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..
Author SHA1 Message Date
jirik2077 33926467b2 remove the false guards 2026-07-16 06:04:16 +02:00
Mike Klaas c6e7c5997f more debugging 2026-07-14 22:35:44 -07:00
Mike Klaas b224eae3f7 remove heuristic logging 2026-07-14 22:35:43 -07:00
Mike Klaas 7d3766c5de Two crash fixes (#552)
* Sfall fix for > 160 maps for automap code (RPU triggers this)
* Logic fix for action menu, where actionIndex was incremented unconditionally and could go out of bounds.  This was a regression from vanilla
2026-07-14 22:35:43 -07:00
jirik2077 1b453fad7f Support for EPA gender change operation (#542)
* support for EPA gender change operation

* fix unintented return
2026-07-14 22:35:43 -07:00
Mike Klaas c81f065920 Implement Sfall npc level cap (10) (#545)
Also, fix off-by-one error that can cause proto corruption
2026-07-14 22:35:43 -07:00
Mike Klaas cd46f79b98 Implement real_dude_obj (#537)
This is used by scripts which are party-control aware.  Implementing this means they won't crash and should still work properly
2026-07-14 22:35:43 -07:00
jirik2077 0f25e3df3b Fix division by zero in objectExamineFunc (#541) 2026-07-14 22:35:43 -07:00
Mike Klaas 1265f3287c Increase animation cap (Sfall) (#539)
Fixes #538
2026-07-14 22:35:43 -07:00
jirik2077 8397c6d245 fix healing revision op_tokenize (#536) 2026-07-14 22:35:43 -07:00
Mike Klaas 2e4774c37d Normalize ini paths that start with \ to game root (#501)
* Normalize ini paths that start with `\` to game root

Sfall does this, and we were missing it. https://github.com/sfall-team/sfall/blob/master/sfall/Modules/Scripting/Handlers/IniFiles.cpp#L61-L78

An example is InventoryFilter, which starts its ini path with `\`: https://github.com/rotators/InventoryFilter/blob/master/source/gl_InvenFilter.ssl#L19

* Normalize cache key
2026-07-14 22:35:43 -07:00
Mike Klaas 4c2fbd0cc2 Fix possible double-free in animation_free (#513)
* Fix possible double-free in animation_free

Port of roughly: https://github.com/cambragol/fission-ce/commit/7fafbb11c7daf5fe7f5ae05b92a3bffaaaa7b5a4

Not sure how to trigger it in CE, but seems plausibly possible
2026-07-14 22:35:43 -07:00
Mike Klaas f58023bc2f Fix "Uncontrolled format string" Code Scanning results (#512)
* Fix "Uncontrolled format string" Code Scanning results

https://github.com/fallout2-ce/fallout2-ce/security/code-scanning

* PR comments

* fix missing early return in programExecuteProcedureAsync path
2026-07-14 22:35:43 -07:00
Mike Klaas eb3d0a28e6 Party member equipment management (#528)
Add equipment slots to the companion loot screen.

Items can be equipped directly from player or companion inventory. This also allows switching between party members so you can manage all companion's inventories easily. Does not allow equipping items that would otherwise be disallowed.

Also:

    Calls HOOK_UNWIELD when adding/removing equipment, meaning mods like npc armor work
    Uses HOOK_CANUSE for weapon use checks

Ctrl-click to equip is not implemented since it already transfers items between the two inventories. I tried making it work only for equippable items (and otherwise transfer), but that felt awkward and random. Ctrl-click unequip is implemented.
2026-07-14 22:35:43 -07:00
Mike Klaas cba4a7b711 Support Sfall extra animation codes (#535)
Fixes #534
2026-07-14 22:35:43 -07:00
Mike Klaas 733232c20d Fix blue/green channel mixup in PCX reading (#500) 2026-07-14 22:35:43 -07:00
jirik2077andgithub-actions[bot] 0542cdb3ae Handle unimplemented fs_copy/fs_create/fs_find more gracefully in scripts (#530)
* handle unimplemented fs_copy/fs_create/fs_find more gracefully from the script point of view

* chore: auto-format with clang-format

* moved to sfall_opcodes

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-07-14 22:35:43 -07:00
Mike Klaas 52a664f6df Add offset tracking to --scan-unimplemented (#517)
* Add offset tracking to --scan-unimplemented

* Add a bunch of missing opcodes
* Hardcode a list of implemented hooks to avoid filtering a long list of hooks that are already done
* Add tracking of specific offsets accessed in unsafe scripting so we can plan replacements

Sample output

```
OFFSET write_int (0x81d1 - 0x1d1 - 465):
  0x5190f8 (5345528):
    - ./mods/InventoryFilter.dat/scripts/gl_InvenFilter_debug.int
    - ./mods/InventoryFilter.dat/scripts/release_gl_InvenFilter.int
  0x59e95c (5892444):
    - ./mods/InventoryFilter.dat/scripts/gl_InvenFilter_debug.int
    - ./mods/InventoryFilter.dat/scripts/release_gl_InvenFilter.int
```

