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49
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@@ -614,8 +614,6 @@ if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
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target_sources(mapper-ce PUBLIC
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${FALLOUT_ENGINE_SOURCES}
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${FALLOUT_PLATFORM_SOURCES}
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"src/proto_txt.cc"
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"src/proto_txt.h"
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"src/mapper/map_edge_setup.cc"
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"src/mapper/map_edge_setup.h"
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"src/mapper/map_func.cc"
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@@ -628,8 +626,6 @@ if((NOT ANDROID) AND (NOT IOS) AND (NOT CMAKE_SYSTEM_NAME MATCHES "Emscripten"))
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"src/mapper/mp_proto.h"
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"src/mapper/mp_scrpt.cc"
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"src/mapper/mp_scrpt.h"
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"src/mapper/mp_spray.cc"
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"src/mapper/mp_spray.h"
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"src/mapper/mp_targt.cc"
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"src/mapper/mp_targt.h"
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"src/mapper/mp_utils.cc"
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+3
-2
@@ -66,8 +66,9 @@ Available commands:
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1. `./<BUILD_DIR>/ce-dat-tool <archive.dat> list [pattern]`
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2. `ce-dat-tool <archive.dat> info [pattern]`
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3. `ce-dat-tool <archive.dat> extract [--lower] <output-dir> [pattern]`
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4. `ce-dat-tool <archive.dat> cat <entry>`
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5. `ce-dat-tool create <input-dir> <archive.dat>`
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4. `ce-dat-tool <archive.dat> extract [--lower] (--file-list|--files-from) <list-file> <output-dir>`
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5. `ce-dat-tool <archive.dat> cat <entry>`
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6. `ce-dat-tool create <input-dir> <archive.dat>`
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Use `--lower` with `extract` when you want every extracted file and directory name forced to lowercase.
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For example:
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@@ -144,13 +144,13 @@ In time this stuff will receive in-game interface, right now you have to do it m
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* Expanded 4-row barter screen
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* Expanded AP bar
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* Party members can loot and barter in place of PC
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* Increased pathfinding nodes 5x for more accurate pathfinding
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* Increased pathfinding nodes 5x for more accurate pathfinding, and use accurate path length for walk vs run
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* Ctrl-click to quickly move items when bartering, looting, or stealing
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* _a_ to select "all" when selecting item quantity
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* _a_ to `Take All` when looting
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* When bartering, caps default to the right amount to balance the trade (if possible)
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* _a_ to select "all" when selecting item quantity, and for `Take All` when looting
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* When bartering, caps default to the right amount to balance the trade
