Commit Graph
45 Commits
Author SHA1 Message Date
NovaRain 225f36808d Added an optional bug fix for not counting in the weight of equipped items on NPC when stealing or bartering.
Added an additional fix to InventoryDragIssuesFix for only using one box of ammo when the weapon is before the ammo.
Partially refactored Credits.cpp and QuestList.cpp to use proper engine function/variable names.
2015-11-16 15:07:24 +08:00
NovaRain 879315b4d0 Partially refactored most of the source code to use proper engine function/variable names. 2015-11-16 10:40:26 +08:00
NovaRain 971be61d95 Integrated two bug fixes and a minor feature based on Crafty's code:
1. Added CanSellUsedGeiger to fix the issue that unable to sell used geiger counters or stealth boys.
2. Added TownMapHotkeysFix to prevent players from using number keys to enter unknown areas on a town map. (original DisableHotkeysForUnknownAreasInCity is a bit too long IMO.)
3. Added EnableMusicInDialogue to leave the music playing in dialogue with talking heads.
Removed WieldObjCritterFix from ddraw.ini (was planning to do so in 3.7 but forgot)
Set DialogOptions9Lines enabled by default.
2015-11-03 16:14:27 +08:00
NovaRain 25e2939fd0 Removed obsolete Jim's damage formula. v3.7 2015-10-28 10:43:11 +08:00
NovaRain 019d2d7095 Set InventoryDragIssuesFix enabled by default. 2015-10-27 15:21:26 +08:00
NovaRain c34dc2700a Added an optional bug fix for the car charging issues, and made some changes in the wording.
Fixed the incorrect setting in CriticalOverrides.ini.
Updated version number for 3.7 release.
Unified tab/spaces usage, tweaked some typesettings, and trimmed trailing spaces in documents.
2015-10-27 12:26:01 +08:00
phobos2077 017b958b69 Updated hook script docs. 2015-10-25 21:43:13 +07:00
phobos2077 0e0ca799f1 Added HOOK_INVENWIELD hook, called when NPC's wielding or unwielding weapons or armor. 2015-10-25 21:40:03 +07:00
phobos2077 5158e5734a Used constants in hook init section. 2015-10-25 20:26:24 +07:00
phobos2077 e7f5b73e4c Used HOOK_* constants for hook script IDs. 2015-10-25 20:12:41 +07:00
phobos2077 c6a4150037 fix code style in Logging.cpp 2015-10-11 18:29:09 +07:00
phobos2077 59e725793e #2: Merged sfall debugging features into "normal" builds, thus removing TRACE preprocessor variable and "Trace" build configurations. Added [Debugging].Enable flag to ddraw.ini instead.
Made all Debugging settings to be consistently loaded from main ddraw.ini only (as it says in comments in ddraw.ini), ignoring command line INI override for that section.
2015-10-11 16:42:21 +07:00
NovaRain 65492941cc Added a break to prevent unexpected issue. 2015-10-06 13:12:47 +08:00
NovaRain 60ef5e91a1 minor changes for AmmoMod.cpp 2015-10-06 10:01:55 +08:00
NovaRain e907a8905b Integrated a minor feature and code changes from Crafty's mod:
1. Added DisplayBonusDamage setting to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory.
2. Tweaked BonusHtHDamageFix to make it and DisplayBonusDamage interact with each other better.
3. Partially refactored code with proper engine function/variable names.
2015-10-05 16:59:47 +08:00
NovaRain 44eae76402 Fixed two issues caused by enabling PerksFile setting:
1. Both Armor Class and Melee Damage got increased by Heavy Handed trait.
2. Melee Damage bonus from Heavy Handed was less than it should have.
2015-10-01 14:45:09 +08:00
NovaRain 5b2eea0bd7 Removed explicit zero-initialization of two variables for highlight function. 2015-08-17 11:19:46 +08:00
NovaRain 5e42537c42 Changed the naming of a couple of 'hook' functions to reflect their nature better.
Rewrote descriptions of some newly added settings to make them constant with existing text.
2015-08-14 12:26:08 +08:00
NovaRain 582fa35483 Removed highlight color setting for containers.
Its functionality now merged with HighlightContainers. Can only be set to yellow and purple. (Maybe just set it to only one color after phobos2077 checks the outline color scheme in game engine.)
2015-08-04 10:42:25 +08:00
NovaRain dc67cb3b7f Removed highlight color customization settings for items.
Reverted highlight color for mouseovering items on the ground back to yellow as in vanilla (was changed to purple by Crafty)
Prepare to remove highlight color customization for containers as well. Reason: very limited color selection, no point in adding separated settings for it.
2015-08-03 11:58:53 +08:00
NovaRain 6e1235147b Added a quick-and-dirty way to customize highlight colors.
Currently experimental only, need some serious reworking.
2015-07-29 16:07:26 +08:00
NovaRain 03ddd2e12e Removed unnecessary defines. 2015-07-27 11:21:22 +08:00
NovaRain 35380171cf Now Dodgy Door Fix is applied to both melee and ranged attacks. 2015-07-22 10:38:18 +08:00
NovaRain 77b299aeba Added final version of 'NPC turns into a container' bug fix
Also added related definitions in corresponding source files
2015-07-22 10:33:34 +08:00
phobos2077 0c08d872cf Added fix for NPC Turns into a container bug. 2015-07-20 01:14:23 +07:00