Then we can corrlated it with source:

```
// 0x5190F8 curr_rot
static int gInventoryWindowDudeRotation = 0;
```

* PR feedback
2026-07-14 22:35:43 -07:00
github-actions[bot] 488cf0b8e4 chore: auto-format with clang-format 2026-07-09 16:36:27 +00:00
Mike Klaas 0e5e6ce7fa Extra heap safety 2026-07-09 13:35:58 -03:00
Mike Klaas 40e7a2167b highlighting logging 2026-07-09 09:57:31 -03:00
jirik2077 16143aef74 art/cache debug info 2026-07-09 06:45:17 +02:00
jirik2077 723a8e4abb an extra heap related debugPrint 2026-07-09 06:26:20 +02:00
Mike Klaas bf8a001924 minor fix 2026-07-09 00:10:58 -03:00
Mike Klaas 212b86751c Minor heap fixes and debugging
While investigating https://github.com/fallout2-ce/fallout2-ce/issues/529, I found a few bugs to fix. Nothing that would cause corruption, though.  I added some basic safety checks here that might be useful to narrow down the crash
2026-07-08 23:45:30 -03:00
Mike Klaas 24199e916d Grow ability for ce-dat-tool to extract a list of files (#506)
* Grow ability for `ce-dat-tool` to extract a list of files

This is needed for Et Tu installation, which selectively extracts files from fo1's master.dat.  (It doesn't work if everything is extracted)

* cache entry list to avoid O(n) cost when extracting many files
2026-07-04 14:58:44 -07:00
Mike Klaas 6ee5d04f7c Deobfuscate COMBAT_STATE_* bitmask (#524) 2026-07-04 14:58:16 -07:00
jirik2077 a380a3c9e1 Merge pull request #525 from fallout2-ce/stackable_empty_weapons_fix
QoL Stackable empty weapons regardless of the previous ammo type.
2026-07-04 16:39:39 +02:00
jirik2077 c79bf5eb23 move before the ammo/money handling 2026-07-04 06:57:34 +02:00
jirik2077 7290bb4262 added the sameFlags also for empty weapon check 2026-07-04 06:32:15 +02:00
jirik2077 9a84b67ed3 comment typo fix 2026-07-03 22:54:20 +02:00
jirik2077 949458a559 empty weapons of the same type are considered the same even the ammo was originally different 2026-07-03 22:18:08 +02:00
Mike Klaas 2183c3914c Fix Goris robe/disrobe (#492)
Currently it isn't playing at all, since we're not doing renderPresent() during the animation loop.

This fixes that.  Also, it optimizes the time the animation takes by starting it before the interface combat start/end animation.  This saves half a second or so.

* Remove hidden items when trading with Goris

Also, fix the fix to allow looting with Goris
2026-07-02 19:41:16 -07:00
Mike Klaas c7e187d275 Add art drawing metarules (#507)
interface_art_draw
draw_image{_scaled}
art_frame_data
2026-07-02 19:28:14 -07:00
Mike Klaas 2c495a46ca Update gl_highlighting from sfall (#518)
* Update gl_highlighting from sfall

Pulls in NovaRain's improvement to distinguish empty containers here: https://github.com/sfall-team/sfall/commit/9fa679293269fde377cda1fc97c4668bce741af2x

* Pick up sfall fix: https://github.com/sfall-team/sfall/commit/ca3df3347d2776b83bd6edb480b8b4845731af63#diff-c2e89ad914e1b203c22d4003fb6949828e299bf9fbe46ad7ccd5a2476c053b4d
2026-07-02 06:53:05 -07:00
Mike Klaas 2ed355f8ca Fix initialized variable comparisons and fileReadInt32 (#519)
* Fix initialized variable comparisons and fileReadInt32

Also pulled in an Sfall fix for this function

Fixes https://github.com/fallout2-ce/fallout2-ce/issues/516

* approximate bytes read in xfileRead
2026-07-02 06:52:26 -07:00
Mike Klaas f3caac0bda Refactor inventory.cc (#491)
This adds major simplification and deduplication to inventory.cc, including the start of an "InventoryScroller" class that can manage inventory events without duplicate handling everywhere.  This is needed as we add more complexity to the page.
2026-06-29 21:38:38 -07:00
Mike Klaas fec5df8981 Fix missing argument to format string (#511)
* Add program->name to scriptError

This is @jirik2077 's fix for a segfault, and I agree with the fix.