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* Music continues playing between maps
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* Auto open doors
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* Integrated "HELP" menu
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* 44.1 kHz stereo sound/music supported, in .ogg and .wav format as well as legacy .acm
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* Last used save slot is remembered
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* Item/Corpse/Container/Critter highlighting (configure using [mods/sfall-mods.ini](https://github.com/sfall-team/sfall/blob/master/artifacts/config_files/sfall-mods.ini))
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+11
-9
@@ -53,7 +53,7 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
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| Perks and traits | set_perk_image<br>set_perk_*<br>set_pyromaniac_mod<br>apply_heaveho_fix<br>set_swiftlearner_mod<br>has/set_fake_perk<br>has/set_fake_trait<br>set_selectable_perk<br>set_perkbox_title<br>show/hide_real_perks<br>perk_add_mode<br>clear_selectable_perks<br>add/remove_trait<br>seq_perk_freq | not implemented | - |
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| Virtual file system | fs_create<br>fs_copy<br>fs_find<br>fs_read/write_*<br>fs_delete<br>fs_size<br>fs_pos<br>fs_seek<br>fs_resize | đźš« | Open an issue if you have a use case for these |
|
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| Combat / Knockback | set_weapon_knockback<br>set_target_knockback<br>set_attacker_knockback<br>remove_weapon_knockback<br>remove_target_knockback<br>remove_attacker_knockback | not implemented | - |
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| Maps and encounters | in_world_map<br>force_encounter<br>force_encounter_with_flags<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi | - |
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| Maps and encounters | in_world_map<br>force_encounter{_with_flags}<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi | - |
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| Maps and encounters / Worldmap | get_world_map_x/y_pos<br>set_world_map_pos | âś… | - |
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| Audio | play_sfall_sound<br>stop_sfall_sound | âś… | `play_sfall_sound` currently supports `.acm`, `.wav`, `.ogg` formats, and can load from `.dat` archives. `.mp3` is not yet supported. |
|
||||
| Combat / Weapons and ammo | get/set_weapon_ammo_pid<br>get/set_weapon_ammo_count | âś… | - |
|
||||
@@ -63,7 +63,7 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
|
||||
| Lists | list_begin<br>list_next<br>list_end<br>list_as_array<br>party_member_list | âś… | - |
|
||||
| Explosions | set_attack_explosion_pattern<br>set_attack_explosion_art<br>set_attack_explosion_radius<br>set_attack_is_explosion_fire<br>set_explosion_radius<br>set_dynamite_damage<br>set_plastic_damage<br>get_explosion_damage<br>set_explosion_max_targets<br>item_make_explosive | âś… except item_make_explosive | - |
|
||||
| Animations | reg_anim_combat_check<br>reg_anim_destroy<br>reg_anim_animate_and_hide<br>reg_anim_light<br>reg_anim_change_fid<br>reg_anim_take_out<br>reg_anim_turn_towards<br>reg_anim_callback<br>reg_anim_animate_and_move | âś… except reg_anim_callback | - |
|
||||
| Art and appearance | art_exists<br>refresh_pc_art<br>art_cache_clear<br>set_hero_race<br>set_hero_style | implemented: art_exists, refresh_pc_art, art_cache_clear | - |
|
||||
| Art and appearance | art_exists<br>art_frame_data<br>refresh_pc_art<br>art_cache_clear | âś… | - |
|
||||
| Tiles and paths | get_tile_fid<br>tile_under_cursor<br>tile_light<br>tile_get_objs<br>tile_refresh_display<br>obj_blocking_tile<br>tile_by_position<br>get_tile_ground_fid<br>get_tile_roof_fid<br>obj_blocking_line<br>path_find_to<br>objects_in_radius | âś… | - |
|
||||
| Utility | sprintf<br>typeof<br>atoi<br>atof | âś… | - |
|
||||
| Utility / Strings | string_split<br>substr<br>strlen<br>charcode<br>get_string_pointer<br>string_find<br>string_find_from<br>string_format<br>string_format_array<br>string_replace<br>string_to_case<br>string_compare | âś… | `get_string_pointer` is deprecated and intentionally omitted. |
