Commit Graph
108 Commits
Author SHA1 Message Date
NovaRain 7bcb76e70c Restored and fixed RemoveWindowRounding option
Reorganized ddraw.ini a bit.
2019-11-21 00:58:41 +08:00
NovaRain 3348d8b716 Backported "draw_image" and "draw_image_scaled" functions from 4.1 2019-11-19 20:51:22 +08:00
NovaRain 04ebbaa182 Added three new script window functions:
"show_window", "hide_window", "set_window_flag"

Updated documents.
2019-11-17 08:40:18 +08:00
NovaRain 3c5dc6853a Added "get_sfall_arg_at" script function
Improved the functionality of "inventory_redraw" function.
2019-11-16 22:54:09 +08:00
NovaRain 6a566087ca Implemented executing timed_event_p_proc in sfall global scripts
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.

Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:01:38 +08:00
NovaRain 29da6d7071 Minor edits to FalloutStructs.h
Removed unnecessary AfterAttackCleanup on reset in LoadGameHook.cpp.
Fixed Debug build configuration in project file.
2019-11-05 09:27:41 +08:00
NovaRain ec4a58e19e Updated define_extra.h
Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
Moved Stats related reset code from ScriptExtender.cpp to Stats.cpp.
2019-11-04 21:28:06 +08:00
NovaRain ee711d8f81 Added "get_inven_ap_cost" script function 2019-11-02 10:26:28 +08:00
NovaRain d26a06872a Backported the advanced BarBoxes features from 4.x:
* Added BoxBarCount option.
* Added "set_iface_tag_text" and "add_iface_tag" script functions.
* Now number of simultaneously displayed boxes depends on game res.
* Updated documents.
2019-11-01 21:14:03 +08:00
NovaRain 3ef6056a77 Added "add_trait" script function
Replaced some C-style casting with pre-defined ptr_* variables.
2019-10-20 19:31:08 +08:00
NovaRain c98af496b3 Added command_lite.h header file to modderspack 2019-10-11 00:53:22 +08:00
NovaRain 37acec7115 Added "unwield_slot" script function
Re-fixed obj_art_fid for player's FID (commit 36523d8)
2019-10-08 10:56:49 +08:00
NovaRain 5cfd5f99e3 Moved object unique id code from ScriptExtender to new Objects.cpp/h
Backported set_unjam_locks_time function from 4.0.
2019-10-07 09:36:46 +08:00
NovaRain a6a8e2e42f Backported HEROWIN, DIALOGVIEW, COUNTERWIN game mode flags from 4.x
Updated UI hotkeys example mod.
2019-09-13 08:09:07 +08:00
NovaRain 62f890d287 Removed the dependency of Body_Torso from Body_Uncalled hit modifier
Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:16:50 +08:00
NovaRain 99bc47e3f8 Minor edits to Message.cpp and define_extra.h. 2019-08-17 20:56:48 +08:00
NovaRain 07ff16af75 Added an additional 'Energy Weapon' flag to ext flags in weapon protos
* it forces the weapon to use EW skill regardless of its damage type.

Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:17:59 +08:00
NovaRain 81ba15d451 Rewrote the code of force_encounter functions
Added a new flag to force_encounter_with_flags.
2019-08-12 21:12:28 +08:00
NovaRain c0f9f142c4 Added a tweak for weapon perk modifier to AIBestWeaponFix
Minor edits to code/documents.
Updated version number.
2019-08-09 11:59:45 +08:00
NovaRain 5ccd1534f4 Added "metarule_exist" script function.
Limited the maximum number of extra game msg files to 4096 (from 4.x).
Code edit to Message.cpp and ScriptUtils.hpp.
2019-06-14 23:32:01 +08:00
NovaRain 6db496e66c Code edits to Perks.cpp/PerksOp.hpp/ScriptExtender.cpp. 2019-05-27 12:10:34 +08:00
NovaRain 2c7548f164 Fixed getting perks/traits from the real dude_obj while controlling other NPCs.
Added "real_dude_obj" script function and updated documents.
2019-05-22 12:59:27 +08:00
NovaRain f7fa62a078 Refactored the code in Tiles.cpp.
Removed the font check in create_message_window script function.
2019-05-11 10:04:47 +08:00
NovaRain 2059a3da8c Backported 3 script functions from 4.1:
* dialog_obj, loot_obj, and npc_engine_level_up.
2019-05-08 21:04:18 +08:00
NovaRain 7500e6b637 Updated set_unique_id defines in sfall.h. 2019-04-24 20:26:26 +08:00