Fixes #509
2026-06-29 20:41:50 -07:00
Mike Klaas 4715e0b349 Add in-game HELP menu (#498)
Also: fix alignment of skilldex, menu, charset buttons to look visibly depressed.
2026-06-28 22:23:07 -07:00
Mike Klaas 8ce4361365 Windows opcodes (#505)
* create_win / hide_window
* get_window_attributes
* get_window_under_mouse
* set_window_flag
* dialog_message
* display_stats
2026-06-28 15:18:06 -07:00
Mike Klaas 2447593e9c Fix crash due to corrupted whoHitMe (#493)
* Fix crash due to corrupted `whoHitMe`

It's possible for some object's `whoHitMe` to contain `-1`.  It's supposed to be resolved to `nullptr`, but doesn't reliably happen in all cases, esp outside of combat.  The main fix here is to normalize to nullptr when loading the object, instead of just map load, or combat paths.

At some point I thought the problem might have been attacker being a non-critter.  Added some guards against that regardless.  Also, found several bugs and messiness in `apply_damage` which are now fixed.

Fixes https://github.com/alexbatalov/fallout2-ce/issues/368
2026-06-24 20:36:55 -07:00
Mike Klaas 26d7b632fc HOOK_MOVECOST (#496) 2026-06-17 06:11:08 +00:00
c6818f0849 Fix ddraw.ini -> game.cfg migration on unix-y systems (#497)
* Fix ddraw.ini -> game.cfg migration on unix-y systems

We were using `compat_splitpath` on a windows path.  We want to work on windows paths, so that's good.  This fixes compat_splitpath so that it works with both folder separators.  Also tweak `compat_makepath` to recognize both, for consistency.

This means that filenames with `\` will be broken, but I think we can (and should) live with that)

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* chore: auto-format with clang-format

* fix

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-06-16 22:48:46 -07:00
Mike Klaas 84cac43da1 HOOK_ITEMDAMAGE (#494)
* HOOK_ITEMDAMAGE
2026-06-16 22:22:53 -07:00
Mike Klaas 261b54c603 Implement unwield_slot (#488)
* Implement `unwield_slot`

This one was surprisingly subtle.  Supports many game modes and handles things differently depending on game mode.
2026-06-08 22:25:46 -07:00
Vlad K 46b89abbd8 Merge pull request #490 from fallout2-ce/feature/mapper-edg
Mapper EDG support
2026-06-08 23:17:25 +02:00
phobos2077 1ee64988bc Guard against saving EDG when saving SAV maps in gameplay 2026-06-07 20:53:35 +02:00
Vlad KandCopilot Autofix powered by AI c78ba885d7 Guard against using dev_path out of mapper
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-06-07 20:44:34 +02:00
phobos2077 6835d10590 mapper: fix TMP map files not being deleted, fix edg not loading when changing maps in play mode 2026-06-07 02:05:57 +02:00
phobos2077 20ad8d8778 mapper: fix SAV files being created in the dev_path 2026-06-07 01:17:01 +02:00
Vlad K 8c98a15ef6 sfall: get_ini_config + config cache (#489)
* sfall: get_ini_config + config cache

* Code review fixes and comment standardization
2026-06-06 22:34:37 +00:00
github-actions[bot] 6782a21185 chore: auto-format with clang-format 2026-06-06 21:33:20 +00:00
phobos2077 d12dbca951 mapper: EDG angled edges (squareRect) editing 2026-06-06 23:27:51 +02:00
phobos2077 823858f275 mapper: fix selected object being deleted when opening map 2026-06-06 23:27:50 +02:00
phobos2077 b93591f5d7 EDG: fix incorrect image corruption when scroll limiting kicks in right at the edge border 2026-06-06 23:27:50 +02:00
phobos2077 a91e40e3cc mapper: EDG support (edges only) 2026-06-06 23:27:50 +02:00
phobos2077 7da7d75f30 mapper: move common utility functions to mp_utils.cc 2026-06-06 23:27:50 +02:00
phobos2077 72b4680ff5 mapper: implement dev_path, a path override where saved files will go 2026-06-06 23:27:50 +02:00
Mike Klaas 99a762b649 frm2png can convert to/from indexed pngs (#487)
* frm2png can convert to/from indexed pngs
2026-06-05 20:39:56 -07:00
Mike KlaasandCopilot Autofix powered by AI 1afe925cbf Better fix for directory detection (#486)
* Better fix for directory detection

A couple places we used compat_file_exists to distinguish between files and folders/dirs, but this breaks on POSIX.  This attempts to fix it more holistically

* Make compat_file_exists to be consistent

All platforms now return false for folders/dirs

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-06-05 20:24:59 -07:00
Mike Klaas 95c07dba9f Fix compile warnings (#482)
Most are of this type

```
warning: 'size' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]

sfall_arrays.cc:313:26: note: overridden virtual function is here
    313 |     virtual ProgramValue GetArrayKey(int index, Program* program) = 0;
        |
```
2026-06-04 08:27:48 -07:00
Mike Klaas 0fc042ef84 Fix save games being missing on Mac OS (#484) 2026-06-03 22:46:57 -07:00
Mike Klaas 29df63dd99 [HRP] Scale movies (#478)
SDL Surface for performance and nice scaling
2026-06-03 21:16:16 -07:00
Mike Klaas 6f2693edf7 Change use_walk_distance to match sfall setting (#481)
* Change `use_walk_distance` to match sfall setting

It's pointless to set this to 0,1 because you don't move if the target is adjacent or yourself, so sfall changes this to "number of spaces" between player and target.  We were reading the old ddraw.ini setting before, incorrectly.

