(with volume control)
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
* use the normal font instead of bitmap font for death screen subtitles.
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
Backported AlwaysFindScripts option from 4.x for global scripts.
* when the death animation causes the player to cross an exit grid.
Fixed the height of the black background for the subtitles on death
screens when using the hi-res patch.
Added MakeJumps template to SafeWrite.h and devlog_f to Logging.cpp.
Minor code edits.
Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Fixed the internal variable for Horrigan encounter always being reset if
DisableHorrigan=0 (commit 74d3cb9)
Corrected some code.
Added ANIM_charred_body/ANIM_charred_body_sf animations to art aliases
(#323)
Minor code edit to OverrideMusicDir (nop the rest to avoid leaving
garbage bytes)
Renamed some functions in Worldmap.cpp.
* fixed result flags for the attacker and the target when calling
attack_complex function (#323)
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.