Compare commits

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214 Commits
Author SHA1 Message Date
Alexander Batalov dcd450a9b7 Bump version to 1.2.0 2023-01-20 10:02:02 +03:00
Alexander Batalov bfbf692cc0 Add iOS release workflow 2023-01-20 09:57:52 +03:00
Alexander Batalov 2714dc1ea1 Fix memory alignment
See #135, #122
2023-01-19 20:27:22 +03:00
Alexander Batalov 8604d9c401 Fix check 2023-01-16 17:33:19 +03:00
Alexander Batalov b9261c3da2 Fix directory name reading 2023-01-16 17:01:52 +03:00
Alexander Batalov ed7176b796 Fix combatai_notify_onlookers 2023-01-16 16:55:31 +03:00
Alexander Batalov 6cac53d20b Rename critter maneuver flags 2023-01-16 16:49:50 +03:00
Alexander Batalov ad3860790c Fix NPCs not joining combat 2023-01-16 16:42:50 +03:00
Alexander Batalov bffe81d0b3 Improve cycle.cc readability 2023-01-05 11:29:00 +03:00
Alexander Batalov 6ab08bd22b Remove some unused db functions 2023-01-05 10:39:46 +03:00
Alexander Batalov 060c79fc20 Remove electronic registration 2023-01-05 10:27:16 +03:00
Alexander Batalov ac64fde502 Fix object rendering
Previous solution did not work well on high resolutions due to
incorrect tile calculations - was not updating edges and sometimes
hanged in endless loop trying to find upper-left or bottom-right
tiles.

New solution follows Sfall's HRP implementation.
2023-01-05 05:59:45 +03:00
Alexander Batalov 7496afa4f8 Clarify textObjectAdd param 2023-01-05 04:06:18 +03:00
Alexander Batalov 66955f893a Review light.cc 2023-01-03 23:56:52 +03:00
Alexander Batalov 9ee4cb4a26 Refactor min/max usage 2023-01-03 23:00:38 +03:00
Alexander Batalov a5cefd6c8b Clear dirty rect during map updates
Previous solution to replace squares was destructive in nature and
could possibly lead to unexpected things (especially with mods where
tile 0x293 might not be opaque black).

New solution follows mapper refresh routines where entire dirty rect
is reset to black as a preparation step.
2023-01-03 21:10:20 +03:00
Alexander Batalov d040ea814a Fix objects being animated while playing movies 2023-01-02 21:15:43 +03:00
Alexander Batalov 03145e4fcd Fix endgame slideshow issues
See #3
Closes #215
2023-01-02 14:34:42 +03:00
Alexander Batalov 812079004c Make credits fullscreen
See #3, #215
2023-01-02 13:09:03 +03:00
Alexander Batalov 6224af6178 Fix help screen issues
Closes #179
2023-01-02 11:13:32 +03:00
Alexander Batalov a8d3cdd148 Improve worldmap.cc readability 2022-12-31 14:12:04 +03:00
Alexander Batalov 95cc863fde Fix special encounter icon blinking 2022-12-30 16:45:49 +03:00
Alexander Batalov cc1562b056 Add fading effects when moving to/from worldmap
Follow-up to #193
2022-12-30 00:41:29 +03:00
Alexander Batalov 07f3c82444 Fix map loading background
Integrated interface bar area remained visible during map loading.
2022-12-29 23:33:09 +03:00
Alexander Batalov 9976728e04 Fix worldmap background
Closes #193
2022-12-29 21:54:40 +03:00
Alexander Batalov 5922d15b1c Fix various dialog box issues
- Better vertical positioning (account for word wrapping)
- Better horizontal positioning (consider both right and left gaps for
calculating available width).
- Prevent vertical text overflow.
2022-12-29 13:02:59 +03:00
Alexander Batalov 248d6dfb92 Add shadow to city labels 2022-12-29 10:43:02 +03:00
Alexander Batalov 73cc93a3e4 Cleanup some interface bar functions 2022-12-29 10:21:15 +03:00
Alexander Batalov 34259269a4 Improve "Whomever is attacking me" targeting
Fixes #197
2022-12-29 09:37:51 +03:00
Alexander Batalov 11217974c6 Improve aiFindAttackers 2022-12-28 19:45:17 +03:00
Alexander Batalov 0e13989f9c Fix critter lists sorting functions 2022-12-28 17:54:09 +03:00
Alexander Batalov 57dcf42b5c Fix custom disposition button 2022-12-28 17:33:01 +03:00
Alexander Batalov c2c26db5d9 Fix max throw range calculation 2022-12-28 12:33:10 +03:00
Alexander Batalov b6ee5fcbe9 Fix configGetIntList 2022-12-28 09:14:30 +03:00
Alexander Batalov 0e11569397 Add ai_check_drugs fixes and improvements (#29) 2022-12-28 02:19:43 +03:00
Alexander Batalov 4b137dac5f Improve graphlib accuracy 2022-12-27 18:59:24 +03:00
Alexander Batalov 1f6d5ebbc9 Improve some color functions readability 2022-12-27 16:27:14 +03:00
Alexander Batalov 462baa0a04 Improve color tables accuracy 2022-12-27 15:51:43 +03:00
Alexander Batalov b74f3c368b Fix warning 2022-12-26 12:03:14 +03:00
Alexander Batalov a05ab09e1b Cleanup audio IO 2022-12-26 11:48:47 +03:00
Alexander Batalov 1b0cd6d757 Improve SoundDecoder readability 2022-12-25 22:30:31 +03:00
Alexander Batalov b8dea116ee Improve Sound readability 2022-12-25 21:56:23 +03:00
Alexander Batalov e11f1af9ae Improve combat_ai.cc readability 2022-12-24 14:30:03 +03:00
Alexander Batalov 9c34b26fec Improve animation.cc readability 2022-12-23 15:49:56 +03:00
Alexander Batalov 9a6d45541f Rename animationRegisterPing 2022-12-23 15:22:53 +03:00
Alexander Batalov f4775775b8 Review dude move/run functions 2022-12-23 15:13:05 +03:00
Alexander Batalov a48d744cde Improve actions.cc readability 2022-12-23 12:44:52 +03:00
Alexander Batalov 16dbe1122e Normalize gradlew.bat 2022-12-23 10:55:15 +03:00
Alexander Batalov b0cb70ffa6 Fix file existence check 2022-12-23 10:34:20 +03:00
Alexander Batalov 512530c653 Fix building file list on non-Windows platforms 2022-12-23 10:33:16 +03:00
Alexander Batalov 982d4cc0f9 Truncate long names in file picker dialog 2022-12-23 10:30:31 +03:00
Alexander Batalov 3b951b8578 Add opSetWeaponAmmoPid 2022-12-22 20:36:31 +03:00
Alexander Batalov 17a4ee8a68 Add Sfall version opcodes (#200) 2022-12-22 20:18:07 +03:00
Alexander Batalov c85cda4b48 Fix rare crash when using grenades
Closes #208
2022-12-22 19:54:04 +03:00
Alexander Batalov c7ca358295 Rename OBJECT_NO_SAVE flag 2022-12-22 16:49:17 +03:00
Alexander Batalov 96296417c6 Rename OBJECT_NO_REMOVE flag 2022-12-22 16:47:11 +03:00
Alexander Batalov 737076a126 Fix getting elevation of freed object 2022-12-22 14:20:37 +03:00
Alexander Batalov c0908cf14f Fix visual artifacts caused by null tiles 2022-12-21 09:18:29 +03:00
Alexander Batalov 343911f736 Fix floor lighting 2022-12-20 18:44:21 +03:00
Alexander Batalov 281c1aa82a Review tileRenderFloorsInRect 2022-12-20 16:22:56 +03:00
Alexander Batalov 18afce71b0 Review tile_fill_roof 2022-12-20 15:10:42 +03:00
Alexander Batalov 9599d63f45 Review roof_fill_off 2022-12-20 15:09:01 +03:00
Alexander Batalov ce351988b5 Review roof_fill_on 2022-12-20 15:01:57 +03:00
Alexander Batalov feb3821565 Fix multiple knockout effects 2022-12-13 23:59:45 +03:00
Alexander Batalov 54eaff26ea Fix partyMemberIncLevels 2022-12-13 23:35:15 +03:00
Alexander Batalov 5a7ffde45e Fix max party member level 2022-12-13 23:29:34 +03:00
Alexander Batalov 1c0385ad11 Remove _obj_fix_combat_cid_for_dude
The same cid-to-object conversion performed by `combatLoad`.