Also add a small optimization to not compute path for adjacent targets

* add comment

* return true when distance is self/adjacent
2026-06-03 15:34:55 -07:00
Mike Klaas e51004a3d1 Ability to use indexed pngs as interface art (#454)
* Ability to load indexed pngs in game

* Switch 2-col inventory .frms to .png
2026-06-02 23:48:08 -07:00
Vlad K 9aa2ae4bbc ZIP DB archive support (#480)
* ZIP: inital support (directly in DBase)

* ZIP: log and bail on any unsupported feature

* dfile.cc compile error fix

* ZIP: minor refactoring

* ZIP: code review fixes and refactoring

* ZIP: simpler and more robust code

* Formatting

* ZIP: remove unnecessary dataOffset normalization
2026-06-02 18:30:20 +02:00
Vlad K 968534314d gameDbInit: change load order to keep master_patches at the top and to match sfall (#479) 2026-06-01 16:57:31 +02:00
Mike Klaas a38f3436f8 A few combat opcodes (#477)
* set_critter_burst_disable

* get/set/reset_critical_table

* `attack_is_aimed`
2026-05-31 16:28:00 -07:00
Mike Klaas 15c22ccdfc HRP/Sfall main menu scaling (#457)
Similar to HRP/Sfall, except:

    Does not support non-aspect-ratio-preserving scale mode
    Uses vanilla art if it fits without scaling (e.g. 640x480 or non-scaling res like 800x480). The scaled-down HR assets looks considerably worse.
2026-05-28 19:49:29 -07:00
Mike Klaas f263075abf Bundle Sfall's gl_highlighting.ssl (#461)
* Bundle Sfall's gl_highlight.ssl

Most mods/distributions assume this is exists since it is bundled with Sfall.  It's also a highly requested feature

I decided to merge this as a first-class game config instead of continuing to read mods/sfall-mods.ini.  I think most people to this to be a default capability that can be toggled in-engine.  Open to other thoughts on the matter.  Lost of people will already have sfall-mods.ini configured, which is a reason to keep it the way it was.

* PR feedback
2026-05-27 23:15:09 -07:00
Mike Klaas c95f91c2ff Fix returnval of critter_mod_skill (#476)
Fixes #474
2026-05-27 22:14:16 -07:00
Vlad K db86e53af2 Fix crash in opTokenize when prev is not null but not present in the source string (#473) 2026-05-27 18:40:54 +02:00
Vlad K 349af8fbb8 Fix aiPacketRead inducing crash when loading saves in certain order (#472)
* Fix aiPacketRead overwriting packet_num from savegames, leading to corrupted state on subsequent loads and crash

