NovaRain
4767ad2753
Fixed a crash bug in CorpseLineOfFireFix (from commit d9a440f)
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Minor edits to HookScripts/FalloutEngine.
2019-11-19 14:27:19 +08:00
NovaRain
04ebbaa182
Added three new script window functions:
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"show_window", "hide_window", "set_window_flag"
Updated documents.
2019-11-17 08:40:18 +08:00
NovaRain
3c5dc6853a
Added "get_sfall_arg_at" script function
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Improved the functionality of "inventory_redraw" function.
2019-11-16 22:54:09 +08:00
NovaRain
a70a776e46
Tweaked/fixed reg_anim_callback function
2019-11-15 10:01:39 +08:00
NovaRain
83c3d6b1a8
Added "reg_anim_callback" script function(opcode)
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Updated documents.
2019-11-14 13:02:10 +08:00
NovaRain
6a566087ca
Implemented executing timed_event_p_proc in sfall global scripts
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Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:01:38 +08:00
NovaRain
e62b5c03db
Added a fix for scripted interface windows
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* prevents player's movement when clicking on the window.
* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.
Updated version number.
2019-11-10 18:24:43 +08:00
NovaRain
29da6d7071
Minor edits to FalloutStructs.h
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Removed unnecessary AfterAttackCleanup on reset in LoadGameHook.cpp.
Fixed Debug build configuration in project file.
v3.8.21
2019-11-05 09:27:41 +08:00
NovaRain
ec4a58e19e
Updated define_extra.h
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Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
Moved Stats related reset code from ScriptExtender.cpp to Stats.cpp.
2019-11-04 21:28:06 +08:00
NovaRain
b023999c5e
Updated script mods.
2019-11-03 10:10:11 +08:00
NovaRain
ee711d8f81
Added "get_inven_ap_cost" script function
2019-11-02 10:26:28 +08:00
NovaRain
d26a06872a
Backported the advanced BarBoxes features from 4.x:
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* Added BoxBarCount option.
* Added "set_iface_tag_text" and "add_iface_tag" script functions.
* Now number of simultaneously displayed boxes depends on game res.
* Updated documents.
2019-11-01 21:14:03 +08:00
NovaRain
c4f8912490
Added support for displaying item AP cost up to 19
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* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (will be included in modderspack).
2019-10-31 12:47:57 +08:00
NovaRain
d9a440f667
Fixed PM's weapon being misplaced after level up
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Moved some codes from Worldmap.cpp to new Interface.cpp (same as 4.x).
Moved some option codes from main.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:42:20 +08:00
NovaRain
49bc2d3241
Some code fixes/edits.
2019-10-29 10:45:46 +08:00
NovaRain
d07603f1b0
Renamed AnimationsAtOnceLimit.cpp/h to Animations
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Renamed SuperSave.cpp/h to ExtraSaveSlots (same as 4.x)
2019-10-28 09:51:20 +08:00
NovaRain
76346c24b3
Added a debug message about missing art file for critters
2019-10-25 10:24:40 +08:00
NovaRain
dee3e2f596
Minor code edit to previous commit
2019-10-23 09:37:10 +08:00
NovaRain
648eb9b2f1
Engine now uses 'English' as the fallback language for all msg files
2019-10-22 15:56:04 +08:00
NovaRain
fcbf4d3972
Cleanup in vcxproj file
2019-10-22 10:27:59 +08:00
NovaRain
3ef6056a77
Added "add_trait" script function
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Replaced some C-style casting with pre-defined ptr_* variables.
2019-10-20 19:31:08 +08:00
NovaRain
ac10bce231
Moved code from main.cpp to new LoadOrder/Karma.cpp
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Slightly refactored list_* functions with 4.x codebase.
Changed the initialization order in main.cpp to 4.x's.
2019-10-18 11:15:10 +08:00
NovaRain
6780a21b07
Fixed amount argument for critter_add/rm_trait functions
2019-10-17 10:27:28 +08:00
NovaRain
25fabde434
Replaced GetPrivateProfileInt/String with wrapper functions
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Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 14:29:04 +08:00
NovaRain
da7cd2a060
Implemented new ini reading funcs (part 2)
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Refactored Premade.cpp, Reputations.cpp, KarmaFRMs in main.cpp, and
XPTable in Stats.cpp using 4.x implementation.
2019-10-15 21:57:49 +08:00