2022-12-13 23:06:52 +03:00
Alexander Batalov 0fe6d88a3a Review combatLoad 2022-12-13 23:03:42 +03:00
Alexander Batalov 7596d4d721 Fix combat_is_shot_blocked 2022-12-13 22:18:12 +03:00
Alexander Batalov 8333e553e2 Add SubtileFill 2022-12-13 22:11:37 +03:00
Alexander Batalov 6f62cfd466 Fix critters dying on exit grids 2022-12-13 16:33:19 +03:00
Alexander Batalov 280b55ab05 Add isExitGridPid 2022-12-13 14:34:49 +03:00
Alexander Batalov e02dcdf69d Fix car disappearing when using town interface 2022-12-13 13:20:55 +03:00
Alexander Batalov b5701fb9b9 Fix worldmap scroll down button 2022-12-13 12:45:39 +03:00
Alexander Batalov c569b879f6 Fix opPrint 2022-12-13 11:35:07 +03:00
Alexander Batalov b36ac50425 Review windowShow 2022-12-13 10:37:52 +03:00
Alexander Batalov 029a84a113 Review gWindowIndexes 2022-12-13 10:18:02 +03:00
Alexander Batalov e6fddd6905 Rename window flags 2022-12-13 10:04:05 +03:00
Alexander Batalov b0b69bd780 Fix wmMapIdxToName 2022-12-09 00:52:03 +03:00
Alexander Batalov 6de4ac87df Use snprintf 2022-12-08 23:05:50 +03:00
Alexander Batalov 502c920656 Add reportOverloaded 2022-12-08 22:05:54 +03:00
Alexander Batalov c383fc6b95 Add mobile keyboard support (#206) 2022-12-08 20:41:59 +03:00
Alexander Batalov 4b03c714b4 Bump libsdl to 2.26.1 2022-12-08 19:48:53 +03:00
Alexander Batalov 0d93279a10 Fix missing include 2022-12-08 19:38:55 +03:00
Alexander Batalov 510d7bfe95 Reorganize includes 2022-12-08 19:18:39 +03:00
Alexander Batalov 19d0d2919f Remove unnecessary includes 2022-12-08 17:29:30 +03:00
Alexander Batalov 42f01c8d45 Remove unused 16bpp code 2022-12-08 17:26:28 +03:00
Alexander Batalov 0474199b5c Remove unnecessary include 2022-12-08 17:13:06 +03:00
Alexander Batalov 8a4ce6c658 Improve splash screen handling (#3)
* Fixes splash screens in Olympus
2022-12-08 16:41:55 +03:00
Alexander Batalov 884034f0bf Refactor stretching blitters
* Fixes skipped pixels
* Improves readability
2022-12-08 16:34:38 +03:00
Alexander Batalov 602ef7c1e1 Increase maps ambient sfx capacity 2022-12-08 14:10:31 +03:00
Alexander Batalov 897ff2bbd2 Add dialog options numbering 2022-12-08 10:58:54 +03:00
Alexander Batalov 9ade107e95 Rename Button fields 2022-12-07 16:42:37 +03:00
Alexander Batalov 1698cfa04b Rename Window fields 2022-12-07 16:39:30 +03:00
Alexander Batalov 59639c60a3 Cleanup 2022-12-07 10:17:48 +03:00
Alexander Batalov f056f0e131 Add opGetGameMode (#200) 2022-12-06 17:46:52 +03:00
Alexander Batalov dc90beb696 Add game mode tracking 2022-12-06 17:22:30 +03:00
Alexander Batalov 90da2164f2 Fix assignment 2022-12-06 17:13:48 +03:00
Alexander Batalov 9d9e09e80f Use MESSAGE_LIST_ITEM_FIELD_MAX_SIZE 2022-12-06 12:37:59 +03:00
sonilyan cd51e0cdd7 Fix crash for msg limit (#203) 2022-12-06 12:32:21 +03:00
drjfaust d49869f45c Fix several combat bugs (#204) 2022-12-06 12:17:11 +03:00
Alexander Batalov 3a541d4b67 Fix endurance label
Closes #201
2022-11-10 23:48:09 +03:00
Alexander Batalov 7471f9cdbe Fix palette fading 2022-11-10 23:43:18 +03:00
Alexander Batalov fe9ba9171e Add custom message lists support
Closes #130
See #200
2022-11-10 18:07:23 +03:00
Alexander Batalov 6c03e4e293 Fix storing pointers in map global variables 2022-11-09 14:35:07 +03:00
Alexander Batalov 3f25c9265b Fix arguments order 2022-11-09 13:54:32 +03:00
Alexander Batalov fa475c754e Add opReadByte
See #200
2022-11-09 13:09:56 +03:00
Alexander Batalov 5e9cf96106 Rename state structs
Fixes UB leading to crash when exiting the game
2022-11-09 11:41:53 +03:00
Alexander Batalov a70912d311 Fix ini section parsing 2022-11-09 11:11:19 +03:00
Alexander Batalov 67351b8b09 Fix player model customization 2022-11-09 10:21:12 +03:00
Alexander Batalov e0e0a1ee7d Add Sfall list functions
See #200
2022-11-08 22:55:25 +03:00
Alexander Batalov fa11122f87 Make spatial script finders public 2022-11-08 22:45:30 +03:00
Alexander Batalov ef54463fcc Add pc bonus stats opcodes
See #200
2022-11-08 18:59:14 +03:00
Alexander Batalov 2255481d50 Add missing header 2022-11-08 18:07:11 +03:00
Alexander Batalov 03a7e2e1b1 Add some Sfall global vars functions
See #200
2022-11-08 18:01:00 +03:00
Alexander Batalov 19bcfebe0d Add ammo/charges opcodes
See #200
2022-11-07 20:41:33 +03:00
Alexander Batalov 393d89f8c4 Add some Sfall opcodes
See #200
2022-11-07 20:03:04 +03:00
Alexander Batalov 9c6286f94a Increase number of opcodes 2022-11-07 19:06:37 +03:00
Alexander Batalov fa058f24b4 Add interface bar side panels
See #3
2022-11-07 16:05:34 +03:00
Alexander Batalov b2420bdc80 Refactor artLock with FrmImage 2022-11-07 13:55:05 +03:00
sonilyan 23bee9fd62 Add IFACE_BAR_WIDTH support (#188) 2022-11-07 13:35:22 +03:00
Alexander Batalov 3ec827d5c1 Fix worldmap position calculation
Closes #192
2022-11-07 10:59:16 +03:00
Alexander Batalov c692fc91af Fix error check
Closes #196
2022-11-03 18:16:50 +03:00
Alexander Batalov a38151bf2c Reorganize control flow in gdCustomSelect
Fixes #198
2022-11-03 18:08:49 +03:00
Alexander Batalov b689b3a757 Fix combat control fields not being cleared
Closes #194
2022-11-03 17:48:34 +03:00
Alexander Batalov e7d68c4f72 Get rid of PreferenceDescription packing
Fixes pointer alignment warnings.
2022-10-30 13:00:43 +03:00
Alexander Batalov bc43bdc99c Rename some variables in objectSetLocation 2022-10-30 09:39:43 +03:00
Alexander Batalov e5aa4a3518 Fix square tiles initial lookup 2022-10-30 09:31:09 +03:00
Alexander Batalov 4e98093d6c Fix crash when removing all scripts 2022-10-30 09:03:24 +03:00
Alexander Batalov 1342fd3ecf Fix warning 2022-10-30 08:45:04 +03:00
Alexander Batalov 3015f39368 Review interfaceFontGetStringWidthImpl 2022-10-30 08:41:00 +03:00
Alexander Batalov 37f7ecc1c3 Review SlotMap2Game 2022-10-29 21:27:08 +03:00
Alexander Batalov bdf2c219ab Fix error check 2022-10-29 21:09:53 +03:00
Alexander Batalov 3488833c2e Use SDL for logging 2022-10-29 20:57:11 +03:00
Alexander Batalov 4821cab724 Review tileSetCenter flags 2022-10-29 18:52:22 +03:00
Alexander Batalov 0851354c8a Rename _square_y 2022-10-29 18:25:28 +03:00
Alexander Batalov 2f42818a33 Review square coords math 2022-10-29 18:23:53 +03:00
Alexander Batalov 12367acb33 Fix byte swapping warnings 2022-10-29 18:17:57 +03:00
Alexander Batalov caa8b06d4f Fix UB when parsing encounter table 2022-10-29 18:14:49 +03:00
Alexander Batalov 2b63360b95 Fix memory alignment 2022-10-29 17:26:46 +03:00
Alexander Batalov 8dd8d1c312 Replace random generator 2022-10-29 17:21:54 +03:00
Alexander Batalov 8ee0f478ad Fix setting managed button procs 2022-10-28 11:02:53 +03:00
Alexander Batalov 9c6daa4abe Fix selecting managed window 2022-10-28 10:59:38 +03:00
Alexander Batalov 01f264e0c2 Fix color setters 2022-10-28 10:35:22 +03:00
Alexander Batalov 1bbd586cbb Fix trimming line ending in .lst files 2022-10-26 10:17:39 +03:00
Alexander Batalov 223930c464 Get rid of goto 2022-10-25 17:37:45 +03:00
Alexander Batalov 40510539ee Fix interface font loading 2022-10-25 15:57:31 +03:00
Alexander Batalov c47113ca29 Force screen redraw after playing movies
Fixes #180
2022-10-25 13:05:09 +03:00
Alexander Batalov ad9b8586e9 Fix testing pointers for nulls in Nevada
Closes #178
2022-10-25 09:57:13 +03:00
sonilyan 5b151634a5 Fix memory alignment (#187) 2022-10-25 09:12:54 +03:00
Martin Janiczek 7627092478 Make sfall key naming consistent (#172) 2022-10-25 09:05:09 +03:00
Martin Janiczek b60fe43b06 Refactor: use enum instead of magic numbers (#176) 2022-10-25 09:04:42 +03:00
Alexander Batalov 21aec548af Add iOS support (#167) 2022-10-14 11:40:11 +03:00
Alexander Batalov beb010cd0f Normalize fade duration
See #165
2022-10-11 17:58:02 +03:00
Alexander Batalov b23d05f850 Fix called shot window freeze
See #165
2022-10-10 11:42:10 +03:00
Alexander Batalov e16659d96d Fix key processing
Fixes buffer-underwrite crash on macOS when scancode is remapped to -1.