|
||||
@@ -75,18 +75,20 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
|
||||
| Global scripts / Global script functions | set_global_script_repeat<br>set_global_script_type<br>available_global_script_types | âś… except available_global_script_types | - |
|
||||
| Combat | attack_is_aimed<br>block_combat<br>force_aimed_shots<br>disable_aimed_shots<br>get_attack_type<br>get/set_bodypart_hit_modifier<br>combat_data<br>get/set/reset_critical_table<br>get_last_target<br>get_last_attacker<br>set_critter_burst_disable<br>get/set_critter_current_ap<br>set_spray_settings<br>get/set_combat_free_move | âś… except block_combat, force_aimed_shots, disable_aimed_shots, get_last_target, get_last_attacker, set_spray_settings | - |
|
||||
| Car | set_car_current_town<br>car_gas_amount<br>set_car_intface_art | implemented: all except set_car_intface_art | - |
|
||||
| Interface / Windows and images | art_frame_data<br>interface_art_draw<br>interface_print<br>draw_image<br>draw_image_scaled<br>get_window_under_mouse<br>create_win<br>get_window_attribute<br>message_box<br>set_window_flag<br>win_fill_color<br>interface_overlay<br>dialog_message<br>get_text_width<br>hide_window<br>show_window<br>create_message_window | implemented: only message_box, get_text_width, show_window, create_message_window | - |
|
||||
| Interface / Windows and images | interface_art_draw<br>interface_print<br>draw_image{_scaled}<br>get_window_under_mouse<br>create_win<br>get_window_attribute<br>message_box<br>set_window_flag<br>win_fill_color<br>interface_overlay<br>dialog_message<br>get_text_width<br>hide_window<br>show_window<br>create_message_window | âś… except interface_print, interface_overlay | - |
|
||||
| Interface / Outline | outlined_object<br>get_outline<br>set_outline | âś… | - |
|
||||
| Interface / Main interface | intface_is_hidden<br>intface_redraw<br>intface_hide<br>intface_show<br>set_quest_failure_value | implemented: only intface_redraw | `intface_redraw` only supports the zero-argument form; the optional-argument path is explicitly unimplemented. |
|
||||
| Interface / Inventory | display_stats<br>inventory_redraw<br>critter_inven_obj2<br>get_current_inven_size<br>item_weight | implemented: critter_inven_obj2, item_weight | - |
|
||||
| Interface / Inventory | display_stats<br>inventory_redraw<br>critter_inven_obj2<br>get_current_inven_size<br>item_weight | âś… except get_current_inven_size | - |
|
||||
| Interface / Cursor | get/set_cursor_mode | âś… | - |
|
||||
| Locks | lock_is_jammed<br>unjam_lock<br>set_unjam_locks_time | not implemented | - |
|
||||
| INI settings | get_ini_setting<br>get_ini_string<br>get_ini_section<br>get_ini_sections<br>get_ini_config<br>get_ini_config_db<br>set_ini_setting | âś… except get_ini_config, get_ini_config_db | `modified_ini` is intentionally omitted as deprecated. |
|
||||
| Objects and scripts | set_self<br>set_dude_obj<br>real_dude_obj<br>remove_script<br>get/set_script<br>obj_is_carrying_obj<br>loot_obj<br>dialog_obj<br>obj_under_cursor<br>get/set_object_data<br>get/set_flags<br>set_unique_id<br>set_scr_name<br>obj_is_openable<br>get/set_proto_data<br>get_object_ai_data | implemented: set_self, get/set/remove_script, obj_is_carrying_obj, loot_obj, dialog_obj, obj_under_cursor, get_object_data, get_flags, set_flags, set_unique_id, obj_is_openable, get_proto_data, set_proto_data | - |
|
||||
| INI settings | get_ini_setting<br>get_ini_string<br>get_ini_section<br>get_ini_sections<br>get_ini_config<br>get_ini_config_db<br>set_ini_setting | âś… | `modified_ini` is intentionally omitted as deprecated. |
|
||||
| Objects and scripts | set_self<br>set_dude_obj<br>real_dude_obj<br>remove_script<br>get/set_script<br>obj_is_carrying_obj<br>loot_obj<br>dialog_obj<br>obj_under_cursor<br>get/set_object_data<br>get/set_flags<br>set_unique_id<br>set_scr_name<br>obj_is_openable<br>get/set_proto_data<br>get_object_ai_data | implemented: set_self, real_dude_obj, get/set/remove_script, obj_is_carrying_obj, loot_obj, dialog_obj, obj_under_cursor, get_object_data, get_flags, set_flags, set_unique_id, obj_is_openable, get_proto_data, set_proto_data | get_object_data assumes raw memory offsets which may return different values in CE |
