Commit Graph
1361 Commits
Author SHA1 Message Date
NovaRain f36f204dd7 Fixed map lighting from Night Vision perk
* Before the perk effect only kicked in when map update proc ran after
game load. Now the delay is much shorter.
2025-01-09 10:47:26 +08:00
NovaRain cc7e471df0 Added setting about Comprehension perk to perks.ini 2025-01-07 11:58:45 +08:00
NovaRain 4b8478911e Added setting about Night Vision perk to perks.ini
Updated version number.
2025-01-05 21:05:59 +08:00
NovaRain deb6d2d0ea Cosmetic edits: updated year 2025-01-05 17:30:52 +08:00
NovaRain 1354ff2ec6 Updated changelog v3.8.45.1 2024-12-04 09:06:45 +08:00
NovaRain 38eed54c9f Added upper limit to WorldMapDelay2 2024-11-22 12:50:07 +08:00
NovaRain 5230d0aeca Tweaked how XPTable data was loaded
* to align hook functions with the engine functions they replaced.
2024-11-19 21:55:57 +08:00
NovaRain 62f9eb1987 Removed unnecessary selfrun file creation
* autoplay was disabled in 3.8.30 (commit 6c2eb479)

Updated version number.
2024-10-14 10:56:09 +08:00
NovaRain ef791b872a Updated version number and changelog v3.8.45 2024-09-15 12:45:36 +08:00
NovaRain bbf8e84696 Fixed the behavior of game_loaded script function
(always returned 1 when called from normal scripts)

- Revert the changes to ScriptExtender.cpp in commit 9149df1, and use
unordered_set instead of vector for caching script program pointers.
2024-09-10 09:52:21 +08:00
NovaRain b8add3dec5 Fixed issues with picking Tag! or Mutate! perk if there are unused perks
* their windows keep reappearing when picking other perks, can cause
various issues or even crashes.
2024-09-01 12:22:31 +08:00
NovaRain d3ff9d04b4 Fixed object_fix_weapon_ammo_ engine function
(was incorrectly checking Misc "object" type instead of item subtype.)
2024-08-14 14:42:20 +08:00
NovaRain 587ca5bee1 Fixed the return value of using_skill script function
* if the arguments are not the player and SKILL_SNEAK, it returned
garbage values due to the uninitialized variable.
2024-07-31 20:20:28 +08:00
NovaRain 20bf2ce145 Added a tweak to restore the sneak state when switching between maps
(can be overridden with map_enter/exit_p_proc in global scripts)

Minor edit to function notes.
2024-07-31 08:23:03 +08:00
NovaRain 486c897243 Added new HOOK_BUILDSFXWEAPON
* Hook for gsnd_build_weapon_sfx_name
* Fixed long name ACM crash in AutoSearchSFX
* Updated documents
2024-07-19 19:51:04 +08:00
NovaRain 87eca4898a Scripting headers: add material-related constants, minor lib extensions 2024-07-18 08:36:30 +08:00
NovaRain 3515dac146 Prevent unnecessary toggling of the tags in show/hide_iface_tag 2024-07-16 10:54:42 +08:00
NovaRain 73deda86c8 Fixed the skilldex art for the hero appearance mod (#555)
* the info card doesn't refresh properly due to cached FRM.
2024-07-07 18:18:49 +08:00
NovaRain d39535e0a6 Fixed inconsistent behavior of escaped percent sign in sprintf/string_format
Minor code edits to LoadGameHook.cpp.
2024-07-06 22:17:10 +08:00
NovaRain 5c246ba614 Reverted GameReset in LoadGameHook.cpp to pre-3.8.29 behavior
(when the engine's game_reset is called, sfall will reset modules as
well for consistency.)
2024-06-29 17:34:15 +08:00
NovaRain 33943bb6ff Added OutlineColorContainers/Corpses to the built-in item highlighting
Minor code refactor of the built-in item highlighting.
Updated version number.
2024-06-28 22:11:00 +08:00
NovaRain 81f4af927b Synced item highlighting mod with 4.x 2024-06-28 21:14:46 +08:00
NovaRain e2dcb3e0b2 Updated changelog and readme v3.8.44 2024-06-19 20:44:23 +08:00
NovaRain 88197f7fed Corrected proto pid offset in define_extra.h 2024-06-17 15:21:56 +08:00
NovaRain 0b14111472 Further simplification of the previous commit
Updated sslc_readme.md.
2024-06-15 19:08:04 +08:00