2022-10-08 12:32:50 +03:00
Alexander Batalov 4c1020af5f Fix path handling in _gsound_get_music_path 2022-10-08 10:56:46 +03:00
Alexander Batalov a4105d5826 Decouple drawing and rendering (#165) 2022-10-08 00:54:27 +03:00
Alexander Batalov ddae4df4ab Fix red dialog buttons 2022-10-07 23:31:17 +03:00
Alexander Batalov 74a9a9e530 Add audio engine initialization check
Fixes various bugs when movie system attemps to create audio buffer with
sound system being disabled via fallout2.cfg.
2022-10-07 15:17:07 +03:00
Alexander Batalov 223d214f57 Review lsgSaveGame
* Add scrolling
* Rename variables
2022-10-07 12:04:30 +03:00
Alexander Batalov a52fd4e70a Review lsgLoadGame
* Add missing cleanup
* Fixes double click handling
* Rename variables
2022-10-07 11:28:42 +03:00
Alexander Batalov 266c727870 Extract renderPresent 2022-10-06 19:10:01 +03:00
Alexander Batalov 54d230432b Refactor game config with Settings (#164) 2022-10-06 16:32:46 +03:00
Alexander Batalov 9663532e44 Add missing elevator ids 2022-10-05 18:29:21 +03:00
Alexander Batalov a4e9123bcc Fix crash in obj_use_item_on 2022-10-05 17:55:54 +03:00
Alexander Batalov 08691ce319 Fix incorrect death animation in opKillCritterType 2022-10-05 16:58:57 +03:00
Alexander Batalov d03fd5e43f Review opGetMessageString 2022-10-05 16:07:55 +03:00
Alexander Batalov 7ddd8f2894 Fix itemGetQuantity 2022-10-05 15:44:00 +03:00
Alexander Batalov 93a341bbaa Fix arguments order 2022-10-05 14:59:00 +03:00
Alexander Batalov d2c4538656 Fix obj_can_see_obj elevation check 2022-10-05 14:56:29 +03:00
Alexander Batalov 8a5c3bc97b Fix obj_can_hear_obj implementation 2022-10-05 14:38:19 +03:00
Alexander Batalov db57fe6a5e Review isWithinPerception 2022-10-05 14:25:36 +03:00
Alexander Batalov 56d798dd12 Display encounter description in one line 2022-10-05 14:20:32 +03:00
Alexander Batalov 90942c46b2 Uninline obj_set_seen 2022-10-05 13:49:18 +03:00
Alexander Batalov 1cda2beef7 Fix looting corpses with NoSteal flag 2022-10-05 13:26:13 +03:00
Alexander Batalov 8754a5d6c9 Rename critter flags 2022-10-05 13:06:49 +03:00
Alexander Batalov 65f43804b3 Rename core 2022-10-05 10:35:05 +03:00
Alexander Batalov 9b150257fb Rename some input functions 2022-10-05 10:11:47 +03:00
Alexander Batalov 32c7883f82 Cleanup input.h 2022-10-05 09:54:46 +03:00
Alexander Batalov 1c73fb7240 Extract input 2022-10-05 09:23:27 +03:00
Alexander Batalov cce1bb223e Handle window size change (#163) 2022-10-04 13:15:54 +03:00
Alexander Batalov 624076ae9b Fix Doctor skill usage 2022-10-04 09:23:17 +03:00
Alexander Batalov 8d61a19dbe Remove declarations 2022-10-03 18:11:55 +03:00
Alexander Batalov 0264c00ab8 Extract keyboard 2022-10-03 16:42:34 +03:00
Alexander Batalov e1f22b8218 Review game state functions 2022-10-03 15:54:18 +03:00
Alexander Batalov fe4c125474 Fix crash when dialog speaker destroys itself
See #162
2022-10-03 15:04:30 +03:00
Alexander Batalov 56d27400ac Add missing include 2022-10-03 14:52:47 +03:00
Alexander Batalov b5681984cd Extract mouse 2022-10-03 12:41:33 +03:00
Alexander Batalov a541d0f24a Fix type warnings 2022-10-03 10:19:22 +03:00
Alexander Batalov 20a41088c6 Remove trap.cc 2022-10-03 10:01:42 +03:00
Alexander Batalov 16ab9cb958 Fix lock check 2022-10-03 09:38:43 +03:00
Alexander Batalov 5f9ceb7f5d Extract vcr 2022-10-03 09:37:05 +03:00
Alexander Batalov a1c1e03da0 Refactor artLockFrameData with FrmImage 2022-09-26 16:09:22 +03:00
Alexander Batalov ac0a044a32 Refactor artLockFrameData with FrmImage 2022-09-26 15:17:22 +03:00
Alexander Batalov 4aae167bd8 Refactor artLockFrameData with FrmImage 2022-09-26 11:55:06 +03:00
Alexander Batalov 2e5be31ed4 Refactor artLockFrameData with FrmImage 2022-09-26 11:14:11 +03:00
Alexander Batalov 45278f66a5 Refactor artLockFrameData with FrmImage 2022-09-26 10:36:54 +03:00
Alexander Batalov 2205077d36 Refactor artLockFrameData with FrmImage 2022-09-26 10:28:44 +03:00
Alexander Batalov 67f966f7a9 Refactor artLockFrameData with FrmImage 2022-09-24 22:53:25 +03:00
Alexander Batalov 463968d798 Refactor artLockFrameData with FrmImage 2022-09-24 21:29:50 +03:00
Alexander Batalov 109dc6680c Refactor artLockFrameData with FrmImage 2022-09-24 21:22:40 +03:00
Alexander Batalov 23c5f070fa Refactor artLockFrameData with FrmImage 2022-09-24 21:04:32 +03:00
Alexander Batalov fd9843f8dc Fix type warning 2022-09-24 19:43:27 +03:00
Alexander Batalov 443070226f Refactor artLockFrameData with FrmImage 2022-09-24 19:41:25 +03:00
Alexander Batalov db63d8a085 Refactor artLockFrameData with FrmImage 2022-09-24 18:15:52 +03:00
Alexander Batalov f203cfcc83 Refactor artLockFrameData with FrmImage 2022-09-24 17:31:13 +03:00
Alexander Batalov 9ceb490f72 Refactor artLockFrameData with FrmImage 2022-09-24 17:03:50 +03:00
Alexander Batalov 5b7a676b35 Refactor artLockFrameData with FrmImage 2022-09-24 16:51:16 +03:00
Alexander Batalov e50e26cf87 Refactor artLockFrameData with FrmImage 2022-09-24 16:39:15 +03:00
Alexander Batalov f59c072d68 Add FrmImage 2022-09-24 16:14:54 +03:00
Alexander Batalov 79c396c1a0 Uninline characterSelectorWindowFatalError 2022-09-24 10:28:30 +03:00
Alexander Batalov 9bb053b3ba Add namespace (#155) 2022-09-23 15:43:44 +03:00
Alexander Batalov 3168c2ec09 Improve some combat functions readability 2022-09-23 14:01:39 +03:00
263 changed files with 16708 additions and 12799 deletions
+45
View File
@@ -75,6 +75,51 @@ jobs:
path: os/android/app/build/outputs/apk/debug/app-debug.apk
retention-days: 7
ios:
name: iOS
runs-on: macos-11
steps:
