NovaRain
ff1c87f0c5
Updated gl_compute_damage example script from 4.x
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* with script-based YAAM implementation.
Sync header changes with develop branch.
Changed AttackSubType enum "GUNS" to "RANGED".
(to be in line with define_extra.h, the naming is from RE/CE.)
2023-05-15 12:16:23 +08:00
NovaRain
66c0ed8cb2
Updated some defines
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- ATKMODE defines removed to avoid confusion - these are really two 4-bit fields, not bit flags!
2023-05-14 08:24:02 +08:00
NovaRain
6903d59e6d
Renamed some object flags
2023-03-05 10:21:17 +08:00
NovaRain
4f34217625
Backported game hooks from 4.0.x
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* COMBATTURN is not implemented.
Updated documents.
2022-11-26 09:57:01 +08:00
NovaRain
f4c72a4e6e
Edited the format for window title
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Reorganized RMOBJ_* defines in define_extra.h.
2022-10-27 17:21:57 +08:00
NovaRain
b7fc0fb1d7
Fixed HOOK_REMOVEINVENOBJ to match RMOBJ_* defines
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Edits to define_extra.h for RMOBJ_* defines
2022-08-14 11:04:46 +08:00
NovaRain
d8fafa85a9
Added support for editor.msg to message_str_game
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Edits to header files.
2022-08-09 08:14:04 +08:00
NovaRain
e9662f49dd
Updated define_extra.h
2021-10-16 07:25:26 +08:00
NovaRain
806cc765bb
Added an additional '"Can't Use" flag to misc flags in item objects
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* it makes the weapon object unusable in combat.
Updated gl_npcarmor script.
Edits to header files and hookscripts.md.
2021-09-03 21:30:12 +08:00
NovaRain
609c4af6b1
Updated FalloutStructs.h and some other files
2021-01-30 09:28:32 +08:00
NovaRain
66ff811bcd
Added "combat_data" script function
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Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes/edits.
2020-10-08 13:50:37 +08:00
NovaRain
9d34a4c70a
Added support for transparent interface windows ( #25 )
2020-10-03 21:01:54 +08:00
NovaRain
398ad650b9
Added a fix to the weapon check in the Fast Shot trait
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* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:47:53 +08:00
NovaRain
849ae49bfb
Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
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And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
2020-09-02 14:21:57 +08:00
NovaRain
ed9c6c7508
Added support for ACM audio file playback to soundplay script function
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(with volume control)
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:12:00 +08:00
NovaRain
89ec203483
Corrected combat_attack_gcsd code in the previous commit
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Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working.
2020-08-02 19:48:04 +08:00
NovaRain
517c2e6825
Updated stdafx.h and other code/doc files
2020-02-08 08:48:02 +08:00
NovaRain
5230ca9cbf
Edited some wording in ddraw.ini and Define.h
2020-02-07 10:05:59 +08:00
NovaRain
5a5c65291d
Fixed trying to loot corpses with the "NoSteal" flag ( #280 )
2020-02-06 10:52:19 +08:00
NovaRain
84204d97d8
Simplified the code in HeroAppearance.cpp
2020-02-03 11:23:20 +08:00
NovaRain
f8cd74cc49
Minor changes to some other code and documents.
2020-01-31 01:23:32 +08:00
NovaRain
3c5dc6853a
Added "get_sfall_arg_at" script function
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Improved the functionality of "inventory_redraw" function.
2019-11-16 22:54:09 +08:00
NovaRain
29da6d7071
Minor edits to FalloutStructs.h
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Removed unnecessary AfterAttackCleanup on reset in LoadGameHook.cpp.
Fixed Debug build configuration in project file.
2019-11-05 09:27:41 +08:00
NovaRain
ec4a58e19e
Updated define_extra.h
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Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
Moved Stats related reset code from ScriptExtender.cpp to Stats.cpp.
2019-11-04 21:28:06 +08:00
NovaRain
62f890d287
Removed the dependency of Body_Torso from Body_Uncalled hit modifier
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Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:16:50 +08:00