mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Updated version number and changelog
This commit is contained in:
+7
-4
@@ -1,5 +1,8 @@
|
||||
# Changelog
|
||||
|
||||
## 4.4.9.1
|
||||
* Fixed a crash bug introduced in 4.4.6 when the player is hit and combat starts at the same time
|
||||
|
||||
## 4.4.9
|
||||
* Fixed the edge-scrolling speed when using the game speed tweak
|
||||
* Fixed incorrect unarmed damage being displayed in the inventory under specific conditions
|
||||
@@ -53,7 +56,7 @@
|
||||
* Added a fix for the duplicate click sound when selecting a location in the Status section of the pipboy
|
||||
* Added a fix for extra hidden buttons below the location list in the Status section of the pipboy
|
||||
* Added a fix for map lighting from **Night Vision** perk not updating when loading a saved game
|
||||
* Added a fix for an animation glitch when death animations and combat start simultaneously
|
||||
* Added a fix for an animation glitch when death animations and combat start at the same time
|
||||
* Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar
|
||||
* Added a few fixes for issues related to weapons with negative ammo
|
||||
* Added a tweak to replace death animations on critters with single-frame variants on map load
|
||||
@@ -320,14 +323,14 @@
|
||||
* Updated French translation (from HawK-EyE)
|
||||
|
||||
## 4.3.0.1
|
||||
* Fixed a crash bug introduced in 4.3 with the fix for animation registration
|
||||
* Fixed a crash bug introduced in 4.3 by the fix for animation registration
|
||||
* Fixed a bug in **AIDrugUsePerfFix** that could cause a hang in combat
|
||||
* Fixed the extra check for friendly fire not working if the `area_attack_mode` parameter in the AI packet is not set or set to `no_pref`
|
||||
* Added a fix for `chem_primary_desire` values in party member AI packets not being saved and reset correctly
|
||||
|
||||
## 4.3
|
||||
* Fixed the original engine issues with being unable to register animations in certain situations in the game
|
||||
* Fixed a crash bug introduced in 4.2.9 with the fix for the **'Leave'** event procedure in `AddRegionProc` function
|
||||
* Fixed a crash bug introduced in 4.2.9 by the fix for the **'Leave'** event procedure in `AddRegionProc` function
|
||||
* Fixed a bug in **ObjCanSeeObj_ShootThru_Fix** that could cause a hang in some cases
|
||||
* Fixed the check of the ammo cost for a shot in **CheckWeaponAmmoCost**
|
||||
* Fixed `set_critter_burst_disable` script function, which now applies only to weapons with the burst attack as the secondary mode
|
||||
@@ -567,7 +570,7 @@
|
||||
* New hook script: `hs_targetobject`
|
||||
|
||||
## 4.2.1.1
|
||||
* Fixed a crash bug introduced in 4.2.1 with the fix for corpses blocking line of fire
|
||||
* Fixed a crash bug introduced in 4.2.1 by the fix for corpses blocking line of fire
|
||||
|
||||
## 4.2.1
|
||||
* Fixed a bug in `save_array` script function that could corrupt `sfallgv.sav` when saving a new array under the same key
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
;sfall configuration settings
|
||||
;v4.4.9
|
||||
;v4.4.9.1
|
||||
|
||||
[Main]
|
||||
;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
|
||||
|
||||
+2
-2
@@ -25,6 +25,6 @@
|
||||
#define VERSION_MAJOR 4
|
||||
#define VERSION_MINOR 4
|
||||
#define VERSION_BUILD 9
|
||||
#define VERSION_REV 0
|
||||
#define VERSION_REV 1
|
||||
|
||||
#define VERSION_STRING "4.4.9"
|
||||
#define VERSION_STRING "4.4.9.1"
|
||||
|
||||
Reference in New Issue
Block a user