NovaRain
9d34a4c70a
Added support for transparent interface windows ( #25 )
2020-10-03 21:01:54 +08:00
NovaRain
548039d5bc
Fixed FrmFile struct in the previous commit
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Finished the code refactoring in InterfaceOps.hpp.
2020-09-29 09:04:27 +08:00
NovaRain
49c4bb2479
Some code refactoring
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Added a value of 2 to TextureFilter option.
2020-09-28 12:07:12 +08:00
NovaRain
75b275159f
Added "interface_art_draw" script function
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Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 22:17:59 +08:00
NovaRain
52f42af913
Changed the behavior of saving/restoring hook arguments
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(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
Simplified the code of draw_image/draw_image_scaled script functions.
2020-09-25 00:12:22 +08:00
NovaRain
b195a8ab02
Moved all engine function defines to new FalloutFuncs_def.h
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(similar to the way how 4.x handles engine functions)
Added the ability to get Automap window pointer.
Reorganized some code to prepare for later commits.
2020-09-24 15:22:32 +08:00
NovaRain
796e834a9d
Some edits to the previous commit
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Minor edits to some code.
2020-09-23 23:07:45 +08:00
NovaRain
df4e847c59
Changed argCount to be set right after HookBegin in some hooks
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* to avoid possible unexpected issues.
2020-09-23 15:33:42 +08:00
NovaRain
0a48ed3048
Added a new argument to HOOK_TOHIT ( #339 )
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Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
2020-09-22 22:16:57 +08:00
NovaRain
7414c8a361
Refactored ASM code of some hooks using 4.x as ref
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Code edits to DisplayKarmaChanges.
Implemented the buf_to_buf_ replacement function from 4.x.
2020-09-21 21:22:21 +08:00
NovaRain
90a9ee5f15
Added loading multiple shader files for GlobalShaderFile option
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Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 13:03:05 +08:00
NovaRain
314100f231
Added TextureFilter option (restored from sfall 2.x)
2020-09-20 10:07:16 +08:00
NovaRain
9c92e2f487
Reorganized the function defines in FalloutEngine.cpp/h
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* in the same way as 4.x's Functions_def.h.
Replaced some ASM blocks with function defines.
2020-09-19 21:34:14 +08:00
NovaRain
2d3a4d6c34
Corrected talking heads code of Use32BitHeadGraphics
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Minor code correction.
2020-09-19 00:39:55 +08:00
NovaRain
a936f35c80
Refactored code in Elevators.cpp to be like 4.x
2020-09-16 14:25:21 +08:00
NovaRain
3479bc6893
Backported KeepWeaponSelectMode from 4.x
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Minor edits to code and documents.
2020-09-16 11:09:55 +08:00
NovaRain
ff1aac40f5
Fixed temporary arrays being cleared when flushing the keyboard buffer ( #337 )
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Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:34:26 +08:00
NovaRain
6142d95a60
Graphics: improved the performance of DX9 mode
2020-09-15 10:33:33 +08:00
NovaRain
c4fc3d2c8b
Graphics & Movies refactoring (WIP/unfinished)
2020-09-13 22:33:30 +08:00
NovaRain
40cca2452d
Reverted part of changes in commit 0d5c88f
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* InterpretGetValue could cause unexpected behavior in global scripts.
2020-09-13 18:37:55 +08:00
NovaRain
33a5c7428a
Updated Ammo INI Loader example script mod
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* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:55:11 +08:00
NovaRain
55e935e18c
Added the original Fallout 1 behavior to FastShotFix
2020-09-06 08:45:17 +08:00
NovaRain
398ad650b9
Added a fix to the weapon check in the Fast Shot trait
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* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:47:53 +08:00
NovaRain
9c7f34ffb2
Fixed typo in sfall.h ( #334 )
2020-09-03 21:06:01 +08:00
NovaRain
6a2a7ee82f
Fixed EncounterTableSize option ( #333 )
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* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.
Fixed building the path to multihex objects.
2020-09-03 14:24:00 +08:00