Commit Graph
100 Commits
Author SHA1 Message Date
NovaRain 534bc3e5cd Implemented executing timed_event_p_proc in sfall global scripts
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.

Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain 227a062fa6 Added a fix for scripted interface windows (#25)
* prevents player's movement when clicking on the window.

* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.

Updated version number.
2019-11-10 18:11:33 +08:00
NovaRain b8de20d455 Fixed gl_partycontrol change in commit 9fab4b3 2019-11-07 09:45:57 +08:00
NovaRain 76cc0471d6 Minor edits to Structs.h and HookScripts.cpp
Fixed Debug build configuration in project file.
2019-11-05 09:18:46 +08:00
NovaRain 2e39325521 Updated define_extra.h
Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
2019-11-04 21:23:11 +08:00
NovaRain f3abea3462 Updated script mods. 2019-11-03 10:05:55 +08:00
NovaRain d0c4bc3b78 Added "get_inven_ap_cost" script function
Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain 2e655945c0 Added support for displaying item AP cost up to 19 (#228)
* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (included in sfal.dat).
2019-10-31 12:46:42 +08:00
NovaRain 521b6c7e08 Fixed the previous commit (conflict with INVENWIELD hook)
Moved some option codes from MiscPatches.cpp to other modules.

Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:28:05 +08:00
NovaRain c348925c95 Fixed PM's weapon being misplaced after level up 2019-10-30 21:13:46 +08:00
NovaRain 0d023c32db Improved and moved the address conflict checking to CheckAddress.cpp/h
Added ddraw_CheckAddr.ini file to check conflicts properly.
Some code fixes/edits.
2019-10-29 10:41:03 +08:00
NovaRain 0570062123 Renamed AnimationsAtOnceLimit module to Animations 2019-10-28 09:44:32 +08:00
NovaRain a6c09d4d5c Added a debug message about missing art file for critters
Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain 20119daf3d Minor code edit to previous commit 2019-10-23 09:36:13 +08:00
NovaRain 3553d45e5c Engine now uses 'English' as the fallback language for all msg files (#256) 2019-10-22 15:42:25 +08:00
NovaRain fc9c260a9f Cleanup in solution files 2019-10-22 09:44:17 +08:00
NovaRain 9f27c160ff Added "add_trait" script function 2019-10-20 19:29:19 +08:00
NovaRain 1f156d39ae Fixed amount argument for critter_add/rm_trait functions 2019-10-17 09:38:28 +08:00
NovaRain 3d9febecb9 Replaced GetPrivateProfileInt/String with wrapper functions
Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 13:09:02 +08:00
NovaRain 9fab4b32ee Fixed inherited perks in gl_partycontrol 2019-10-15 22:17:08 +08:00
NovaRain d762f57cbc Added a new flag to MainMenuFontColour option
* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:40:59 +08:00
NovaRain e13a27469f Refactored CritterStats.cpp
Minor edits to to some code.
2019-10-15 10:55:07 +08:00
NovaRain ab2283f0e3 Rewrote set_xp_mod, get_sfall_args, set_sfall_arg functions in C++
Cleanup in ASM scripting handlers code.
2019-10-14 15:29:03 +08:00
NovaRain 882a601b0c Added optional options to the perks ini file
* to toggle modification sections for perks and traits.

Reorganized ini reading functions in main.cpp, and edited related code
in Perks/Stats modules.

Added error/warning icons to message boxes.
2019-10-14 10:19:11 +08:00
NovaRain 85dfb35f01 Updated NPC armor appearance mod script
Added command_lite.h header file (from EcCo mod).
Added alternative npcarmor.ini for vanilla Fallout 2.
2019-10-11 00:49:15 +08:00
NovaRain 614caded92 Fixed art_change_fid_num when the hero appearance mod is enabled
* before it set player's FID incorrectly if PC is in other appearance.

Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.

Fixed the player name while controlling other critters.

Edited texts for some error message boxes.
2019-10-10 11:48:33 +08:00
NovaRain 1b6d6179a1 Added "unwield_slot" script function
Re-fixed obj_art_fid for player's FID (commit 50f4885)
2019-10-08 10:53:47 +08:00
NovaRain 6ede19ceec Fixed inven_unwield script function
* now it updates the interface slot for the player properly.

Fixed some code in PartyControl module.
2019-10-07 13:30:49 +08:00
NovaRain 172495bdc5 Fixed arg1 of HOOK_INVENWIELD when calling move_obj_inven_to_obj
Moved critter stats code from Stats.cpp to a new CritterStats module.
Moved CRC files from Modules folder to the root folder of the project.
Moved get/set_proto_data functions from Misc to Objects handler.
2019-10-05 07:47:17 +08:00
NovaRain 2187854bf2 Improved the implementation of HOOK_INVENWIELD (#266)
* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.

Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.

Fixed incorrect PIDs for RP new party members in npcarmor.ini.
2019-10-04 20:23:49 +08:00
NovaRain 8d29e04712 Fixed move_obj_inven_to_obj script function
* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.

Added a check for valid objects to get/set_object_data functions.

Some code edits to HeroAppearance.cpp.
2019-09-30 07:45:49 +08:00
NovaRain 8468fee7b4 Improved file searching for hero appearance mod (#251)
* now it will search files in .dat files and folders simultaneously.

* files in folders have higher priority than .dat files.
2019-09-28 10:45:36 +08:00
NovaRain 000b116895 Removed NPCStage6Fix from ddraw.ini (always enabled)
Moved the code of NPCStage6Fix to BugFixes module.
(to its original relative location, right above MultiHexPathingFix)

Reorganized some code in BugFixes.cpp.
2019-09-27 20:50:20 +08:00
NovaRain 98199b4e7e Refactored code in Arrays.cpp and fixed save_array() script function.
* related to "corrupted" savegames in #265.
2019-09-24 12:30:02 +08:00
NovaRain a17471b624 Some minor changes:
* Improved the display of the car fuel gauge on the world map interface.

* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.

* Changed AllowUnsafeScripting to not require sfall debugging mode.

* Changed NPCStage6Fix to be enabled by default.

* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.

* Added RP's extra weapon anim codes to vanilla PMs in npcarmor.ini.

Updated version number.
2019-09-24 12:20:16 +08:00
NovaRain 91ac51d3ff Changed CorpseLineOfFireFix to be enabled by default 2019-09-15 07:16:38 +08:00
NovaRain ffe9d4c8cf Removed duplicate code from intface_redraw_ engine function
Minor edits to code/documents.
2019-09-14 08:50:54 +08:00
NovaRain affb7c4020 Updated UI hotkeys example mod. 2019-09-12 22:59:51 +08:00
NovaRain 2bdd469919 Added "register_hook_proc_spec" script function
Updated documents to address the new function.
2019-09-12 22:16:17 +08:00
NovaRain e23c224535 Excluded timed_event_p_proc from HOOK_STDPROCEDURE 2019-09-12 19:38:30 +08:00
NovaRain 693b78f9db Added a new hook: HOOK_STDPROCEDURE
Optimized execution for global/hook scripts.
2019-09-11 12:40:18 +08:00
NovaRain e55a4f95d2 Fixed AllowLargeTiles option (broken in 4.1.8)
(due to commit d2cf728)
2019-09-10 09:37:46 +08:00
NovaRain 66d4db10ad Fixed some non-critical memory address conflicts
Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:57:21 +08:00
NovaRain 4afde14f04 Added F1EngineBehavior option to change some of F2 engine funcs to F1
* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.

Moved FastShotFix and Ray's combat_p_proc fix from MiscPatches to other
modules.
2019-09-09 14:46:54 +08:00
NovaRain 4975177c34 Added printing a list of all mem addrs in the log for debug version
* for checking hidden memory conflicts.
2019-09-09 12:55:24 +08:00
NovaRain fee142342c Added a call to load f2_res.dll library from sfall code
Fixed some code that depends on HRP addresses.
2019-09-08 10:43:16 +08:00
NovaRain 28cd8f6f43 Changed CriticalOverrides.ini to be parsed only once at game start
* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 20:59:38 +08:00
NovaRain 7e317134dc Removed the dependency of Body_Torso from Body_Uncalled hit modifier
Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:03:29 +08:00
NovaRain 19252ba507 Added options for tweaking some engine perks to the perks ini file
Added some engine function defines & util func for possible later use.
2019-09-06 13:11:27 +08:00
NovaRain 694b3995ef Added a compute damage example script.
Updated compiled scripts due to main.h changes.
2019-09-01 11:37:04 +08:00
NovaRain fb718e6fad Increased the width of the car fuel gauge to 2px 2019-09-01 09:00:27 +08:00
NovaRain 241f174bae Tweaked reordering the execution of functions before exiting the map
Added event clearing for active explosives before exiting the map.