* Mark variable as unused and add comment
2026-05-27 10:21:45 +02:00
140 changed files with 9215 additions and 3067 deletions
+4
View File
@@ -614,6 +614,8 @@ if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
target_sources(mapper-ce PUBLIC
${FALLOUT_ENGINE_SOURCES}
${FALLOUT_PLATFORM_SOURCES}
"src/mapper/map_edge_setup.cc"
"src/mapper/map_edge_setup.h"
"src/mapper/map_func.cc"
"src/mapper/map_func.h"
"src/mapper/mapper.cc"
@@ -626,6 +628,8 @@ if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
"src/mapper/mp_scrpt.h"
"src/mapper/mp_targt.cc"
"src/mapper/mp_targt.h"
"src/mapper/mp_utils.cc"
"src/mapper/mp_utils.h"
"src/mapper/mp_text.cc"
"src/mapper/mp_text.h"
)
+16 -7
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@@ -66,8 +66,9 @@ Available commands:
1. `./<BUILD_DIR>/ce-dat-tool <archive.dat> list [pattern]`
2. `ce-dat-tool <archive.dat> info [pattern]`
3. `ce-dat-tool <archive.dat> extract [--lower] <output-dir> [pattern]`
4. `ce-dat-tool <archive.dat> cat <entry>`
5. `ce-dat-tool create <input-dir> <archive.dat>`
4. `ce-dat-tool <archive.dat> extract [--lower] (--file-list|--files-from) <list-file> <output-dir>`
5. `ce-dat-tool <archive.dat> cat <entry>`
6. `ce-dat-tool create <input-dir> <archive.dat>`
Use `--lower` with `extract` when you want every extracted file and directory name forced to lowercase.
For example:
@@ -76,7 +77,7 @@ For example:
## `ce-frm2png` CLI Tool
There is also a small FRM conversion tool in this repo for exporting Fallout `.frm` art to `.png`.
There is also a small FRM conversion tool in this repo for converting Fallout art between `.frm` and `.png`.
From the repo root, build it with your normal CMake workflow, targeting `ce-frm2png`:
@@ -89,18 +90,26 @@ Basic usage:
1. `./<BUILD_DIR>/ce-frm2png <input.frm> [output.png]`
2. `./<BUILD_DIR>/ce-frm2png <input.frm> [output.png] --palette <path-to-color.pal>`
3. `./<BUILD_DIR>/ce-frm2png <input.frm> [output.png] --frame <index> --direction <index>`
4. `./<BUILD_DIR>/ce-frm2png - [output.png|-] --palette <path-to-color.pal>`
4. `./<BUILD_DIR>/ce-frm2png <input.png> [output.frm] --palette <path-to-color.pal>`
5. `./<BUILD_DIR>/ce-frm2png <input.png> [output.frm] --fps 10 --action-frame 0 --x-offset 0 --y-offset 0`
6. `./<BUILD_DIR>/ce-frm2png <input.png> <output.png> --palette <path-to-color.pal>`
7. `./<BUILD_DIR>/ce-frm2png - [output.png|-] --from-frm --palette <path-to-color.pal>`
8. `./<BUILD_DIR>/ce-frm2png - [output.frm|-] --from-png --palette <path-to-color.pal>`
`-` can be used to take input from stdin (e.g. from `ce-dat-tool cat` or write to stdout).
`-` can be used to take input from stdin (e.g. from `ce-dat-tool cat`) or write to stdout. When reading from stdin, pass `--from-frm` or `--from-png`. Output defaults to PNG for FRM input and FRM for PNG input when output is omitted or `-`; use `--to-png` for PNG output to stdout from PNG input.
If `--palette` isn't specified, it will pick up `color.pal` in the .frm's directory or cwd.
Output file extensions are validated against the selected conversion. For example, PNG-to-FRM output must use `.frm`, and PNG output must use `.png`.
If `--palette` isn't specified, it will pick up `color.pal` in the input file's directory or cwd.
Notes:
- The tool expects a raw `color.pal` file. It does not read palettes directly from `master.dat`, so extract `color.pal` first if needed.
- A typical extraction flow is: `ce-dat-tool master.dat extract --lower . 'color.pal'`
- By default palette index `0` becomes transparent in the output PNG. Pass `--opaque` to keep it opaque.
- The current implementation writes RGBA PNGs. It does not preserve the original Fallout palette indices as a palette-indexed PNG.
- PNG output is always palette-indexed and preserves Fallout palette indices when possible.
- For `png -> frm`, transparent pixels (alpha below 128) map to palette index `0` by default. Pass `--opaque` to quantize every pixel instead.
- The current `png -> frm` implementation writes a single-frame FRM and points all six direction slots at the same frame payload.
## Updating SDL
+13 -4
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@@ -144,15 +144,16 @@ In time this stuff will receive in-game interface, right now you have to do it m
* Expanded 4-row barter screen
* Expanded AP bar
* Party members can loot and barter in place of PC
* Increased pathfinding nodes 5x for more accurate pathfinding
* Increased pathfinding nodes 5x for more accurate pathfinding, and use accurate path length for walk vs run
* Ctrl-click to quickly move items when bartering, looting, or stealing
* _a_ to select "all" when selecting item quantity
* _a_ to `Take All` when looting
* When bartering, caps default to the right amount to balance the trade (if possible)