- name: Clone
uses: actions/checkout@v3
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: ios-cmake-v1
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
-D ENABLE_BITCODE=0 \
-D PLATFORM=OS64 \
# EOL
- name: Build
run: |
cmake \
--build build \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
# TODO: Should be a part of packaging.
- name: Prepare for uploading
run: |
cp build/fallout2-ce.zip build/fallout2-ce.ipa
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce.ipa
path: build/fallout2-ce.ipa
retention-days: 7
linux:
name: Linux (${{ matrix.arch }})
+42
View File
@@ -56,6 +56,48 @@ jobs:
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
ios:
name: iOS
runs-on: macos-11
steps:
- name: Clone
uses: actions/checkout@v3
- name: Cache cmake build
uses: actions/cache@v3
with:
path: build
key: ios-cmake-v1
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
-D ENABLE_BITCODE=0 \
-D PLATFORM=OS64 \
# EOL
- name: Build
run: |
cmake \
--build build \
-j $(sysctl -n hw.physicalcpu) \
--target package \
# EOL
- name: Upload
run: |
cd build
cp fallout2-ce.zip fallout2-ce-ios.ipa
gh release upload ${{ github.ref_name }} fallout2-ce-ios.ipa
rm fallout2-ce-ios.ipa
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
linux:
name: Linux (${{ matrix.arch }})
+63 -27
View File
@@ -5,8 +5,13 @@ set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
set(EXECUTABLE_NAME fallout2-ce)
if (APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "")
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
if(IOS)
set(CMAKE_OSX_DEPLOYMENT_TARGET "11" CACHE STRING "")
set(CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "")
else()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "")
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
endif()
endif()
project(${EXECUTABLE_NAME})
@@ -52,8 +57,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/combat.h"
"src/config.cc"
"src/config.h"
"src/core.cc"
"src/core.h"
"src/credits.cc"
"src/credits.h"
"src/critter.cc"
@@ -80,8 +83,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/display_monitor.h"
"src/draw.cc"
"src/draw.h"
"src/electronic_registration.cc"
"src/electronic_registration.h"
"src/elevator.cc"
"src/elevator.h"
"src/endgame.cc"
@@ -104,8 +105,6 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/game_mouse.h"
"src/game_movie.cc"
"src/game_movie.h"
"src/game_palette.cc"
"src/game_palette.h"
"src/game_sound.cc"
"src/game_sound.h"
"src/game_vars.h"
@@ -115,10 +114,10 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/geometry.h"
"src/graph_lib.cc"
"src/graph_lib.h"
"src/grayscale.cc"
"src/grayscale.h"
"src/heap.cc"
"src/heap.h"
"src/input.cc"
"src/input.h"
"src/interface.cc"
"src/interface.h"
"src/interpreter_extra.cc"
@@ -131,6 +130,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/inventory.h"
"src/item.cc"
"src/item.h"
"src/kb.cc"
"src/kb.h"
"src/light.cc"
"src/light.h"
"src/lips.cc"
@@ -153,6 +154,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/mmx.h"
"src/mouse_manager.cc"
"src/mouse_manager.h"
"src/mouse.cc"
"src/mouse.h"
"src/movie_effect.cc"
"src/movie_effect.h"
"src/movie_lib.cc"
@@ -214,6 +217,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/stat.h"
"src/string_parsers.cc"
"src/string_parsers.h"
"src/svga.cc"
"src/svga.h"
"src/text_font.cc"
"src/text_font.h"
"src/text_object.cc"
@@ -223,8 +228,8 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/trait_defs.h"
"src/trait.cc"
"src/trait.h"
"src/trap.cc"
"src/trap.h"
"src/vcr.cc"
"src/vcr.h"
"src/version.cc"
"src/version.h"
"src/widget.cc"
@@ -254,10 +259,25 @@ target_sources(${EXECUTABLE_NAME} PUBLIC
"src/platform_compat.h"
"src/pointer_registry.cc"
"src/pointer_registry.h"
"src/settings.cc"
"src/settings.h"
"src/sfall_config.cc"
"src/sfall_config.h"
"src/sfall_global_vars.cc"
"src/sfall_global_vars.h"
"src/sfall_lists.cc"
"src/sfall_lists.h"
"src/sfall_opcodes.cc"
"src/sfall_opcodes.h"
)
if(IOS)
target_sources(${EXECUTABLE_NAME} PUBLIC
"src/platform/ios/paths.h"
"src/platform/ios/paths.mm"
)
endif()
if(WIN32)
target_compile_definitions(${EXECUTABLE_NAME} PUBLIC
_CRT_SECURE_NO_WARNINGS
@@ -287,13 +307,21 @@ if(APPLE)
target_sources(${EXECUTABLE_NAME} PUBLIC "os/macos/fallout2-ce.icns")
set_source_files_properties("os/macos/fallout2-ce.icns" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${EXECUTABLE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist")
if(IOS)
target_sources(${EXECUTABLE_NAME} PUBLIC "os/ios/LaunchScreen.storyboard")
set_source_files_properties("os/ios/LaunchScreen.storyboard" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${EXECUTABLE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/ios/Info.plist")
set_target_properties(${EXECUTABLE_NAME} PROPERTIES XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
else()
set_target_properties(${EXECUTABLE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist")
endif()
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
set(MACOSX_BUNDLE_ICON_FILE "fallout2-ce.icns")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.1.0")
set(MACOSX_BUNDLE_BUNDLE_VERSION "1.1.0")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.2.0")
set(MACOSX_BUNDLE_BUNDLE_VERSION "1.2.0")
endif()
add_subdirectory("third_party/fpattern")
@@ -315,23 +343,31 @@ target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
if(APPLE)
install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
install(CODE "
include(BundleUtilities)
fixup_bundle(${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app \"\" \"\")
"
COMPONENT Runtime)
if(IOS)
install(TARGETS ${EXECUTABLE_NAME} DESTINATION "Payload")
if (CPACK_BUNDLE_APPLE_CERT_APP)
set(CPACK_GENERATOR "ZIP")
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
else()
install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
install(CODE "
execute_process(COMMAND codesign --deep --force --options runtime --sign \"${CPACK_BUNDLE_APPLE_CERT_APP}\" ${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app)
include(BundleUtilities)
fixup_bundle(${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app \"\" \"\")
"
COMPONENT Runtime)
endif()
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK ON)
set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
if (CPACK_BUNDLE_APPLE_CERT_APP)
install(CODE "
execute_process(COMMAND codesign --deep --force --options runtime --sign \"${CPACK_BUNDLE_APPLE_CERT_APP}\" ${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app)
"
COMPONENT Runtime)
endif()
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK ON)
set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
endif()
include(CPack)
endif()
+10
View File
@@ -44,6 +44,16 @@ $ sudo apt install libsdl2-2.0-0
- When you run the game for the first time it will immediately present file picker. Select the folder from the first step. Wait until this data is copied. A loading dialog will appear, just wait for about 30 seconds. The game will start automatically.
### iOS
> **NOTE**: See Android note on controls.
- Download `fallout2-ce.ipa`. Use sideloading applications ([AltStore](https://altstore.io/) or [Sideloadly](https://sideloadly.io/)) to install it to your device. Alternatively you can always build from source with your own signing certificate.
- Run the game once. You'll see error message saying "Couldn't find/load text fonts". This step is needed for iOS to expose the game via File Sharing feature.
- Use Finder (macOS Catalina and later) or iTunes (Windows and macOS Mojave or earlier) to copy `master.dat`, `critter.dat`, `patch000.dat`, and `data` folder to "Fallout 2" app ([how-to](https://support.apple.com/HT210598)).
## Contributing
Integrating Sfall goodies is the top priority. Quality of life updates are OK too. Please no large scale refactorings at this time as we need to reconcile changes from Reference Edition, which will make this process slow and error-prone. In any case open up an issue with your suggestion or to notify other people that something is being worked on.
