NovaRain
2f750a8a4b
Fixed broken Print() script function
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Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:46:13 +08:00
NovaRain
ac28d7293b
Added "print_text" script function
2020-10-05 14:38:53 +08:00
NovaRain
51dfee26d3
Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
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Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:23:17 +08:00
NovaRain
cbe6be6c46
Added support for transparent interface windows ( #25 )
2020-10-03 11:45:25 +08:00
NovaRain
349d217257
Fixed FrmFile struct in the previous commit
2020-09-29 09:02:56 +08:00
NovaRain
4e9d4f2f37
Some code refactoring
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Added a value of 2 to TextureFilter option.
2020-09-28 12:04:08 +08:00
NovaRain
5eac185bfe
Minor edits to the document in previous commit
2020-09-26 22:14:18 +08:00
NovaRain
e696db4b7b
Added "interface_art_draw" script function
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Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 16:15:32 +08:00
NovaRain
88d9126b18
Changed the behavior of saving/restoring hook arguments
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(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
2020-09-25 00:07:56 +08:00
NovaRain
a1d18983e4
Added the ability to get Automap window pointer
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Reorganized some code to prepare for later commits.
2020-09-24 15:14:25 +08:00
NovaRain
8179583160
Correction to the hooks code
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Minor edits to some code.
2020-09-23 22:37:11 +08:00
NovaRain
876616fc7d
Added a new argument to HOOK_TOHIT ( #339 )
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Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
2020-09-22 15:43:26 +08:00
NovaRain
008692bec7
Fixed the MMX buf_to_buf_ for warning C4799
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Minor edits to ASM code of some hooks.
2020-09-21 21:30:08 +08:00
NovaRain
0dd8ea5335
Added loading multiple shader files for GlobalShaderFile option
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Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 12:54:42 +08:00
NovaRain
bf9deabded
Added TextureFilter option (restored from sfall 2.x)
2020-09-20 09:58:55 +08:00
NovaRain
11bcbe2013
Moved some engine function defines from Functions.cpp to Functions_def.h
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Implemented a new "buf_to_buf" function (experimental)
* need to check the backward compatibility.
2020-09-19 10:02:16 +08:00
NovaRain
806e09e501
Corrected talking heads code of Use32BitHeadGraphics
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Minor code correction.
2020-09-19 00:37:16 +08:00
NovaRain
2eb1c64bc3
Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
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Minor edits to code and documents.
2020-09-16 10:53:39 +08:00
NovaRain
a9cde5757f
Fixed temporary arrays being cleared when flushing the keyboard buffer ( #337 )
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Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:33:57 +08:00
NovaRain
f16ba16d21
Graphics: improved the performance of DX9 mode
2020-09-15 10:21:35 +08:00
NovaRain
0ce02e2a12
Graphics & Movies refactoring (WIP/unfinished)
2020-09-13 22:10:44 +08:00
NovaRain
96447ca1d3
Updated Ammo INI Loader example script mod
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* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:43:46 +08:00
NovaRain
a7355ad937
Added the original Fallout 1 behavior to FastShotFix ( #335 )
2020-09-06 08:30:20 +08:00
NovaRain
2badb5fdd2
Added a fix to the weapon check in the Fast Shot trait ( #335 )
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* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain
282a491718
Fixed typo in sfall.h ( #334 )
2020-09-03 21:05:18 +08:00