* _a_ to select "all" when selecting item quantity, and for `Take All` when looting
* When bartering, caps default to the right amount to balance the trade
* Music continues playing between maps
* Auto open doors
* Integrated "HELP" menu
* 44.1 kHz stereo sound/music supported, in .ogg and .wav format as well as legacy .acm
* Last used save slot is remembered
* Item/Corpse/Container/Critter highlighting (configure using [mods/sfall-mods.ini](https://github.com/sfall-team/sfall/blob/master/artifacts/config_files/sfall-mods.ini))
## Contributing
@@ -162,6 +163,14 @@ Integrating Sfall goodies is the top priority. Quality of life updates are OK to
For current sfall compatibility status and the remaining work needed to close gaps, see [SFALL_COMPATIBILITY.md](SFALL_COMPATIBILITY.md).
## For modders
* Robust (though not 100%) Sfall opcode and hook support
* .ogg/.wav support for map music
* .png support for static assets (must be 8bit indexed)
* .zip support for .dat archives
* Working BIS mapper
## License
The source code is this repository is available under the [Sustainable Use License](LICENSE.md).
+12 -10
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@@ -53,7 +53,7 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| Perks and traits | set_perk_image<br>set_perk_*<br>set_pyromaniac_mod<br>apply_heaveho_fix<br>set_swiftlearner_mod<br>has/set_fake_perk<br>has/set_fake_trait<br>set_selectable_perk<br>set_perkbox_title<br>show/hide_real_perks<br>perk_add_mode<br>clear_selectable_perks<br>add/remove_trait<br>seq_perk_freq | not implemented | - |
| Virtual file system | fs_create<br>fs_copy<br>fs_find<br>fs_read/write_*<br>fs_delete<br>fs_size<br>fs_pos<br>fs_seek<br>fs_resize | 🚫 | Open an issue if you have a use case for these |
| Combat / Knockback | set_weapon_knockback<br>set_target_knockback<br>set_attacker_knockback<br>remove_weapon_knockback<br>remove_target_knockback<br>remove_attacker_knockback | not implemented | - |
| Maps and encounters | in_world_map<br>force_encounter<br>force_encounter_with_flags<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi | - |
| Maps and encounters | in_world_map<br>force_encounter{_with_flags}<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi | - |
| Maps and encounters / Worldmap | get_world_map_x/y_pos<br>set_world_map_pos | ✅ | - |
| Audio | play_sfall_sound<br>stop_sfall_sound | ✅ | `play_sfall_sound` currently supports `.acm`, `.wav`, `.ogg` formats, and can load from `.dat` archives. `.mp3` is not yet supported. |
| Combat / Weapons and ammo | get/set_weapon_ammo_pid<br>get/set_weapon_ammo_count | ✅ | - |
@@ -63,7 +63,7 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| Lists | list_begin<br>list_next<br>list_end<br>list_as_array<br>party_member_list | ✅ | - |
| Explosions | set_attack_explosion_pattern<br>set_attack_explosion_art<br>set_attack_explosion_radius<br>set_attack_is_explosion_fire<br>set_explosion_radius<br>set_dynamite_damage<br>set_plastic_damage<br>get_explosion_damage<br>set_explosion_max_targets<br>item_make_explosive | ✅ except item_make_explosive | - |
| Animations | reg_anim_combat_check<br>reg_anim_destroy<br>reg_anim_animate_and_hide<br>reg_anim_light<br>reg_anim_change_fid<br>reg_anim_take_out<br>reg_anim_turn_towards<br>reg_anim_callback<br>reg_anim_animate_and_move | ✅ except reg_anim_callback | - |
| Art and appearance | art_exists<br>refresh_pc_art<br>art_cache_clear<br>set_hero_race<br>set_hero_style | implemented: art_exists, refresh_pc_art, art_cache_clear | - |
| Art and appearance | art_exists<br>art_frame_data<br>refresh_pc_art<br>art_cache_clear | ✅ | - |
| Tiles and paths | get_tile_fid<br>tile_under_cursor<br>tile_light<br>tile_get_objs<br>tile_refresh_display<br>obj_blocking_tile<br>tile_by_position<br>get_tile_ground_fid<br>get_tile_roof_fid<br>obj_blocking_line<br>path_find_to<br>objects_in_radius | ✅ | - |
| Utility | sprintf<br>typeof<br>atoi<br>atof | ✅ | - |
| Utility / Strings | string_split<br>substr<br>strlen<br>charcode<br>get_string_pointer<br>string_find<br>string_find_from<br>string_format<br>string_format_array<br>string_replace<br>string_to_case<br>string_compare | ✅ | `get_string_pointer` is deprecated and intentionally omitted. |
@@ -73,20 +73,22 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| Arrays / Array functions | create_array<br>temp_array<br>fix_array<br>get/set_array<br>resize_array<br>free_array<br>scan_array<br>len_array<br>save/load_array<br>array_key<br>arrayexpr | ✅ | - |
| Perks and traits / NPC perks | set_fake_perk_npc<br>set_fake_trait_npc<br>set_selectable_perk_npc<br>has_fake_perk_npc<br>has_fake_trait_npc | not implemented | - |