|
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| Other / Game management | set_movie_path<br>stop/resume_game<br>mark_movie_played<br>game_loaded<br>get_game_mode<br>get_uptime<br>signal_close_game | implemented: game_loaded, get_game_mode, get_uptime, signal_close_game | - |
|
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| Gameplay tweaks | set_pickpocket_max<br>set_hit_chance_max<br>set_xp_mod<br>set_critter_hit_chance_mod<br>set_base_hit_chance_mod<br>set_hp_per_level_mod<br>gdialog_get_barter_mod<br>get/set_unspent_ap_bonus<br>get/set_unspent_ap_perk_bonus<br>set_base_pickpocket_mod<br>set_critter_pickpocket_mod<br>get/set_inven_ap_cost<br>set_drugs_data<br>get_kill_counter<br>mod_kill_counter<br>set_pipboy_available | implemented: gdialog_get_barter_mod, get/set_unspent_ap{_perk}_bonus, get/set_inven_ap_cost | - |
|
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| NPCs | inc_npc_level<br>get_npc_level<br>npc_engine_level_up | not implemented | - |
|
||||
| Other | get_year<br>set_dm/df_model<br>active_hand<br>toggle_active_hand<br>get/set_viewport_x/y<br>hero_select_win<br>get_light_level<br>message_str_game<br>sneak_success<br>create_spatial<br>unwield_slot<br>add_g_timer_event<br>add_extra_msg_file<br>get_metarule_table<br>metarule_exist<br>remove_timer_event<br>spatial_radius | implemented: get_year, active_hand, toggle_active_hand, get_light_level, message_str_game, add_extra_msg_file, metarule_exist | `input_funcs_available`, `nb_create_char` are deprecated in sfall and intentionally absent in CE. `add_extra_msg_file` does not support the explicit `fileNumber` form in CE. |
|
||||
| Hero Appearance | set_dm/df_model<br>hero_select_win<br>set_hero_race<br>set_hero_style | not implemented | - |
|
||||
| Events | add_g_timer_event<br>remove_timer_event<br>create_spatial<br>spatial_radius | not implemented | - |
|
||||
| Other | get_year<br>active_hand<br>toggle_active_hand<br>get/set_viewport_x/y<br>get_light_level<br>message_str_game<br>sneak_success<br>unwield_slot<br>add_extra_msg_file<br>get_metarule_table<br>metarule_exist<br> | âś… except get/set_viewport_x/y, sneak_success | `input_funcs_available`, `nb_create_char` are deprecated in sfall and intentionally absent in CE. `add_extra_msg_file` does not support the explicit `fileNumber` form in CE. |
|
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|
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## Hooks
|
||||
|
||||
@@ -104,8 +106,8 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
|
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| UseObj | `HOOK_USEOBJ` | âś… | CE notes an sfall-matching inconsistency around return code `2` behavior between interface contexts. |
|
||||
| RemoveInvenObj | `HOOK_REMOVEINVENOBJ` | đźš« | - |
|
||||
| BarterPrice | `HOOK_BARTERPRICE` | âś… | - |
|
||||
| MoveCost | `HOOK_MOVECOST` | đźš« | - |
|
||||
| ItemDamage | `HOOK_ITEMDAMAGE` | đźš« | - |
|
||||
| ItemDamage | `HOOK_ITEMDAMAGE` | âś… | - |
|
||||
| MoveCost | `HOOK_MOVECOST` | âś… | - |
|
||||
| AmmoCost | `HOOK_AMMOCOST` | âś… | Requires `check_weapon_ammo_cost=1` if you want pre-attack ammo validation to respect per-shot/per-round overrides. |
|
||||
| KeyPress | `HOOK_KEYPRESS` | âś… | Third hook arg is currently `0`; CE doesn't use VK codes. |
|
||||
| MouseClick | `HOOK_MOUSECLICK` | âś… | - |
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
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|
After Width: | Height: | Size: 6.4 KiB |
Binary file not shown.
@@ -0,0 +1 @@
|
||||
{0}{}{HELP}
|
||||
@@ -0,0 +1 @@
|
||||
{0}{}{AIDE}
|
||||
@@ -0,0 +1 @@
|
||||
{0}{}{HILFE}
|
||||
@@ -0,0 +1 @@
|
||||
{0}{}{AIUTO}
|
||||
@@ -0,0 +1 @@
|
||||
{0}{}{POMOC}
|
||||
@@ -0,0 +1 @@
|
||||
{0}{}{AJUDA}
|
||||
@@ -0,0 +1 @@
|
||||
{0}{}{ПОМОЩЬ}
|
||||
@@ -0,0 +1 @@
|
||||
{0}{}{AYUDA}
|
||||
@@ -130,6 +130,8 @@ inventory_columns=2
|
||||
;Set to 1 to scale only the main menu background image to fit the screen while maintaining aspect ratio.
|
||||
;Set to 2 to also scale the main menu button panel, red buttons, and button labels with the menu art.
