Files
Aetias aee9c362bb ActorRupee 90% (#124)
* Remove `force_data` macro

* Use size_t in `operator new`

* Bump objdiff to v3.0.0-beta.10

* Decompile functions using gRandom

* ActorRupee 90%

* Fix old gRandom.Next calls

* Revert objdiff

* Clean up
2025-07-21 19:09:56 +02:00

23 lines
481 B
C++

#pragma once
#include "global.h"
#include "types.h"
struct Random {
/* 00 */ u64 mRandomValue;
/* 08 */ u64 mFactor;
/* 10 */ u64 mAddend;
/* 18 */
/**
* Generate a random number from 0 (inclusive) to `max` (exclusive)
*/
inline u32 Next(u32 min, u32 max) {
mRandomValue = mAddend + mFactor * mRandomValue;
u64 result = (mRandomValue >> 32) * (max - min);
return (result >> 32) + min;
}
};
extern Random gRandom;