Minor code edit to BARTERPRICE hook.
2019-08-31 19:38:59 +08:00
NovaRain 5e693aa955 Fixed some args in HOOK_BARTERPRICE hook when trading with PM
And added a new argument to indicate trading with a party member.
2019-08-27 22:24:30 +08:00
NovaRain b2fa359e3c Replaced 'Take All' hotkey mod with UI hotkeys mod
Minor edits to documents.
2019-08-26 21:47:52 +08:00
NovaRain ab5d7fdf97 Fixed player stuck at "climbing" frame after ladder climbing animation
Removed the previous fix about player's direction.

Some code format edits.
2019-08-25 10:09:17 +08:00
NovaRain 7f59d7a7fd Added MainMenuBigFontColour option to change button text color
Changed the fix for player's direction after climbing ladder (9fea480)
2019-08-23 10:32:07 +08:00
NovaRain 477ff9668c Added a new argument to HOOK_ADJUSTFID.
Fixed incorrect FRM being displayed for opened bag/backpack in the
inventory when Hero Appearance Mod is enabled (#262)

Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261)

Code correction in main.cpp.
2019-08-22 13:12:32 +08:00
NovaRain 9fea48093e Fixed player's position if entrance tile is blocked when entering a map
Fixed player's direction after leaving a map via ladder/stairs.
Other minor fixes in sfall code.
2019-08-22 11:32:33 +08:00
NovaRain 09e282cd65 Corrected/edited some code. 2019-08-20 14:53:33 +08:00
NovaRain 5c4eb31bc3 Added IniConfigFolder option to override the path of all scripted ini
Fixed a crash bug in message_str_game function when passing a negative
fileId value.
2019-08-20 00:26:35 +08:00
NovaRain 9d0b061d1b Added OverrideCriticalFile option for specifying alternative crit file
Added code for preparing clearing map_update_event in queue.
2019-08-19 14:12:03 +08:00
NovaRain 2b93bf6045 Added new game mode COUNTERWIN.
Improved add_extra_msg_file function to use "English" as the fallback
language for loading msg files (#256)
2019-08-17 20:44:41 +08:00
NovaRain 2dfbe903e7 Added an additional 'Energy Weapon' flag to ext flags in weapon protos
* it forces the weapon to use EW skill regardless of its damage type.

Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:02:14 +08:00
NovaRain cce9697dfd Set DAM_BACKWASH_ flag for attacker before calling combat damage (#246) 2019-08-14 11:48:45 +08:00
NovaRain 8855326e41 Fixed the lost car bug with using the Town/World button
(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/)
2019-08-13 13:53:41 +08:00
NovaRain da864c9789 Rewrote the code of force_encounter functions
Added a new flag to force_encounter_with_flags.
2019-08-12 12:06:45 +08:00
NovaRain 50f4885407 Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled 2019-08-11 23:46:26 +08:00
NovaRain f59d104975 Fixed create_message_window script function
* prevent it from creating multiple message windows.

Capped StartMonth/StartDay in case people didn't notice "0-indexed".
Minor fix for assigning an ID to objects when loading a map.
Small optimization for sfall gl/hs scripts.
2019-08-11 10:58:32 +08:00
NovaRain 744213dea1 Fixed unable to reach the specified max level in XPTable
Fixed the AP cost display issue in NPC combat control mod.
Added a tweak for weapon perk modifier to AIBestWeaponFix.
Minor edits to code/documents.
Updated version number.
2019-08-09 11:47:33 +08:00
NovaRain 839e8d2636 Minor edits to ddraw.ini 2019-07-18 09:26:47 +08:00
NovaRain 01bbd111d3 Fixed elevation check in get/set_can_rest_on_map
Changed DebugMode to not require enabling sfall debugging mode.
Changed version to 4.1.9.1 as maintenance release.
2019-07-17 10:02:20 +08:00
NovaRain 16fbc0f93f Changed "add_extra_msg_file" script function (#249)
* added auto ID assignment for the message file.
2019-07-16 12:45:22 +08:00
NovaRain 2bfb886ece Fixed two issues in party control code
* perks picked in combat disappeared after switching control to other
critters.