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -9,8 +9,8 @@ android {
applicationId 'com.alexbatalov.fallout2ce'
minSdk 21
targetSdk 32
versionCode 2
versionName '1.1.0'
versionCode 3
versionName '1.2.0'
externalNativeBuild {
cmake {
arguments '-DANDROID_STL=c++_static'
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,405 @@
package org.libsdl.app;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Build;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.Display;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager;
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}
+89 -89
View File
@@ -1,89 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
+56
View File
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${MACOSX_BUNDLE_DISPLAY_NAME}</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.role-playing-games</string>
<key>LSMinimumSystemVersion</key>
<string>11.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSHighResolutionCapable</key>
<string>True</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UIFileSharingEnabled</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
</dict>
</plist>
+19
View File
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="21225" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="834" height="1194"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
<color key="backgroundColor" white="0.0" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
+255 -231
View File
File diff suppressed because it is too large Load Diff
+4
View File
@@ -4,6 +4,8 @@
#include "combat_defs.h"
#include "obj_types.h"
namespace fallout {
int _action_attack(Attack* attack);
int _action_use_an_item_on_object(Object* a1, Object* a2, Object* a3);
int _action_use_an_object(Object* a1, Object* a2);
@@ -21,4 +23,6 @@ bool actionCheckPush(Object* a1, Object* a2);
int actionPush(Object* a1, Object* a2);
int _action_can_talk_to(Object* a1, Object* a2);
} // namespace fallout
#endif /* ACTIONS_H */
+262 -271
View File
File diff suppressed because it is too large Load Diff
+13 -9
View File
@@ -4,11 +4,13 @@
#include "combat_defs.h"
#include "obj_types.h"
namespace fallout {
typedef enum AnimationRequestOptions {
ANIMATION_REQUEST_UNRESERVED = 0x01,
ANIMATION_REQUEST_RESERVED = 0x02,
ANIMATION_REQUEST_NO_STAND = 0x04,
ANIMATION_REQUEST_0x100 = 0x100,
ANIMATION_REQUEST_PING = 0x100,
ANIMATION_REQUEST_INSIGNIFICANT = 0x200,
} AnimationRequestOptions;
@@ -98,12 +100,12 @@ typedef int(AnimationCallback)(void* a1, void* a2);
// Signature of animation callback accepting 3 parameters.
typedef int(AnimationCallback3)(void* a1, void* a2, void* a3);
typedef struct STRUCT_530014_28 {
typedef struct StraightPathNode {
int tile;
int elevation;
int x;
int y;
} STRUCT_530014_28;
} StraightPathNode;
typedef Object* PathBuilderCallback(Object* object, int tile, int elevation);
@@ -140,15 +142,15 @@ int animationRegisterSetLightDistance(Object* owner, int lightDistance, int dela
int animationRegisterToggleOutline(Object* object, bool outline, int delay);
int animationRegisterPlaySoundEffect(Object* owner, const char* soundEffectName, int delay);
int animationRegisterAnimateForever(Object* owner, int anim, int delay);
int reg_anim_26(int a1, int a2);
int animationRegisterPing(int flags, int delay);
int _make_path(Object* object, int from, int to, unsigned char* a4, int a5);
int pathfinderFindPath(Object* object, int from, int to, unsigned char* rotations, int a5, PathBuilderCallback* callback);
int _make_straight_path(Object* a1, int from, int to, STRUCT_530014_28* pathNodes, Object** a5, int a6);
int _make_straight_path_func(Object* a1, int from, int to, STRUCT_530014_28* a4, Object** a5, int a6, Object* (*a7)(Object*, int, int));
int _make_straight_path(Object* a1, int from, int to, StraightPathNode* straightPathNodeList, Object** obstaclePtr, int a6);
int _make_straight_path_func(Object* a1, int from, int to, StraightPathNode* straightPathNodeList, Object** obstaclePtr, int a6, PathBuilderCallback* callback);
void _object_animate();
int _check_move(int* a1);
int _dude_move(int a1);
int _dude_run(int a1);
int _check_move(int* actionPointsPtr);
int _dude_move(int actionPoints);
int _dude_run(int actionPoints);
void _dude_fidget();
void _dude_stand(Object* obj, int rotation, int fid);
void _dude_standup(Object* a1);
@@ -156,4 +158,6 @@ void animationStop();
int animationRegisterSetLightIntensity(Object* owner, int lightDistance, int lightIntensity, int delay);
} // namespace fallout
#endif /* ANIMATION_H */
+118 -101
View File
@@ -8,12 +8,14 @@
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "memory.h"
#include "object.h"
#include "proto.h"
#include "settings.h"
#include "sfall_config.h"
namespace fallout {
typedef struct ArtListDescription {
int flags;
char name[16];
@@ -32,8 +34,10 @@ static int artReadList(const char* path, char** out_arr, int* out_count);
static int artCacheGetFileSizeImpl(int a1, int* out_size);
static int artCacheReadDataImpl(int a1, int* a2, unsigned char* data);
static void artCacheFreeImpl(void* ptr);
static int artReadFrameData(unsigned char* data, File* stream, int count);
static int artReadFrameData(unsigned char* data, File* stream, int count, int* paddingPtr);
static int artReadHeader(Art* art, File* stream);
static int artGetDataSize(Art* art);
static int paddingForSize(int size);
// 0x5002D8
static char gDefaultJumpsuitMaleFileName[] = "hmjmps";
@@ -130,18 +134,14 @@ int artInit()
File* stream;
char string[200];
int cacheSize;
if (!configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_ART_CACHE_SIZE_KEY, &cacheSize)) {
cacheSize = 8;
}
int cacheSize = settings.system.art_cache_size;
if (!cacheInit(&gArtCache, artCacheGetFileSizeImpl, artCacheReadDataImpl, artCacheFreeImpl, cacheSize << 20)) {
debugPrint("cache_init failed in art_init\n");
return -1;
}
char* language;
if (configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language) && compat_stricmp(language, ENGLISH) != 0) {
const char* language = settings.system.language.c_str();
if (compat_stricmp(language, ENGLISH) != 0) {
strcpy(gArtLanguage, language);
gArtLanguageInitialized = true;
}
@@ -149,28 +149,13 @@ int artInit()
bool critterDbSelected = false;
for (int objectType = 0; objectType < OBJ_TYPE_COUNT; objectType++) {
gArtListDescriptions[objectType].flags = 0;
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[objectType].name, gArtListDescriptions[objectType].name);
int oldDb;
if (objectType == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
critterDbSelected = true;
_db_select(_critter_db_handle);
}
snprintf(path, sizeof(path), "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[objectType].name, gArtListDescriptions[objectType].name);
if (artReadList(path, &(gArtListDescriptions[objectType].fileNames), &(gArtListDescriptions[objectType].fileNamesLength)) != 0) {
debugPrint("art_read_lst failed in art_init\n");
if (critterDbSelected) {
_db_select(oldDb);
}
cacheFree(&gArtCache);
return -1;
}
if (objectType == OBJ_TYPE_CRITTER) {
critterDbSelected = false;
_db_select(oldDb);
}
}
_anon_alias = (int*)internal_malloc(sizeof(*_anon_alias) * gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength);
@@ -193,7 +178,7 @@ int artInit()
gArtCritterFidShoudRunData[critterIndex] = 0;
}
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[OBJ_TYPE_CRITTER].name, gArtListDescriptions[OBJ_TYPE_CRITTER].name);
snprintf(path, sizeof(path), "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[OBJ_TYPE_CRITTER].name, gArtListDescriptions[OBJ_TYPE_CRITTER].name);
stream = fileOpen(path, "rt");
if (stream == NULL) {
@@ -229,16 +214,16 @@ int artInit()
char* critterFileNames = gArtListDescriptions[OBJ_TYPE_CRITTER].fileNames;
for (int critterIndex = 0; critterIndex < gArtListDescriptions[OBJ_TYPE_CRITTER].fileNamesLength; critterIndex++) {
if (compat_stricmp(critterFileNames, "hmjmps") == 0) {
if (compat_stricmp(critterFileNames, jumpsuitMaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_MALE] = critterIndex;
} else if (compat_stricmp(critterFileNames, "hfjmps") == 0) {
} else if (compat_stricmp(critterFileNames, jumpsuitFemaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_JUMPSUIT][GENDER_FEMALE] = critterIndex;
}
if (compat_stricmp(critterFileNames, "hmwarr") == 0) {
if (compat_stricmp(critterFileNames, tribalMaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_MALE] = critterIndex;
_art_vault_guy_num = critterIndex;
} else if (compat_stricmp(critterFileNames, "hfprim") == 0) {
} else if (compat_stricmp(critterFileNames, tribalFemaleFileName) == 0) {
_art_vault_person_nums[DUDE_NATIVE_LOOK_TRIBAL][GENDER_FEMALE] = critterIndex;
}
@@ -284,7 +269,7 @@ int artInit()
return -1;
}