| Global scripts / Global script functions | set_global_script_repeat<br>set_global_script_type<br>available_global_script_types | ✅ except available_global_script_types | - |
| Combat | attack_is_aimed<br>block_combat<br>force_aimed_shots<br>disable_aimed_shots<br>get_attack_type<br>get/set_bodypart_hit_modifier<br>combat_data<br>get/set/reset_critical_table<br>get_last_target<br>get_last_attacker<br>set_critter_burst_disable<br>get/set_critter_current_ap<br>set_spray_settings<br>get/set_combat_free_move | implemented: get_attack_type, get/set_bodypart_hit_modifier, combat_data, get/set_critter_current_ap, get/set_combat_free_move | - |
| Combat | attack_is_aimed<br>block_combat<br>force_aimed_shots<br>disable_aimed_shots<br>get_attack_type<br>get/set_bodypart_hit_modifier<br>combat_data<br>get/set/reset_critical_table<br>get_last_target<br>get_last_attacker<br>set_critter_burst_disable<br>get/set_critter_current_ap<br>set_spray_settings<br>get/set_combat_free_move | ✅ except block_combat, force_aimed_shots, disable_aimed_shots, get_last_target, get_last_attacker, set_spray_settings | - |
| Car | set_car_current_town<br>car_gas_amount<br>set_car_intface_art | implemented: all except set_car_intface_art | - |
| Interface / Windows and images | art_frame_data<br>interface_art_draw<br>interface_print<br>draw_image<br>draw_image_scaled<br>get_window_under_mouse<br>create_win<br>get_window_attribute<br>message_box<br>set_window_flag<br>win_fill_color<br>interface_overlay<br>dialog_message<br>get_text_width<br>hide_window<br>show_window<br>create_message_window | implemented: only message_box, get_text_width, show_window, create_message_window | - |
| Interface / Windows and images | interface_art_draw<br>interface_print<br>draw_image{_scaled}<br>get_window_under_mouse<br>create_win<br>get_window_attribute<br>message_box<br>set_window_flag<br>win_fill_color<br>interface_overlay<br>dialog_message<br>get_text_width<br>hide_window<br>show_window<br>create_message_window | ✅ except interface_print, interface_overlay | - |
| Interface / Outline | outlined_object<br>get_outline<br>set_outline | ✅ | - |
| Interface / Main interface | intface_is_hidden<br>intface_redraw<br>intface_hide<br>intface_show<br>set_quest_failure_value | implemented: only intface_redraw | `intface_redraw` only supports the zero-argument form; the optional-argument path is explicitly unimplemented. |
| Interface / Inventory | display_stats<br>inventory_redraw<br>critter_inven_obj2<br>get_current_inven_size<br>item_weight | implemented: critter_inven_obj2, item_weight | - |
| Interface / Inventory | display_stats<br>inventory_redraw<br>critter_inven_obj2<br>get_current_inven_size<br>item_weight | ✅ except get_current_inven_size | - |
| Interface / Cursor | get/set_cursor_mode | ✅ | - |
| Locks | lock_is_jammed<br>unjam_lock<br>set_unjam_locks_time | not implemented | - |
| INI settings | get_ini_setting<br>get_ini_string<br>get_ini_section<br>get_ini_sections<br>get_ini_config<br>get_ini_config_db<br>set_ini_setting | ✅ except get_ini_config, get_ini_config_db | `modified_ini` is intentionally omitted as deprecated. |
| Objects and scripts | set_self<br>set_dude_obj<br>real_dude_obj<br>remove_script<br>get/set_script<br>obj_is_carrying_obj<br>loot_obj<br>dialog_obj<br>obj_under_cursor<br>get/set_object_data<br>get/set_flags<br>set_unique_id<br>set_scr_name<br>obj_is_openable<br>get/set_proto_data<br>get_object_ai_data | implemented: set_self, get/set/remove_script, obj_is_carrying_obj, loot_obj, dialog_obj, obj_under_cursor, get_object_data, get_flags, set_flags, set_unique_id, obj_is_openable, get_proto_data, set_proto_data | - |
| INI settings | get_ini_setting<br>get_ini_string<br>get_ini_section<br>get_ini_sections<br>get_ini_config<br>get_ini_config_db<br>set_ini_setting | ✅ | `modified_ini` is intentionally omitted as deprecated. |
| Objects and scripts | set_self<br>set_dude_obj<br>real_dude_obj<br>remove_script<br>get/set_script<br>obj_is_carrying_obj<br>loot_obj<br>dialog_obj<br>obj_under_cursor<br>get/set_object_data<br>get/set_flags<br>set_unique_id<br>set_scr_name<br>obj_is_openable<br>get/set_proto_data<br>get_object_ai_data | implemented: set_self, real_dude_obj, get/set/remove_script, obj_is_carrying_obj, loot_obj, dialog_obj, obj_under_cursor, get_object_data, get_flags, set_flags, set_unique_id, obj_is_openable, get_proto_data, set_proto_data | get_object_data assumes raw memory offsets which may return different values in CE |
| Other / Game management | set_movie_path<br>stop/resume_game<br>mark_movie_played<br>game_loaded<br>get_game_mode<br>get_uptime<br>signal_close_game | implemented: game_loaded, get_game_mode, get_uptime, signal_close_game | - |
