Commit Graph
173 Commits
Author SHA1 Message Date
NovaRain 504f66f002 Moved DontDeleteProtos option from main.cpp to DebugEditor.cpp.
Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:59:37 +08:00
NovaRain 76f2301b6c Minor edits to speed tweak and documents. 2019-02-10 09:56:28 +08:00
NovaRain 222f3eaf68 Refactored and fixed speed patch related code (from Mr.Stalin)
Rewrote ASM code of WorldMapFpsPatch functions.
2019-02-08 12:53:13 +08:00
NovaRain ca5781a44a Refactored world map related code/funcs in main.cpp (from Mr.Stalin)
Fixed TimeLimit option and removed the pointless value of -2 (now it works the same as -3).
Fixed the slow mouse cursor on the world map when WorldMapFPSPatch is enabled.
2019-02-03 09:32:16 +08:00
NovaRain 4edf36a1dc Removed some more unnecessary memset code.
Added note on effect flags to CriticalOverrides.ini.
2019-01-31 09:12:15 +08:00
NovaRain 2b7754746c Refactored code in Books.cpp.
Increased the maximum number of books in BooksFile to 50.
Moved scattered Cpp11_emu.h includes from various cpp files to main.h.
2019-01-29 11:11:03 +08:00
NovaRain 8a4a83c8f8 Added HideObjIsNullMsg option to [Debugging].
Moved DebugEditor option from MiscPatches.cpp to DebugEditor.cpp.
2019-01-27 10:43:54 +08:00
NovaRain 8e0ccc576c Fixed pickup_obj/drop_obj/use_obj script functions (from Mr.Stalin)
Fixed a crash when calling use_obj/use_obj_on_obj functions without using set_self in global scripts.
2019-01-25 00:31:23 +08:00
NovaRain 42566cc9da Added AttackComplexFix option (from Mr.Stalin) 2019-01-23 09:33:54 +08:00
NovaRain 9765396b08 Fixed set_self function for use_obj_on_obj, attack, attack_complex vanilla functions (from Mr.Stalin) (#214) 2019-01-22 09:47:19 +08:00
NovaRain b008502e13 Added error message when the name for sfall global variable is not equal to 8 characters.
Fixed error in FileSystem.cpp from the previous commit.
Updated version number.
2019-01-21 13:55:42 +08:00
NovaRain 120888e5ed Added "art_cache_clear" script function. 2019-01-20 09:10:58 +08:00
NovaRain 7b5075042d Fixed and refactored code in FileSystem.cpp (from Mr.Stalin) 2019-01-20 00:20:51 +08:00
NovaRain e509932add Added support for returning integer values to abs math function.
Minor code refactoring in Skills.cpp.
2019-01-16 11:38:49 +08:00
NovaRain e320acce0b Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin) 2019-01-08 06:52:00 +08:00
NovaRain 4f48926105 Added support for sorting associative arrays by keys or values (from Mr.Stalin) 2019-01-07 15:13:22 +08:00
NovaRain 11c15cec93 Refactored some ASM code in BurstMods.cpp, Inventory.cpp, Credits.cpp, AnimationsAtOnceLimit.cpp. 2019-01-01 10:27:40 +08:00
NovaRain f36bd6fb61 Improved the functionality of ElevatorsFile to allow to change the FRM images of the elevator panel and create new elevator types (from Mr.Stalin) 2018-12-31 10:10:06 +08:00
NovaRain 26ab38c6c3 Changed critical table to be loaded before global scripts.
Removed redundant ClearGlobals() in LoadGameHook.cpp (already run in ResetState(1) above)
Updated version number and year.
2018-12-30 10:08:47 +08:00
NovaRain 9b50e6be1e Added UseWalkDistance option (from Mr.Stalin) (#46) 2018-12-28 20:06:55 +08:00
NovaRain dea0e596c3 Minor code edit on main.cpp. 2018-12-17 09:44:36 +08:00
NovaRain c80224f661 Simplified and reformatted code in Perks.cpp (from Mr.Stalin)
Replaced some 'strcpy_s' usages to 'strncpy_s' in Perks.cpp.
2018-12-15 18:55:40 +08:00
NovaRain d7d8de5e1a Added "get/set_object_data" script functions (from Mr.Stalin)
Changed read_byte, read_short, read_int, and read_string functions to not require AllowUnsafeScripting.
2018-12-05 10:17:26 +08:00
NovaRain deb0299776 Added an option to fix AI not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory (from Mr.Stalin)
Minor edits to some code files.
2018-11-26 09:59:14 +08:00
NovaRain 4bb3fa0275 Merged two Glovz's fix functions and reorganized Glovz's/YAAM code layout a bit.
Fixed a bug in Stats.cpp that caused critical hits to ignore critical table roll value and only have the lowest level effect.
Minor edits to MainMenu.cpp.
2018-11-20 23:44:27 +08:00