Commit Graph
288 Commits
Author SHA1 Message Date
NovaRain 143f6895a4 Fixed a bug in CheckWeaponAmmoCost (from Mr.Stalin)
It caused NPCs to not switch to other weapons when there is not enough
ammo to shoot.
Moved CheckWeaponAmmoCost code from Inventory.cpp to Combat.cpp.
Now the debug editor starts at the center of the screen.
Updated the previous fix in NPC combat control mod.
2019-04-07 10:59:02 +08:00
NovaRain d946850af4 Fixed the weapon duplication bug in NPC combat control mod. 2019-04-06 09:33:27 +08:00
NovaRain dee0065863 Removed PipBoyAutomaps from ddraw.ini.
* By default nothing will change with the option enabled, because all
data is copied from the vanilla map list, and modders still need to add
the new 'automap' parameter to override the engine values to add/remove
areas in the automap list. Basically the option itself is redundant.
2019-04-03 22:01:53 +08:00
NovaRain 3614ee355f Added an option to add support for the new 'automap=yes/no' parameter to maps.txt (from Mr.Stalin)
Fixed "out of bounds" bug when printing the automap list.
2019-04-02 10:31:08 +08:00
NovaRain 7c05a0fea9 Fixed a duplicate obj_dude script being created when loading a saved game.
Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Removed a redundant line in MiscPatches.cpp.
2019-03-31 22:50:48 +08:00
NovaRain dd87a83025 Added DisableSpecialMapIDs option (from Mr.Stalin)
Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:07:16 +08:00
NovaRain 9911eb5f01 Changed hero_select_win function to require an AppHeroWin.frm file in the art\intrface\ folder (from Mr.Stalin) 2019-03-25 20:55:39 +08:00
NovaRain 18649329ec Added SpecialDeathGVAR option to override the global variable number for special death.
Minor fix for Stats.ini.
2019-03-17 10:35:12 +08:00
NovaRain aa91e9fad4 Fixed range for object ID.
Added checks for FID in NPC armor appearance mod.
Minor edits to documents.
2019-03-16 08:47:37 +08:00
NovaRain 1fd93ba13f Added CorpseDeleteTime option (from Mr.Stalin)
Fixed some code in Perks.cpp.
2019-03-15 19:17:37 +08:00
NovaRain 0f036b26ae Added support for extra perks to has_fake_perk/get_perk_available script functions.
Fixed broken get_perk_available script function.
Some code corrections for Perks.cpp.
2019-03-11 10:07:44 +08:00
NovaRain 967e642908 Added the ability to add extra non-scripted perks to the PerksFile (from Mr.Stalin)
Fixed some functionality for fake perks.
2019-03-10 11:55:41 +08:00
NovaRain f289723431 Added "set_drugs_data" script function (from Mr.Stalin)
Fixed vanilla drugs in Drugs.ini not getting loaded.
2019-03-08 21:37:36 +08:00
NovaRain 3934a804f4 Added new Drugs module and DrugsFile option (from Mr.Stalin)
Fixed a bug in the party control module with the 'addict' notification box not getting hidden after the addiction ends.
Removed DrugsSaveFix option, now the list of active drug pids will be saved to sfalldb.sav.
2019-03-05 12:36:38 +08:00
NovaRain ab03186a1d Fixed the screen not returning to the player when moving a controlled critter to another elevation of the map.
Added DrugSaveFix option to fix saving the active effects of drugs.
Refactored some code in BugFixes.cpp.
2019-03-04 15:27:00 +08:00
NovaRain 15d762deb0 Fixed the lighting of controlled critters in NPC combat control mod. 2019-03-03 11:48:42 +08:00
NovaRain d8bb5848f7 Fixed the return FID in NPC armor appearance mod. 2019-03-02 09:55:40 +08:00
NovaRain f84578e84b Added displaying the NPC's addictions in the character screen when controlled by the player (from Mr.Stalin)
Added "npc_engine_level_up" script function.
Moved the code of set_map_time_multi to Worldmap handler, and NPCAutoLevel to PartyControl module.
Removed validate_test example function from release builds.
2019-02-27 12:06:06 +08:00
NovaRain 627c0df484 Added a new argument to REMOVEINVENOBJ hook (from Mr.Stalin)
Fixed inconsistent return value of get_npc_level.
2019-02-25 12:26:42 +08:00
NovaRain ae3d4fcb69 Expanded get/inc_npc_level functions to accept party member PIDs (from Mr.Stalin)
Some code correction in Skills.cpp.
2019-02-24 19:26:42 +08:00
NovaRain 1687e50729 Fixed the negative skill points of a skill not being taken into account when calculating the skill level (from Mr.Stalin, #202)
Fixed the return value of has_skill function for incorrect skill numbers.
2019-02-21 10:53:55 +08:00
NovaRain 36e3a2bd5f Updated NPC combat control mod to be able to automatically set the number for the notification box.
Updated item highlighting mod to also be disabled while in the barter screen.
2019-02-20 21:26:23 +08:00
NovaRain 0980967cee Changed the implementation of BarBoxes.cpp (from Mr.Stalin)
Added "add_iface_tag" script function.
2019-02-19 21:33:42 +08:00
NovaRain 8613a4fb8b Added ExtraPatches section to ddraw.ini for setting multiple custom paths for game files (from Mr.Stalin, #206)
Refactored some code of DataLoadOrderPatch to work with new ExtraPatches.
Removed MultiPatches from ddraw.ini, now it's always enabled.
Minor edits to MiscPatches.cpp and Arrays.cpp.
Updated version number.
2019-02-19 11:55:38 +08:00
NovaRain fe5a148d7f Moved DontDeleteProtos option from MiscPatches.cpp to DebugEditor.cpp.
Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:58:21 +08:00