|
||||
main_menu_scale_mode=1
|
||||
;Set to 1 to show a Help option in the in-game options menu which opens the F1 help screen.
|
||||
in_game_menu_help=1
|
||||
|
||||
|
||||
[qol]
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "lib.arrays.h" // For arrays_equal, len_array, etc.
|
||||
#include "test_utils.h" // For assertEquals, VALTYPE_STR, report_test_results
|
||||
#include "sfall.h"
|
||||
|
||||
// To test: copy test.ini into the game folder before running
|
||||
procedure ini_test_suite begin
|
||||
@@ -29,6 +30,15 @@ procedure ini_test_suite begin
|
||||
call assertEquals("TC2 get_ini_setting empty int", get_ini_setting("test.ini|ValidSection|EmptyValue"), 0);
|
||||
call assertEquals("TC2 get_ini_string empty string", get_ini_string("test.ini|ValidSection|EmptyValue"), "");
|
||||
|
||||
// Regression: sfall resolves leading-backslash paths relative to the game root.
|
||||
result_array := get_ini_section("\\test.ini", "ValidSection");
|
||||
call assertEquals("TC2B Size", len_array(result_array), 3);
|
||||
call assertEquals("TC2B Key1", result_array["Key1"], "Value1");
|
||||
call assertEquals("TC2B get_ini_setting int", get_ini_setting("\\test.ini|ValidSection|Key2"), 2);
|
||||
call assertEquals("TC2B get_ini_string string", get_ini_string("\\test.ini|ValidSection|Key1"), "Value1");
|
||||
result_array := get_ini_sections("\\test.ini");
|
||||
call assertEquals("TC2B get_ini_sections size", len_array(result_array), 3);
|
||||
|
||||
// INI file not found
|
||||
result_array := get_ini_section("nonexistent.ini", "AnySection");
|
||||
call assertEquals("TC3 Size", len_array(result_array), 0);
|
||||
@@ -65,6 +75,12 @@ procedure ini_test_suite begin
|
||||
call assertEquals("TC7 get_ini_sections size", len_array(result_array), 3);
|
||||
call assertTrue("TC7 get_ini_sections", scan_array(result_array, "TestMisc") >= 0);
|
||||
|
||||
// get_ini_config
|
||||
result_array := get_ini_config_db("config\\config_from_db.cfg");
|
||||
call assertEquals("TC8 get_ini_config_db size", len_array(result_array), 2);
|
||||
call assertTrue("TC8 get_ini_config ValidSection", result_array.ValidSection != 0);
|
||||
call assertEquals("TC8 get_ini_config_db ValidValue", result_array.ValidSection.ValidKey, "ValidValue");
|
||||
|
||||
call report_test_results("ini");
|
||||
end
|
||||
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
#include "sfall.h"
|
||||
#include "dik.h"
|
||||
#include "define_lite.h"
|
||||
#include "define_extra.h"
|
||||
#include "test_utils.h"
|
||||
|
||||
procedure run_unwield_slot_test(variable slot, variable slotName) begin
|
||||
variable equippedItem := critter_inven_obj2(dude_obj, slot);
|
||||
|
||||
if (equippedItem == 0) then begin
|
||||
display_msg("unwield_slot " + slotName + ": slot is empty");
|
||||
return;
|
||||
end
|
||||
|
||||
unwield_slot(dude_obj, slot);
|
||||
|
||||
call assertTrue("unwield_slot clears " + slotName + " slot", critter_inven_obj2(dude_obj, slot) == 0);
|
||||
call report_test_results("unwield_slot");
|
||||
end
|
||||
|
||||
procedure keypress_handler begin
|
||||
variable pressed := get_sfall_arg_at(0);
|
||||
variable key := get_sfall_arg_at(1);
|
||||
|
||||
if (not pressed) then return;
|
||||
|
||||
if (key == DIK_J) then begin
