* technically it should only effect the visibility of tiles when you're
exploring on the world map.
Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228)
Moved the fix for the position of the target marker from Worldmap.cpp to
BugFixes.cpp.
Slightly adjusted the position/size for Local variables button in debug
editor.
* it happens when the player try to use objects with Bonus Move APs
available. The distance has to be greater than remaining normal APs.
Replaced calling db_dir_entry_ with db_access_ in HeroAppearance.cpp.
* to prevent save file corruption (one of bugs listed in #228). Now
party member's corpse is removed in the same way as all other critter
corpses.
Simplified the ASM code of combat_ai_hack (take 2).
* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
* the increased the width is according to the max width of one char in
font (uppercase A seems to be the widest with 8 px).
Adjusted code format in Console.cpp.