* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.
Fixed building the path to multihex objects.
(with volume control, #331)
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
Added DeathScreenFontPatch option to use the normal font for death
screen subtitles (was using bitmap font).
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
* when the death animation causes the player to cross an exit grid.
Fixed the height of the black background for the subtitles on death
screens when using the hi-res patch.
Added MakeJumps method to SafeWrite.cpp and devlog_f to Logging.cpp.
Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
Added ANIM_charred_body/ANIM_charred_body_sf animations to art aliases
(#323)
Minor code edit to OverrideMusicDir (nop the rest to avoid leaving
garbage bytes)
* fixed result flags for the attacker and the target when calling
attack_complex function (#323)
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.