|
||||
call run_unwield_slot_test(INVEN_TYPE_WORN, "armor");
|
||||
end else if (key == DIK_K) then begin
|
||||
call run_unwield_slot_test(INVEN_TYPE_RIGHT_HAND, "right");
|
||||
end else if (key == DIK_L) then begin
|
||||
call run_unwield_slot_test(INVEN_TYPE_LEFT_HAND, "left");
|
||||
end
|
||||
end
|
||||
|
||||
procedure start begin
|
||||
if (not game_loaded) then return;
|
||||
|
||||
call assertEquals("unwield_slot metarule exists", metarule_exist("unwield_slot"), 1);
|
||||
call assertEquals("critter_inven_obj2 metarule exists", metarule_exist("critter_inven_obj2"), 1);
|
||||
display_msg("unwield_slot manual test ready: open inventory or barter, then press J armor, K right, L left");
|
||||
register_hook_proc(HOOK_KEYPRESS, keypress_handler);
|
||||
end
|
||||
@@ -0,0 +1,98 @@
|
||||
#include "sfall.h"
|
||||
#include "dik.h"
|
||||
#include "lib.arrays.h"
|
||||
#include "../test_utils.h"
|
||||
|
||||
variable itemdamage_mode := 0;
|
||||
variable itemdamage_seen := 0;
|
||||
variable itemdamage_last_min := 0;
|
||||
variable itemdamage_last_max := 0;
|
||||
variable itemdamage_last_hit_mode := 0;
|
||||
variable itemdamage_last_is_melee_weapon := 0;
|
||||
variable itemdamage_last_weapon_pid := -1;
|
||||
variable itemdamage_last_weapon_name := "<none>";
|
||||
|
||||
procedure itemdamage_mode_name begin
|
||||
if (itemdamage_mode == 1) then return "fixed-42";
|
||||
if (itemdamage_mode == 2) then return "range-30-30";
|
||||
return "engine";
|
||||
end
|
||||
|
||||
procedure itemdamage_weapon_name(variable weapon) begin
|
||||
if (weapon == 0) then return "<unarmed>";
|
||||
return obj_name(weapon);
|
||||
end
|
||||
|
||||
procedure itemdamage_handler begin
|
||||
variable
|
||||
args := get_sfall_args,
|
||||
weapon := args[2];
|
||||
|
||||
call assertEquals("itemdamage arg count", len_array(args), 6);
|
||||
call assertTrue("itemdamage min <= max", args[0] <= args[1]);
|
||||
call assertTrue("itemdamage melee flag", args[5] == 0 or args[5] == 1);
|
||||
|
||||
itemdamage_seen := itemdamage_seen + 1;
|
||||
itemdamage_last_min := args[0];
|
||||
itemdamage_last_max := args[1];
|
||||
itemdamage_last_hit_mode := args[4];
|
||||
itemdamage_last_is_melee_weapon := args[5];
|
||||
itemdamage_last_weapon_name := itemdamage_weapon_name(weapon);
|
||||
|
||||
if (weapon == 0) then
|
||||
itemdamage_last_weapon_pid := -1;
|
||||
else
|
||||
itemdamage_last_weapon_pid := obj_pid(weapon);
|
||||
|
||||
display_msg(string_format6("itemdamage mode=%s min=%d max=%d weapon=%s hit=%d melee=%d",
|
||||
itemdamage_mode_name,
|
||||
args[0],
|
||||
args[1],
|
||||
itemdamage_last_weapon_name,
|
||||
itemdamage_last_hit_mode,
|
||||
itemdamage_last_is_melee_weapon));
|
||||
|
||||
if (itemdamage_mode == 1) then begin
|
||||
set_sfall_return(42);
|
||||
end else if (itemdamage_mode == 2) then begin
|
||||
set_sfall_return(30);
|
||||
set_sfall_return(30);
|
||||
end
|
||||
end
|
||||
|
||||
procedure keypress_handler begin
|
||||
variable
|
||||
pressed := get_sfall_arg_at(0),
|
||||
key := get_sfall_arg_at(1);
|
||||
|
||||
if (not pressed) then return;
|
||||
|
||||
if (key == DIK_J) then begin
|
||||
itemdamage_mode := itemdamage_mode + 1;
|
||||
if (itemdamage_mode > 2) then itemdamage_mode := 0;
|
