diff --git a/CHANGELOG.md b/CHANGELOG.md index b8830d9c..a192f97b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,8 @@ # Changelog +## 4.4.9.1 +* Fixed a crash bug introduced in 4.4.6 when the player is hit and combat starts at the same time + ## 4.4.9 * Fixed the edge-scrolling speed when using the game speed tweak * Fixed incorrect unarmed damage being displayed in the inventory under specific conditions @@ -53,7 +56,7 @@ * Added a fix for the duplicate click sound when selecting a location in the Status section of the pipboy * Added a fix for extra hidden buttons below the location list in the Status section of the pipboy * Added a fix for map lighting from **Night Vision** perk not updating when loading a saved game -* Added a fix for an animation glitch when death animations and combat start simultaneously +* Added a fix for an animation glitch when death animations and combat start at the same time * Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar * Added a few fixes for issues related to weapons with negative ammo * Added a tweak to replace death animations on critters with single-frame variants on map load @@ -320,14 +323,14 @@ * Updated French translation (from HawK-EyE) ## 4.3.0.1 -* Fixed a crash bug introduced in 4.3 with the fix for animation registration +* Fixed a crash bug introduced in 4.3 by the fix for animation registration * Fixed a bug in **AIDrugUsePerfFix** that could cause a hang in combat * Fixed the extra check for friendly fire not working if the `area_attack_mode` parameter in the AI packet is not set or set to `no_pref` * Added a fix for `chem_primary_desire` values in party member AI packets not being saved and reset correctly ## 4.3 * Fixed the original engine issues with being unable to register animations in certain situations in the game -* Fixed a crash bug introduced in 4.2.9 with the fix for the **'Leave'** event procedure in `AddRegionProc` function +* Fixed a crash bug introduced in 4.2.9 by the fix for the **'Leave'** event procedure in `AddRegionProc` function * Fixed a bug in **ObjCanSeeObj_ShootThru_Fix** that could cause a hang in some cases * Fixed the check of the ammo cost for a shot in **CheckWeaponAmmoCost** * Fixed `set_critter_burst_disable` script function, which now applies only to weapons with the burst attack as the secondary mode @@ -567,7 +570,7 @@ * New hook script: `hs_targetobject` ## 4.2.1.1 -* Fixed a crash bug introduced in 4.2.1 with the fix for corpses blocking line of fire +* Fixed a crash bug introduced in 4.2.1 by the fix for corpses blocking line of fire ## 4.2.1 * Fixed a bug in `save_array` script function that could corrupt `sfallgv.sav` when saving a new array under the same key diff --git a/artifacts/ddraw.ini b/artifacts/ddraw.ini index 39d4b38d..d1772421 100644 --- a/artifacts/ddraw.ini +++ b/artifacts/ddraw.ini @@ -1,5 +1,5 @@ ;sfall configuration settings -;v4.4.9 +;v4.4.9.1 [Main] ;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash diff --git a/sfall/version.h b/sfall/version.h index cea393fd..efdc79c1 100644 --- a/sfall/version.h +++ b/sfall/version.h @@ -25,6 +25,6 @@ #define VERSION_MAJOR 4 #define VERSION_MINOR 4 #define VERSION_BUILD 9 -#define VERSION_REV 0 +#define VERSION_REV 1 -#define VERSION_STRING "4.4.9" +#define VERSION_STRING "4.4.9.1"