* player's selected weapon mode was not saved.
2019-07-16 10:51:26 +08:00
NovaRain b33277c35a Fixed the error handling on loading sfallgv.sav
* to improve backward compatibility with older saved games.
2019-07-15 20:49:55 +08:00
NovaRain e127be29e8 Fixed key_pressed function not working in KEYPRESS hook (#248)
Minor text edits to CombatHs.cpp.
Updated version number.
2019-07-15 09:54:41 +08:00
NovaRain 361ebbe939 Added PerksList option to gl_partycontrol 2019-07-14 10:38:17 +08:00
NovaRain b41a870f3b Fixed flickering when switching control in gl_partycontrol 2019-07-12 07:36:47 +08:00
NovaRain 9a5ea216c4 Excluded barter mode for ItemCounterDefaultMax
Minor edits to document/code.
2019-07-10 10:47:25 +08:00
NovaRain 8d1b959f20 Added assignment of unique IDs to items/critters for event queue
* to prevent event queue being added to the incorrect object on the map.
2019-07-09 21:47:27 +08:00
NovaRain c3080a2db9 Changed the implementation of the bug fix in commit 02a3bbd
Added additional fix for "NPC turns into a container" bug.
2019-07-09 10:45:53 +08:00
NovaRain 32ecdcfdd9 Fixed bugs related to knockout/knockdown critters
Fixed knocked down critters not playing stand up animation after the
combat ends.

Fixed dead NPCs reloading their weapons after the combat ends.
2019-07-06 22:27:06 +08:00
NovaRain 914655085a Fixed the execution of functions before exiting map in commit 045926c 2019-07-06 01:53:46 +08:00
NovaRain cde3157153 Added KnockoutTime option to change the duration of the knockout effect.
Renamed WorldMapInterface option to ExpandWorldMap.

Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 13:49:11 +08:00
NovaRain e2865b751b Added reassignment of IDs for critters upon first loading a map
* for fixing mapper not checking existing object IDs and generating
duplicated ones for new critters added on a map.
2019-07-03 15:08:26 +08:00
NovaRain 274e141277 Added a check for the DAM_KNOCKED_OUT flag
to wield_obj_critter/inven_unwield script functions.

Added climbing ladders to "interrupted player's movement in combat" fix.
2019-07-03 12:09:39 +08:00
NovaRain d8d3bade94 Fixed XP stealing bug in gl_partycontrol.
* if the combat ends automatically after a controlled critter's turn,
it would get the player's combat xp and "level up".
2019-07-01 13:06:32 +08:00
NovaRain ff2ebdc82a Added "combat ends normally" event to HOOK_COMBATTURN
Fixed a crash in COMBATTURN hook when loading in combat mode while
controlling critters.

Fixed critter control algorithm in PartyControl.cpp and set_dude_obj
not accepting a null argument.
2019-07-01 12:15:32 +08:00
NovaRain 2ffdc43869 Added a memory conflict warning to the log. 2019-07-01 06:34:00 +08:00
NovaRain 9f585ba7e6 Added SkipOpeningMovies=2 to also skip the splash screen 2019-06-29 20:01:41 +08:00
NovaRain 3f96e42730 Added ActionPointsBar option to [Interface] in INI
Added a new Interface module.
Moved WorldMapInterface to the new [Interface] section.
Moved some code from Worldmap.cpp to Interface.cpp.
Updated sfall.dat with new IFACE_E.frm and HR_IFACE_800E.frm files.
2019-06-28 21:40:57 +08:00
NovaRain d3f7e2a79a Moved unlisted FRM functions and structure from HeroAppearance.cpp to EngineUtils.cpp/Structs.h.
Tweaked the formate of some text in sfall log.
2019-06-28 07:33:47 +08:00
NovaRain f9ca201741 Fixed combat not ending automatically when there are no hostiles. 2019-06-26 06:10:47 +08:00
NovaRain 06a115070b Added AutoSearchPath option to [ExtraPatches].
* this provides a simpler way to load assorted .dat files without the
need of adding/editing PatchFileXX options in ddraw.ini.
2019-06-25 22:53:15 +08:00
NovaRain 56764c86c7 Changed DataLoadOrderPatch to be 1 by default. 2019-06-24 12:18:00 +08:00
NovaRain b8b16d5449 Fixed get/set_critter_*_stat not accepting a pointer to the player.
* for the compatibility with earlier versions.
2019-06-23 08:18:34 +08:00
NovaRain 1020851bcd Corrected the position of entrances on town maps for WorldMapInterface. 2019-06-19 10:56:14 +08:00
NovaRain e790178e66 Fixed fade in/out of the screen in DX9 mode. 2019-06-18 09:25:53 +08:00
NovaRain 28059ce890 Fixed Scout perk being taken into account for mark_area_known function.
* technically it should only effect the visibility of tiles when you're
exploring on the world map.

Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228)

Slightly adjusted the position/size for Local variables button in debug
editor.
2019-06-17 11:19:40 +08:00
NovaRain 04d06a8167 Added viewing and modifying local vars for critters to the debug editor. 2019-06-15 09:57:14 +08:00
NovaRain ddda559898 Added "add_extra_msg_file" and "metarule_exist" script functions. 2019-06-14 11:05:42 +08:00