| Gameplay tweaks | set_pickpocket_max<br>set_hit_chance_max<br>set_xp_mod<br>set_critter_hit_chance_mod<br>set_base_hit_chance_mod<br>set_hp_per_level_mod<br>gdialog_get_barter_mod<br>get/set_unspent_ap_bonus<br>get/set_unspent_ap_perk_bonus<br>set_base_pickpocket_mod<br>set_critter_pickpocket_mod<br>get/set_inven_ap_cost<br>set_drugs_data<br>get_kill_counter<br>mod_kill_counter<br>set_pipboy_available | implemented: gdialog_get_barter_mod, get/set_unspent_ap{_perk}_bonus, get/set_inven_ap_cost | - |
| NPCs | inc_npc_level<br>get_npc_level<br>npc_engine_level_up | not implemented | - |
| Other | get_year<br>set_dm/df_model<br>active_hand<br>toggle_active_hand<br>get/set_viewport_x/y<br>hero_select_win<br>get_light_level<br>message_str_game<br>sneak_success<br>create_spatial<br>unwield_slot<br>add_g_timer_event<br>add_extra_msg_file<br>get_metarule_table<br>metarule_exist<br>remove_timer_event<br>spatial_radius | implemented: get_year, active_hand, toggle_active_hand, get_light_level, message_str_game, add_extra_msg_file, metarule_exist | `input_funcs_available`, `nb_create_char` are deprecated in sfall and intentionally absent in CE. `add_extra_msg_file` does not support the explicit `fileNumber` form in CE. |
| Hero Appearance | set_dm/df_model<br>hero_select_win<br>set_hero_race<br>set_hero_style | not implemented | - |
| Events | add_g_timer_event<br>remove_timer_event<br>create_spatial<br>spatial_radius | not implemented | - |
| Other | get_year<br>active_hand<br>toggle_active_hand<br>get/set_viewport_x/y<br>get_light_level<br>message_str_game<br>sneak_success<br>unwield_slot<br>add_extra_msg_file<br>get_metarule_table<br>metarule_exist<br> | ✅ except get/set_viewport_x/y, sneak_success | `input_funcs_available`, `nb_create_char` are deprecated in sfall and intentionally absent in CE. `add_extra_msg_file` does not support the explicit `fileNumber` form in CE. |
## Hooks
@@ -104,8 +106,8 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
| UseObj | `HOOK_USEOBJ` | ✅ | CE notes an sfall-matching inconsistency around return code `2` behavior between interface contexts. |
| RemoveInvenObj | `HOOK_REMOVEINVENOBJ` | 🚫 | - |
| BarterPrice | `HOOK_BARTERPRICE` | ✅ | - |
| MoveCost | `HOOK_MOVECOST` | 🚫 | - |
| ItemDamage | `HOOK_ITEMDAMAGE` | 🚫 | - |
| ItemDamage | `HOOK_ITEMDAMAGE` | | - |
| MoveCost | `HOOK_MOVECOST` | | - |
| AmmoCost | `HOOK_AMMOCOST` | ✅ | Requires `check_weapon_ammo_cost=1` if you want pre-attack ammo validation to respect per-shot/per-round overrides. |
| KeyPress | `HOOK_KEYPRESS` | ✅ | Third hook arg is currently `0`; CE doesn't use VK codes. |
| MouseClick | `HOOK_MOUSECLICK` | ✅ | - |
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{0}{}{HELP}
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{0}{}{AIDE}
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{0}{}{HILFE}
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{0}{}{AIUTO}
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{0}{}{POMOC}
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{0}{}{AJUDA}
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{0}{}{ПОМОЩЬ}
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{0}{}{AYUDA}
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@@ -119,15 +119,27 @@ numbers_in_dialogue=0
;Set to 2 to also skip the splash screen
skip_opening_movies=0
splash_screen_size=1
;Set to 1 to scale movies to fit the screen while preserving aspect ratio.
;Set to 0 to keep movies at their native size, centered on screen.
movie_aspect_fit=1
;Maximum number of columns shown in the main inventory and loot/steal windows (valid range: 1..2)
;2-column Loot/steal window requires minimum screen width of 673px
inventory_columns=2
;Set to 0 to keep the main menu art and controls at native size.
;Set to 1 to scale only the main menu background image to fit the screen while maintaining aspect ratio.
;Set to 2 to also scale the main menu button panel, red buttons, and button labels with the menu art.
main_menu_scale_mode=1
;Set to 1 to show a Help option in the in-game options menu which opens the F1 help screen.
in_game_menu_help=1
[qol]
; Automatically open doors that are unlocked and has no script attached.
auto_open_doors=0
; Overrides distance at which walk animation is used when using an object.
use_walk_distance=5
; Overrides distance at which walk animation is used when using an object. 0 disables walking
; This is the number of empty tiles between the player and the target
use_walk_distance=3
; Allow opening party member inventory from the long-press world menu.
party_trade_from_menu=1
; Allow switching to companions' inventories in loot screens (and barter, in the future)

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