sprintf(path, "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[OBJ_TYPE_HEAD].name, gArtListDescriptions[OBJ_TYPE_HEAD].name);
snprintf(path, sizeof(path), "%s%s%s\\%s.lst", _cd_path_base, "art\\", gArtListDescriptions[OBJ_TYPE_HEAD].name, gArtListDescriptions[OBJ_TYPE_HEAD].name);
stream = fileOpen(path, "rt");
if (stream == NULL) {
@@ -655,19 +640,19 @@ char* artBuildFilePath(int fid)
return NULL;
}
if (v10) {
sprintf(_art_name, "%s%s%s\\%s%c%c.fr%c", _cd_path_base, "art\\", gArtListDescriptions[1].name, gArtListDescriptions[1].fileNames + v8, v11, v12, v10 + 47);
snprintf(_art_name, sizeof(_art_name), "%s%s%s\\%s%c%c.fr%c", _cd_path_base, "art\\", gArtListDescriptions[1].name, gArtListDescriptions[1].fileNames + v8, v11, v12, v10 + 47);
} else {
sprintf(_art_name, "%s%s%s\\%s%c%c.frm", _cd_path_base, "art\\", gArtListDescriptions[1].name, gArtListDescriptions[1].fileNames + v8, v11, v12);
snprintf(_art_name, sizeof(_art_name), "%s%s%s\\%s%c%c.frm", _cd_path_base, "art\\", gArtListDescriptions[1].name, gArtListDescriptions[1].fileNames + v8, v11, v12);
}
} else if (type == 8) {
v9 = _head2[v4];
if (v9 == 'f') {
sprintf(_art_name, "%s%s%s\\%s%c%c%d.frm", _cd_path_base, "art\\", gArtListDescriptions[8].name, gArtListDescriptions[8].fileNames + v8, _head1[v4], 102, v5);
snprintf(_art_name, sizeof(_art_name), "%s%s%s\\%s%c%c%d.frm", _cd_path_base, "art\\", gArtListDescriptions[8].name, gArtListDescriptions[8].fileNames + v8, _head1[v4], 102, v5);
} else {
sprintf(_art_name, "%s%s%s\\%s%c%c.frm", _cd_path_base, "art\\", gArtListDescriptions[8].name, gArtListDescriptions[8].fileNames + v8, _head1[v4], v9);
snprintf(_art_name, sizeof(_art_name), "%s%s%s\\%s%c%c.frm", _cd_path_base, "art\\", gArtListDescriptions[8].name, gArtListDescriptions[8].fileNames + v8, _head1[v4], v9);
}
} else {
sprintf(_art_name, "%s%s%s\\%s", _cd_path_base, "art\\", gArtListDescriptions[type].name, gArtListDescriptions[type].fileNames + v8);
snprintf(_art_name, sizeof(_art_name), "%s%s%s\\%s", _cd_path_base, "art\\", gArtListDescriptions[type].name, gArtListDescriptions[type].fileNames + v8);
}
return _art_name;
@@ -850,9 +835,9 @@ ArtFrame* artGetFrame(Art* art, int frame, int rotation)
return NULL;
}
ArtFrame* frm = (ArtFrame*)((unsigned char*)art + sizeof(*art) + art->dataOffsets[rotation]);
ArtFrame* frm = (ArtFrame*)((unsigned char*)art + sizeof(*art) + art->dataOffsets[rotation] + art->padding[rotation]);
for (int index = 0; index < frame; index++) {
frm = (ArtFrame*)((unsigned char*)frm + sizeof(*frm) + frm->size);
frm = (ArtFrame*)((unsigned char*)frm + sizeof(*frm) + frm->size + paddingForSize(frm->size));
}
return frm;
}
@@ -861,12 +846,6 @@ ArtFrame* artGetFrame(Art* art, int frame, int rotation)
bool artExists(int fid)
{
bool result = false;
int oldDb = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* filePath = artBuildFilePath(fid);
if (filePath != NULL) {
@@ -876,10 +855,6 @@ bool artExists(int fid)
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
}
@@ -889,12 +864,6 @@ bool artExists(int fid)
bool _art_fid_valid(int fid)
{
bool result = false;
int oldDb = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* filePath = artBuildFilePath(fid);
if (filePath != NULL) {
@@ -904,10 +873,6 @@ bool _art_fid_valid(int fid)
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
}
@@ -954,18 +919,12 @@ int artAliasFid(int fid)
// 0x419A78
static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
{
int oldDb = -1;
int result = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* artFilePath = artBuildFilePath(fid);
if (artFilePath != NULL) {
int fileSize;
bool loaded = false;
File* stream = NULL;
if (gArtLanguageInitialized) {
char* pch = strchr(artFilePath, '\\');
@@ -974,27 +933,23 @@ static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
}
char localizedPath[COMPAT_MAX_PATH];
sprintf(localizedPath, "art\\%s\\%s", gArtLanguage, pch);
snprintf(localizedPath, sizeof(localizedPath), "art\\%s\\%s", gArtLanguage, pch);
if (dbGetFileSize(localizedPath, &fileSize) == 0) {
loaded = true;
stream = fileOpen(localizedPath, "rb");
}
if (stream == NULL) {
stream = fileOpen(artFilePath, "rb");
}
if (stream != NULL) {
Art art;
if (artReadHeader(&art, stream) == 0) {
*sizePtr = artGetDataSize(&art);
result = 0;
}
fileClose(stream);
}
if (!loaded) {
if (dbGetFileSize(artFilePath, &fileSize) == 0) {
loaded = true;
}
}
if (loaded) {
*sizePtr = fileSize;
result = 0;
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
@@ -1003,14 +958,8 @@ static int artCacheGetFileSizeImpl(int fid, int* sizePtr)
// 0x419B78
static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data)
{
int oldDb = -1;
int result = -1;
if (FID_TYPE(fid) == OBJ_TYPE_CRITTER) {
oldDb = _db_current();
_db_select(_critter_db_handle);
}
char* artFileName = artBuildFilePath(fid);
if (artFileName != NULL) {
bool loaded = false;
@@ -1021,7 +970,7 @@ static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data)
}
char localizedPath[COMPAT_MAX_PATH];
sprintf(localizedPath, "art\\%s\\%s", gArtLanguage, pch);
snprintf(localizedPath, sizeof(localizedPath), "art\\%s\\%s", gArtLanguage, pch);
if (artRead(localizedPath, data) == 0) {
loaded = true;
@@ -1035,16 +984,11 @@ static int artCacheReadDataImpl(int fid, int* sizePtr, unsigned char* data)
}
if (loaded) {
// TODO: Why it adds 74?
*sizePtr = ((Art*)data)->field_3A + 74;
*sizePtr = artGetDataSize((Art*)data);
result = 0;
}
}
if (oldDb != -1) {
_db_select(oldDb);
}
return result;
}
@@ -1096,9 +1040,10 @@ out:
}
// 0x419D60
static int artReadFrameData(unsigned char* data, File* stream, int count)
static int artReadFrameData(unsigned char* data, File* stream, int count, int* paddingPtr)
{
unsigned char* ptr = data;
int padding = 0;
for (int index = 0; index < count; index++) {
ArtFrame* frame = (ArtFrame*)ptr;
@@ -1110,8 +1055,12 @@ static int artReadFrameData(unsigned char* data, File* stream, int count)
if (fileRead(ptr + sizeof(ArtFrame), frame->size, 1, stream) != 1) return -1;
ptr += sizeof(ArtFrame) + frame->size;
ptr += paddingForSize(frame->size);
padding += paddingForSize(frame->size);
}
*paddingPtr = padding;
return 0;
}
@@ -1125,7 +1074,7 @@ static int artReadHeader(Art* art, File* stream)
if (fileReadInt16List(stream, art->xOffsets, ROTATION_COUNT) == -1) return -1;
if (fileReadInt16List(stream, art->yOffsets, ROTATION_COUNT) == -1) return -1;
if (fileReadInt32List(stream, art->dataOffsets, ROTATION_COUNT) == -1) return -1;
if (fileReadInt32(stream, &(art->field_3A)) == -1) return -1;
if (fileReadInt32(stream, &(art->dataSize)) == -1) return -1;
return 0;
}
@@ -1144,9 +1093,16 @@ int artRead(const char* path, unsigned char* data)
return -3;
}
int currentPadding = paddingForSize(sizeof(Art));
int previousPadding = 0;
for (int index = 0; index < ROTATION_COUNT; index++) {
art->padding[index] = currentPadding;
if (index == 0 || art->dataOffsets[index - 1] != art->dataOffsets[index]) {
if (artReadFrameData(data + sizeof(Art) + art->dataOffsets[index], stream, art->frameCount) != 0) {
art->padding[index] += previousPadding;
currentPadding += previousPadding;
if (artReadFrameData(data + sizeof(Art) + art->dataOffsets[index] + art->padding[index], stream, art->frameCount, &previousPadding) != 0) {
fileClose(stream);
return -5;
}
@@ -1174,6 +1130,7 @@ int artWriteFrameData(unsigned char* data, File* stream, int count)
if (fileWrite(ptr + sizeof(ArtFrame), frame->size, 1, stream) != 1) return -1;
ptr += sizeof(ArtFrame) + frame->size;
ptr += paddingForSize(frame->size);
}
return 0;
@@ -1191,7 +1148,7 @@ int artWriteHeader(Art* art, File* stream)
if (fileWriteInt16List(stream, art->xOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt16List(stream, art->yOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt32List(stream, art->dataOffsets, ROTATION_COUNT) == -1) return -1;
if (fileWriteInt32(stream, art->field_3A) == -1) return -1;
if (fileWriteInt32(stream, art->dataSize) == -1) return -1;
return 0;
}
@@ -1218,7 +1175,7 @@ int artWrite(const char* path, unsigned char* data)
for (int index = 0; index < ROTATION_COUNT; index++) {
if (index == 0 || art->dataOffsets[index - 1] != art->dataOffsets[index]) {
if (artWriteFrameData(data + sizeof(Art) + art->dataOffsets[index], stream, art->frameCount) != 0) {
if (artWriteFrameData(data + sizeof(Art) + art->dataOffsets[index] + art->padding[index], stream, art->frameCount) != 0) {
fileClose(stream);
return -1;
}
@@ -1228,3 +1185,63 @@ int artWrite(const char* path, unsigned char* data)
fileClose(stream);
return 0;
}
static int artGetDataSize(Art* art)
{
int dataSize = sizeof(*art) + art->dataSize;
for (int index = 0; index < ROTATION_COUNT; index++) {
if (index == 0 || art->dataOffsets[index - 1] != art->dataOffsets[index]) {
// Assume worst case - every frame is unaligned and need
// max padding.
