sfall_func1("get_ini_sections", file)
#define get_ini_section(file, sect) sfall_func2("get_ini_section", file, sect)