||||
display_msg(string_format1("itemdamage mode -> %s", itemdamage_mode_name));
|
||||
end else if (key == DIK_K) then begin
|
||||
display_msg(string_format7("itemdamage summary mode=%s seen=%d last=%d-%d weapon=%s pid=%d melee=%d",
|
||||
itemdamage_mode_name,
|
||||
itemdamage_seen,
|
||||
itemdamage_last_min,
|
||||
itemdamage_last_max,
|
||||
itemdamage_last_weapon_name,
|
||||
itemdamage_last_weapon_pid,
|
||||
itemdamage_last_is_melee_weapon));
|
||||
call assertTrue("itemdamage observed", itemdamage_seen > 0);
|
||||
call report_test_results("itemdamage");
|
||||
end
|
||||
end
|
||||
|
||||
procedure start begin
|
||||
if (not game_loaded) then return;
|
||||
|
||||
display_msg("itemdamage manual test ready:");
|
||||
display_msg("press J to cycle engine/fixed-42/range-30-30");
|
||||
display_msg("attack with fists, melee weapons, and ranged weapons");
|
||||
display_msg("press K to report after HOOK_ITEMDAMAGE fires");
|
||||
|
||||
register_hook_proc(HOOK_KEYPRESS, keypress_handler);
|
||||
register_hook_proc(HOOK_ITEMDAMAGE, itemdamage_handler);
|
||||
end
|
||||
@@ -0,0 +1,70 @@
|
||||
#include "sfall.h"
|
||||
#include "dik.h"
|
||||
|
||||
variable movecost_mode := 0;
|
||||
|
||||
procedure movecost_mode_name(variable mode) begin
|
||||
variable name := "unknown";
|
||||
|
||||
if (mode == 0) then name := "engine";
|
||||
else if (mode == 1) then name := "plus_per_hex";
|
||||
else if (mode == 2) then name := "double";
|
||||
|
||||
return name;
|
||||
end
|
||||
|
||||
procedure cycle_movecost_mode begin
|
||||
if (movecost_mode == 0) then movecost_mode := 1;
|
||||
else if (movecost_mode == 1) then movecost_mode := 2;
|
||||
else movecost_mode := 0;
|
||||
|
||||
display_msg(string_format1("movecost mode=%s", movecost_mode_name(movecost_mode)));
|
||||
end
|
||||
|
||||
procedure movecost_handler begin
|
||||
variable
|
||||
args := get_sfall_args,
|
||||
critter := args[0],
|
||||
distance := args[1],
|
||||
defaultCost := args[2],
|
||||
modeName := movecost_mode_name(movecost_mode),
|
||||
newCost := defaultCost;
|
||||
|
||||
if (critter != dude_obj) then return;
|
||||
|
||||
display_msg(string_format3("movecost dist=%d default=%d mode=%s",
|
||||
distance,
|
||||
defaultCost,
|
||||
modeName));
|
||||
|
||||
if (movecost_mode == 1) then begin
|
||||
newCost := defaultCost + distance;
|
||||
end else if (movecost_mode == 2) then begin
|
||||
newCost := defaultCost * 2;
|
||||
end else begin
|
||||
return;
|
||||
end
|
||||
|
||||
set_sfall_return(newCost);
|
||||
end
|
||||
|
||||
procedure keypress_handler begin
|
||||
variable
|
||||
pressed := get_sfall_arg_at(0),
|
||||
key := get_sfall_arg_at(1);
|
||||
|
||||
if (not pressed) then return;
|
||||
if (key != DIK_M) then return;
|
||||
|
||||
call cycle_movecost_mode;
|
||||
end
|
||||
|
||||
procedure start begin
|
||||
if (not game_loaded) then return;
|
||||
|
||||
display_msg("movecost manual test ready: enter combat, hover a tile, then move");
|
||||
display_msg("press M to cycle hook override: engine -> plus_per_hex -> double");
|
||||
|
||||
register_hook_proc(HOOK_KEYPRESS, keypress_handler);
|
||||
register_hook_proc(HOOK_MOVECOST, movecost_handler);
|
||||
end
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user