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Added a new example mod gl_molotov
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/*
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Molotov Fire Damage mod for Fallout 2 by NovaRain
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-------------------------------------------------
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- molotov cocktail now inflicts fire damage to critters
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- molotov cocktail can still blow up some doors and scenery objects as before
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Requires sfall 3.8.4 or higher
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NOTE: this script requires compiler from sfall modderspack with -s option
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(short circuit evaluation)
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*/
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procedure start;
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procedure afterhitroll_handler;
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#include "..\headers\define.h"
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#include "..\headers\sfall\sfall.h"
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#include "..\headers\sfall\define_extra.h"
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procedure start begin
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if game_loaded then begin
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register_hook_proc(HOOK_AFTERHITROLL, afterhitroll_handler);
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end
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end
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procedure afterhitroll_handler begin
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variable
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hitType := get_sfall_arg,
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attacker := get_sfall_arg,
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target := get_sfall_arg,
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slot, item;
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if (target and attacker) then begin
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if (attacker == dude_obj and active_hand == 0) then begin
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slot := INVEN_TYPE_LEFT_HAND;
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end else begin
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slot := INVEN_TYPE_RIGHT_HAND;
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end
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item := critter_inven_obj(attacker, slot);
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if (item and obj_pid(item) == PID_MOLOTOV_COCKTAIL) then begin
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if (obj_type(target) == OBJ_TYPE_SCENERY and hitType > 1) then begin
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set_proto_data(PID_MOLOTOV_COCKTAIL, PROTO_WP_DMG_TYPE, DMG_explosion);
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end else begin
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set_proto_data(PID_MOLOTOV_COCKTAIL, PROTO_WP_DMG_TYPE, DMG_fire);
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set_attack_explosion_radius(2); // grenade radius
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set_attack_is_explosion_fire;
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end
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end
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end
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end
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@@ -0,0 +1,12 @@
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Molotov Fire Damage mod for Fallout 2 by NovaRain
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-------------------------------------------------
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- molotov cocktail now inflicts fire damage to critters
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- molotov cocktail can still blow up some doors and scenery objects as before
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Requires sfall 3.8.4 or higher.
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To use, copy gl_molotov.int to your scripts folder.
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This mod is an example of how you can use metarule2_explosions macros.
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