dataSize += (sizeof(int) - 1) * art->frameCount;
}
}
return dataSize;
}
static int paddingForSize(int size)
{
return (sizeof(int) - size % sizeof(int)) % sizeof(int);
}
FrmImage::FrmImage()
{
_key = nullptr;
_data = nullptr;
_width = 0;
_height = 0;
}
FrmImage::~FrmImage()
{
unlock();
}
bool FrmImage::lock(unsigned int fid)
{
if (isLocked()) {
return false;
}
_data = artLockFrameDataReturningSize(fid, &_key, &_width, &_height);
if (!_data) {
return false;
}
return true;
}
void FrmImage::unlock()
{
if (isLocked()) {
artUnlock(_key);
_key = nullptr;
_data = nullptr;
_width = 0;
_height = 0;
}
}
} // namespace fallout
+26 -3
View File
@@ -8,6 +8,8 @@
#include "platform_compat.h"
#include "proto_types.h"
namespace fallout {
typedef enum Head {
HEAD_INVALID,
HEAD_MARCUS,
@@ -65,7 +67,6 @@ typedef enum Background {
BACKGROUND_COUNT,
} Background;
#pragma pack(2)
typedef struct Art {
int field_0;
short framesPerSecond;
@@ -74,9 +75,9 @@ typedef struct Art {
short xOffsets[6];
short yOffsets[6];
int dataOffsets[6];
int field_3A;
int padding[6];
int dataSize;
} Art;
#pragma pack()
typedef struct ArtFrame {
short width;
@@ -149,4 +150,26 @@ int buildFid(int objectType, int frmId, int animType, int a4, int rotation);
int artRead(const char* path, unsigned char* data);
int artWrite(const char* path, unsigned char* data);
class FrmImage {
public:
FrmImage();
~FrmImage();
bool isLocked() const { return _key != nullptr; }
bool lock(unsigned int fid);
void unlock();
int getWidth() const { return _width; }
int getHeight() const { return _height; }
unsigned char* getData() const { return _data; }
private:
CacheEntry* _key;
unsigned char* _data;
int _width;
int _height;
};
} // namespace fallout
#endif
+62 -42
View File
@@ -9,34 +9,52 @@
#include "memory_manager.h"
#include "pointer_registry.h"
#include "sound.h"
#include "sound_decoder.h"
static bool _defaultCompressionFunc(char* filePath);
namespace fallout {
typedef enum AudioFlags {
AUDIO_IN_USE = 0x01,
AUDIO_COMPRESSED = 0x02,
} AudioFileFlags;
typedef struct Audio {
int flags;
int stream;
SoundDecoder* soundDecoder;
int fileSize;
int sampleRate;
int channels;
int position;
} Audio;
static bool defaultCompressionFunc(char* filePath);
static int audioSoundDecoderReadHandler(int fileHandle, void* buf, unsigned int size);
// 0x5108BC
static AudioFileIsCompressedProc* _queryCompressedFunc = _defaultCompressionFunc;
static AudioQueryCompressedFunc* queryCompressedFunc = defaultCompressionFunc;
// 0x56CB00
static int gAudioListLength;
// 0x56CB04
static AudioFile* gAudioList;
static Audio* gAudioList;
// 0x41A2B0
static bool _defaultCompressionFunc(char* filePath)
static bool defaultCompressionFunc(char* filePath)
{
char* pch = strrchr(filePath, '.');
if (pch != NULL) {
strcpy(pch + 1, "war");
strcpy(pch + 1, "raw");
}
return false;
}
// 0x41A2D0
static int audioSoundDecoderReadHandler(int fileHandle, void* buffer, unsigned int size)
static int audioSoundDecoderReadHandler(int handle, void* buffer, unsigned int size)
{
return fileRead(buffer, 1, size, (File*)intToPtr(fileHandle));
return fileRead(buffer, 1, size, (File*)intToPtr(handle));
}
// AudioOpen
@@ -44,10 +62,10 @@ static int audioSoundDecoderReadHandler(int fileHandle, void* buffer, unsigned i
int audioOpen(const char* fname, int flags, ...)
{
char path[80];
sprintf(path, "%s", fname);
snprintf(path, sizeof(path), "%s", fname);
int compression;
if (_queryCompressedFunc(path)) {
if (queryCompressedFunc(path)) {
compression = 2;
} else {
compression = 0;
@@ -82,27 +100,27 @@ int audioOpen(const char* fname, int flags, ...)
int index;
for (index = 0; index < gAudioListLength; index++) {
if ((gAudioList[index].flags & AUDIO_FILE_IN_USE) == 0) {
if ((gAudioList[index].flags & AUDIO_IN_USE) == 0) {
break;
}
}
if (index == gAudioListLength) {
if (gAudioList != NULL) {
gAudioList = (AudioFile*)internal_realloc_safe(gAudioList, sizeof(*gAudioList) * (gAudioListLength + 1), __FILE__, __LINE__); // "..\int\audio.c", 216
gAudioList = (Audio*)internal_realloc_safe(gAudioList, sizeof(*gAudioList) * (gAudioListLength + 1), __FILE__, __LINE__); // "..\int\audio.c", 216
} else {
gAudioList = (AudioFile*)internal_malloc_safe(sizeof(*gAudioList), __FILE__, __LINE__); // "..\int\audio.c", 218
gAudioList = (Audio*)internal_malloc_safe(sizeof(*gAudioList), __FILE__, __LINE__); // "..\int\audio.c", 218
}
gAudioListLength++;
}
AudioFile* audioFile = &(gAudioList[index]);
audioFile->flags = AUDIO_FILE_IN_USE;
audioFile->fileHandle = ptrToInt(stream);
Audio* audioFile = &(gAudioList[index]);
audioFile->flags = AUDIO_IN_USE;
audioFile->stream = ptrToInt(stream);
if (compression == 2) {
audioFile->flags |= AUDIO_FILE_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
audioFile->flags |= AUDIO_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
} else {
audioFile->fileSize = fileGetSize(stream);
@@ -114,30 +132,30 @@ int audioOpen(const char* fname, int flags, ...)
