Commit Graph
1289 Commits
Author SHA1 Message Date
NovaRain 0b67cb4125 Fixed the missing hotkeys for additional elevators derived from the original elevator types
(ref. BGforgeNet/Fallout2_Restoration_Project#290)
2024-05-18 15:17:22 +08:00
NovaRain e84c5fdc1d Added setting about Cautious Nature perk to perks.ini 2024-05-17 21:06:01 +08:00
NovaRain a56162c949 Backported the options for internal debug window 2024-05-14 21:33:11 +08:00
NovaRain 272b082d72 Removed duplicate implementation in round() script function
* there's a lroundf implementation already in Tiles.cpp.
2024-05-12 13:56:05 +08:00
NovaRain 4f43a47a09 Sync ExtraArt module with 4.x
Removed duplicate FRMs from repo.
Rename all interface FRMs to lowercase.
Updated resource files.
2024-05-12 13:47:48 +08:00
NovaRain 9c97d0da44 Removed unnecessary error message when AutoSearchSFX is enabled
Removed leftover from devlog_f() in release builds.
2024-05-11 00:23:11 +08:00
NovaRain c1b279f2fa Implemented ExtraArt module from 4.x
Changed ASM code in BugFixes.cpp and Inventory.cpp to match 4.x
2024-05-11 00:19:17 +08:00
NovaRain 3ebc4326c5 New metarule to read art size + DrawImage refactoring
- Fix inconsistent and duplicate FRM-related struct definitions
- Clean up code, especially around using PCX files
- When FID is used, read FRM directly from ArtCache instead of from disk
- When path is used, cache loaded FRM/PCX files
- Add art_frame_data to read FRM/PCX size by FID/filename

Updated docs and sfall.h for art_frame_data script function
2024-05-08 09:02:31 +08:00
NovaRain 257a1f7b33 Tweaked the check for stretch to fit of AVI movies 2024-05-06 23:38:23 +08:00
NovaRain a66db5a386 Backported ExpandWorldMap from 4.x 2024-05-06 08:42:02 +08:00
NovaRain db547212e8 Fixed PlayIdleAnimOnReload causing critters to lose highlights in combat
* happens when the Target Highlight pref is set to "targeting only".
2024-05-02 09:45:38 +08:00
NovaRain 10ffa66256 Added a check for NPC being dead to NPCsTryToSpendExtraAP 2024-05-02 08:47:21 +08:00
NovaRain 9734d18d68 Added signal_close_game script function
Updated documents and version number.
2024-04-24 08:57:23 +08:00
NovaRain e706fba989 Updated changelog v3.8.43.1 2024-04-19 08:42:19 +08:00
NovaRain 884c00ffeb Reverted ScriptValue DataType from long to short (sync with 4.x)
Updated version number.
2024-04-18 22:23:39 +08:00
NovaRain 78ef06c8e6 Text edits to INI files 2024-04-18 20:48:58 +08:00
NovaRain d75d46d281 Updated changelog v3.8.43 2024-04-04 22:51:14 +08:00
NovaRain fc1d9dbfc2 Removed SpeedInterfaceCounterAnims=3 (now default behavior) 2024-04-01 17:21:34 +08:00
NovaRain b50dcaa151 Fixed xp exploit from canceling Here and Now perk
(when the player has Swift Learner perk)

Removed DisplaySwiftLearnerExp from ddraw.ini (always enabled)
2024-03-29 16:57:10 +08:00
NovaRain 53f427fcac Minor code edits 2024-03-28 08:35:15 +08:00
NovaRain 818c2eb6b2 Edits to gl_partycontrol and main.h
* it seems no need to "fix" Gecko Skinning perk anymore.
* use array to hold perk levels instead of calling has_trait twice.
2024-03-27 11:20:36 +08:00
NovaRain ad2b9ab0fb Added a new example mod gl_molotov 2024-03-26 12:15:15 +08:00
NovaRain 46349c5d69 Fixed add_extra_msg_file loading the same msg file more than once (#467)
Minor code edits.
Updated version number.
2024-03-22 12:09:14 +08:00
NovaRain 8a8455efea Added a new example mod gl_static_books 2024-03-14 10:20:42 +08:00
NovaRain 6e7ba2f5b9 Restored support for pre-SSE processors
(revert commit c9712f7)

* the codegen optimization from VS2010 isn't much (e.g. the number of
CMOVcc), so better to make 3.8.x focus on wider compatibility.
2024-03-14 10:17:43 +08:00