NovaRain
4f7937314f
Changed the numbering of args in hookscripts.txt ( #345 )
...
* because arg numbers are 0-indexed for related functions.
2020-11-16 09:17:19 +08:00
NovaRain
1508d88a5e
Backported "get_ini_sections/section" functions from 4.0
...
Minor code edits.
2020-11-06 10:48:35 +08:00
NovaRain
cdeb970d4f
Backported metarule2_explosions modes from 4.1
...
Updated version number.
2020-11-05 12:13:25 +08:00
NovaRain
38a0ddb1eb
Backported "add_extra_msg_file" function from 4.1
...
Re-ordered critical table fixes in Criticals.cpp.
2020-11-03 15:10:33 +08:00
NovaRain
c6fa6bac30
Cleaned up define_lite.h and command_lite.h
...
Improved/corrected the fix for function args in commit e59af7e8 .
Minor code edits.
2020-10-26 11:25:31 +08:00
NovaRain
7cf1b60b38
Backported the extended functionality of ExtraGameMsgFileList from 4.x
2020-10-24 21:23:04 +08:00
NovaRain
a8919367ea
Added "win_fill_color" script function
2020-10-24 13:54:43 +08:00
NovaRain
cda56aca7d
Fixed the macro guard in command_lite.h and added two macros
2020-10-21 22:36:59 +08:00
NovaRain
b1f847afbc
Code edits to Graphics.cpp according to 4.x changes
...
Minor edits to MetaruleExtender.cpp and notes.txt.
2020-10-11 01:09:31 +08:00
NovaRain
31fbddb612
Code correction in FalloutEngine.cpp
...
Updated global shader example files.
2020-10-09 08:57:46 +08:00
NovaRain
0c547da134
Backported "car_gas_amount" and "set_car_intface_art" functions from 4.0
...
Added prefixes to some functions (fake classes)
2020-10-08 22:14:32 +08:00
NovaRain
cc5561d3d6
Updated example mod scripts
2020-10-08 15:34:41 +08:00
NovaRain
66ff811bcd
Added "combat_data" script function
...
Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes/edits.
2020-10-08 13:50:37 +08:00
NovaRain
27963fd064
Fixed broken Print() script function
...
Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:48:31 +08:00
NovaRain
dc88193ff6
Added "print_text" script function
2020-10-05 21:05:06 +08:00
NovaRain
2c36ad9a2a
Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
...
Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:26:39 +08:00
NovaRain
9d34a4c70a
Added support for transparent interface windows ( #25 )
2020-10-03 21:01:54 +08:00
NovaRain
49c4bb2479
Some code refactoring
...
Added a value of 2 to TextureFilter option.
2020-09-28 12:07:12 +08:00
NovaRain
75b275159f
Added "interface_art_draw" script function
...
Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 22:17:59 +08:00
NovaRain
796e834a9d
Some edits to the previous commit
...
Minor edits to some code.
2020-09-23 23:07:45 +08:00
NovaRain
0a48ed3048
Added a new argument to HOOK_TOHIT ( #339 )
...
Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
2020-09-22 22:16:57 +08:00
NovaRain
90a9ee5f15
Added loading multiple shader files for GlobalShaderFile option
...
Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 13:03:05 +08:00
NovaRain
314100f231
Added TextureFilter option (restored from sfall 2.x)
2020-09-20 10:07:16 +08:00
NovaRain
3479bc6893
Backported KeepWeaponSelectMode from 4.x
...
Minor edits to code and documents.
2020-09-16 11:09:55 +08:00
NovaRain
33a5c7428a
Updated Ammo INI Loader example script mod
...
* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:55:11 +08:00