}
// 0x41A50C
int audioClose(int fileHandle)
int audioClose(int handle)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
fileClose((File*)intToPtr(audioFile->fileHandle, true));
Audio* audioFile = &(gAudioList[handle - 1]);
fileClose((File*)intToPtr(audioFile->stream, true));
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
soundDecoderFree(audioFile->soundDecoder);
}
memset(audioFile, 0, sizeof(AudioFile));
memset(audioFile, 0, sizeof(Audio));
return 0;
}
// 0x41A574
int audioRead(int fileHandle, void* buffer, unsigned int size)
int audioRead(int handle, void* buffer, unsigned int size)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
int bytesRead;
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
bytesRead = soundDecoderDecode(audioFile->soundDecoder, buffer, size);
} else {
bytesRead = fileRead(buffer, 1, size, (File*)intToPtr(audioFile->fileHandle));
bytesRead = fileRead(buffer, 1, size, (File*)intToPtr(audioFile->stream));
}
audioFile->position += bytesRead;
@@ -146,13 +164,13 @@ int audioRead(int fileHandle, void* buffer, unsigned int size)
}
// 0x41A5E0
long audioSeek(int fileHandle, long offset, int origin)
long audioSeek(int handle, long offset, int origin)
{
int pos;
unsigned char* buf;
int v10;
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
switch (origin) {
case SEEK_SET:
@@ -168,11 +186,11 @@ long audioSeek(int fileHandle, long offset, int origin)
assert(false && "Should be unreachable");
}
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if ((audioFile->flags & AUDIO_COMPRESSED) != 0) {
if (pos < audioFile->position) {
soundDecoderFree(audioFile->soundDecoder);
fileSeek((File*)intToPtr(audioFile->fileHandle), 0, SEEK_SET);
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->fileHandle, &(audioFile->field_14), &(audioFile->field_10), &(audioFile->fileSize));
fileSeek((File*)intToPtr(audioFile->stream), 0, SEEK_SET);
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->position = 0;
audioFile->fileSize *= 2;
@@ -180,11 +198,11 @@ long audioSeek(int fileHandle, long offset, int origin)
buf = (unsigned char*)internal_malloc_safe(4096, __FILE__, __LINE__); // "..\int\audio.c", 361
while (pos > 4096) {
pos -= 4096;
audioRead(fileHandle, buf, 4096);
audioRead(handle, buf, 4096);
}
if (pos != 0) {
audioRead(fileHandle, buf, pos);
audioRead(handle, buf, pos);
}
internal_free_safe(buf, __FILE__, __LINE__); // // "..\int\audio.c", 367
@@ -194,11 +212,11 @@ long audioSeek(int fileHandle, long offset, int origin)
v10 = audioFile->position - pos;
while (v10 > 1024) {
v10 -= 1024;
audioRead(fileHandle, buf, 1024);
audioRead(handle, buf, 1024);
}
if (v10 != 0) {
audioRead(fileHandle, buf, v10);
audioRead(handle, buf, v10);
}
// TODO: Probably leaks memory.
@@ -206,21 +224,21 @@ long audioSeek(int fileHandle, long offset, int origin)
return audioFile->position;
} else {
return fileSeek((File*)intToPtr(audioFile->fileHandle), offset, origin);
return fileSeek((File*)intToPtr(audioFile->stream), offset, origin);
}
}
// 0x41A78C
long audioGetSize(int fileHandle)
long audioGetSize(int handle)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
return audioFile->fileSize;
}
// 0x41A7A8
long audioTell(int fileHandle)
long audioTell(int handle)
{
AudioFile* audioFile = &(gAudioList[fileHandle - 1]);
Audio* audioFile = &(gAudioList[handle - 1]);
return audioFile->position;
}
@@ -233,9 +251,9 @@ int audioWrite(int handle, const void* buf, unsigned int size)
}
// 0x41A7D4
int audioInit(AudioFileIsCompressedProc* isCompressedProc)
int audioInit(AudioQueryCompressedFunc* func)
{
_queryCompressedFunc = isCompressedProc;
queryCompressedFunc = func;
gAudioList = NULL;
gAudioListLength = 0;
@@ -252,3 +270,5 @@ void audioExit()
gAudioListLength = 0;
gAudioList = NULL;
}
} // namespace fallout
+11 -7
View File
@@ -1,16 +1,20 @@
#ifndef AUDIO_H
#define AUDIO_H
#include "audio_file.h"
namespace fallout {
typedef bool(AudioQueryCompressedFunc)(char* filePath);
int audioOpen(const char* fname, int mode, ...);
int audioClose(int fileHandle);
int audioRead(int fileHandle, void* buffer, unsigned int size);
long audioSeek(int fileHandle, long offset, int origin);
long audioGetSize(int fileHandle);
long audioTell(int fileHandle);
int audioClose(int handle);
int audioRead(int handle, void* buffer, unsigned int size);
long audioSeek(int handle, long offset, int origin);
long audioGetSize(int handle);
long audioTell(int handle);
int audioWrite(int handle, const void* buf, unsigned int size);
int audioInit(AudioFileIsCompressedProc* isCompressedProc);
int audioInit(AudioQueryCompressedFunc* func);
void audioExit();
} // namespace fallout
#endif /* AUDIO_H */
+63 -4
View File
@@ -6,6 +6,8 @@
#include <SDL.h>
namespace fallout {
#define AUDIO_ENGINE_SOUND_BUFFERS 8
struct AudioEngineSoundBuffer {
@@ -32,6 +34,11 @@ static SDL_AudioSpec gAudioEngineSpec;
static SDL_AudioDeviceID gAudioEngineDeviceId = -1;
static AudioEngineSoundBuffer gAudioEngineSoundBuffers[AUDIO_ENGINE_SOUND_BUFFERS];
static bool audioEngineIsInitialized()
{
return gAudioEngineDeviceId != -1;
}
static bool soundBufferIsValid(int soundBufferIndex)
{
return soundBufferIndex >= 0 && soundBufferIndex < AUDIO_ENGINE_SOUND_BUFFERS;
@@ -111,30 +118,36 @@ bool audioEngineInit()
void audioEngineExit()
{
if (gAudioEngineDeviceId != -1) {
if (audioEngineIsInitialized()) {
SDL_CloseAudioDevice(gAudioEngineDeviceId);
gAudioEngineDeviceId = -1;
}
SDL_QuitSubSystem(SDL_INIT_AUDIO);
if (SDL_WasInit(SDL_INIT_AUDIO)) {
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
}
void audioEnginePause()
{
if (gAudioEngineDeviceId != -1) {
if (audioEngineIsInitialized()) {
SDL_PauseAudioDevice(gAudioEngineDeviceId, 1);
}
}
void audioEngineResume()
{
if (gAudioEngineDeviceId != -1) {
if (audioEngineIsInitialized()) {
SDL_PauseAudioDevice(gAudioEngineDeviceId, 0);
}
}
int audioEngineCreateSoundBuffer(unsigned int size, int bitsPerSample, int channels, int rate)
{
if (!audioEngineIsInitialized()) {
return -1;
}
for (int index = 0; index < AUDIO_ENGINE_SOUND_BUFFERS; index++) {
AudioEngineSoundBuffer* soundBuffer = &(gAudioEngineSoundBuffers[index]);
std::lock_guard<std::recursive_mutex> lock(soundBuffer->mutex);
@@ -160,6 +173,10 @@ int audioEngineCreateSoundBuffer(unsigned int size, int bitsPerSample, int chann
bool audioEngineSoundBufferRelease(int soundBufferIndex)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -184,6 +201,10 @@ bool audioEngineSoundBufferRelease(int soundBufferIndex)
bool audioEngineSoundBufferSetVolume(int soundBufferIndex, int volume)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -202,6 +223,10 @@ bool audioEngineSoundBufferSetVolume(int soundBufferIndex, int volume)
bool audioEngineSoundBufferGetVolume(int soundBufferIndex, int* volumePtr)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -220,6 +245,10 @@ bool audioEngineSoundBufferGetVolume(int soundBufferIndex, int* volumePtr)
bool audioEngineSoundBufferSetPan(int soundBufferIndex, int pan)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -239,6 +268,10 @@ bool audioEngineSoundBufferSetPan(int soundBufferIndex, int pan)
bool audioEngineSoundBufferPlay(int soundBufferIndex, unsigned int flags)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -261,6 +294,10 @@ bool audioEngineSoundBufferPlay(int soundBufferIndex, unsigned int flags)
bool audioEngineSoundBufferStop(int soundBufferIndex)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -279,6 +316,10 @@ bool audioEngineSoundBufferStop(int soundBufferIndex)
bool audioEngineSoundBufferGetCurrentPosition(int soundBufferIndex, unsigned int* readPosPtr, unsigned int* writePosPtr)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -310,6 +351,10 @@ bool audioEngineSoundBufferGetCurrentPosition(int soundBufferIndex, unsigned int
bool audioEngineSoundBufferSetCurrentPosition(int soundBufferIndex, unsigned int pos)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -328,6 +373,10 @@ bool audioEngineSoundBufferSetCurrentPosition(int soundBufferIndex, unsigned int
bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, unsigned int writeBytes, void** audioPtr1, unsigned int* audioBytes1, void** audioPtr2, unsigned int* audioBytes2, unsigned int flags)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -385,6 +434,10 @@ bool audioEngineSoundBufferLock(int soundBufferIndex, unsigned int writePos, uns
bool audioEngineSoundBufferUnlock(int soundBufferIndex, void* audioPtr1, unsigned int audioBytes1, void* audioPtr2, unsigned int audioBytes2)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -403,6 +456,10 @@ bool audioEngineSoundBufferUnlock(int soundBufferIndex, void* audioPtr1, unsigne
bool audioEngineSoundBufferGetStatus(int soundBufferIndex, unsigned int* statusPtr)
{
if (!audioEngineIsInitialized()) {
return false;
}
if (!soundBufferIsValid(soundBufferIndex)) {
return false;
}
@@ -430,3 +487,5 @@ bool audioEngineSoundBufferGetStatus(int soundBufferIndex, unsigned int* statusP
return true;
}
} // namespace fallout

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