Commit Graph
1361 Commits
Author SHA1 Message Date
NovaRain 2e4998168c Updated version number and changelog v3.8.46 2025-03-20 22:31:04 +08:00
NovaRain eef4571cfe Correction to the previous commit
* should have checked for anim code directly instead of critter flag.
2025-03-18 11:03:24 +08:00
NovaRain 2e8c742fdb Minor edits to code and function notes 2025-03-11 09:01:30 +08:00
NovaRain 8782428615 Added a tweak to replace death anims on critters with "_sf" variants on map load
(also fix critters stuck in the middle of death anims after returning
to the map, #584)
2025-03-10 10:02:37 +08:00
NovaRain d62ec1b939 Fixed broken critter art debug message
(caused by commit e3b524dd)
2025-03-08 20:38:17 +08:00
NovaRain 5fb69175e5 Allow death animations to finish when entering combat
(to prevent animation glitch, #584)
2025-03-05 10:28:57 +08:00
NovaRain 157f4434d5 Changed PipBoyAvailableAtGameStart and set_pipboy_available
* They no longer modify the vault suit movie state, which was an
undesired behavior.

Updated scripting documents.
2025-03-02 11:29:20 +08:00
NovaRain 43fb1ec5f2 Improved the fix for "out of bounds" bug when printing the automap list
* prevent the overflow of _sortlist (holds 24 elements at max).
* NOTE: the fix just cuts off location/elevation lists, and should be
removed once a proper pagination in pipboy is implemented.
2025-03-01 23:28:49 +08:00
NovaRain 80679572c3 Improved the fix for extra hidden buttons in the previous commit
(ref. alexbatalov/fallout2-ce#465, alexbatalov/fallout2-ce#466)
2025-02-25 11:23:41 +08:00
NovaRain 7f0017a858 Fixed extra hidden buttons appearing below the location list
* in the Status section in the pipboy (a partial fix).
(ref. alexbatalov/fallout2-ce#465)
2025-02-24 23:52:32 +08:00
NovaRain 7e95e1b405 Fixed double click sound when selecting a location in pipboy status
(ref. alexbatalov/fallout2-ce#462)
2025-02-21 11:15:03 +08:00
NovaRain 03cc1f8ae4 Fixed the incorrect message when attempting to repair dead robots
(ref. alexbatalov/fallout2-ce#459)
2025-02-19 12:16:24 +08:00
NovaRain c4f6f9c9c7 Synced FunctionOffsets_def.h with 4.x
Removed VariableOffsets_HRP.h (was severely underused within 3.8 scope).
2025-02-12 22:30:36 +08:00
NovaRain 987419945f Fixed display issues when highlighting a multiline dialogue option
(ref. alexbatalov/fallout2-ce#418)
2025-02-12 13:24:48 +08:00
NovaRain 461b12037a Code edits to Perks.cpp 2025-02-09 12:32:10 +08:00
NovaRain e072cfda7c Restored the position of the ammo bar when ALTERNATE_AMMO_METRE=0 2025-02-03 12:19:22 +08:00
NovaRain 8bd0147578 Fixed the main menu music not stopping when replaying the intro
(ref. alexbatalov/fallout2-ce#399)
2025-02-01 16:04:03 +08:00
NovaRain b68655f7c8 Fixed item's unique ID being reset by a non-unique item (#582) 2025-01-31 22:41:31 +08:00
NovaRain 9d68ae2d4b Simplified some jumps in ASM code
* Replaced single-use "mov reg, addr; jmp reg" with constant variables.
2025-01-30 19:45:46 +08:00
NovaRain 7eec7a132e Added settings about Educated, Healer, and Lifegiver to perks.ini 2025-01-27 21:06:15 +08:00
NovaRain 3d630de332 Tightened the compatibility mode check 2025-01-26 11:33:02 +08:00
NovaRain b39d5d9a57 Edits to function documents 2025-01-22 21:37:38 +08:00
NovaRain d654233614 Fixed issues related to negative weapon ammo
(ref. alexbatalov/fallout2-ce#443)

Fixed freeze when reloading an overloaded weapon via the interface bar.
2025-01-19 15:10:55 +08:00
NovaRain 6f9d1fc1f8 Added German and French resource files 2025-01-14 12:32:06 +08:00
NovaRain fee5b7daa1 Reduced the green tone of the message window
(less pixelated colors and for text clarity)

Updated resource files.
2025-01-11 14:22:42 +08:00