mirror of
https://github.com/encounter/cpp3ds.git
synced 2026-03-30 11:04:22 -07:00
Rename simulator -> emulator
This commit is contained in:
+1
-2
@@ -4,8 +4,7 @@ build/
|
||||
lib/
|
||||
*.bin
|
||||
|
||||
include/cpp3ds/Simulator/simulator-res.h
|
||||
src/sim3ds/Simulator/simulator-res.cpp
|
||||
include/cpp3ds/Emulator/ui-emulator.h
|
||||
|
||||
# Eclipse
|
||||
*.pydevproject
|
||||
|
||||
+8
-8
@@ -39,12 +39,12 @@ endif()
|
||||
|
||||
# Fetch all source files
|
||||
FILE(GLOB_RECURSE SRC ${SRCROOT}/cpp3ds/*.cpp)
|
||||
FILE(GLOB_RECURSE SRC_SIM ${SRCROOT}/sim3ds/*.cpp)
|
||||
FILE(GLOB_RECURSE SRC_EMU ${SRCROOT}/emu3ds/*.cpp)
|
||||
set(SRC_ARM ${SRC})
|
||||
set(SRC_TEST ${SRC})
|
||||
|
||||
# Remove duplicate files for simulator
|
||||
foreach(test1 ${SRC_SIM})
|
||||
# Remove duplicate files for emulator
|
||||
foreach(test1 ${SRC_EMU})
|
||||
get_filename_component(filename1 ${test1} NAME)
|
||||
foreach(test2 ${SRC})
|
||||
get_filename_component(filename2 ${test2} NAME)
|
||||
@@ -53,9 +53,9 @@ foreach(test1 ${SRC_SIM})
|
||||
endif()
|
||||
endforeach(test2)
|
||||
endforeach(test1)
|
||||
list(APPEND SRC_SIM ${SRC})
|
||||
list(REMOVE_ITEM SRC_SIM ${SRCROOT}/cpp3ds/syscalls.cpp)
|
||||
list(REMOVE_ITEM SRC_SIM ${SRCROOT}/cpp3ds/cpp3ds.cpp)
|
||||
list(APPEND SRC_EMU ${SRC})
|
||||
list(REMOVE_ITEM SRC_EMU ${SRCROOT}/cpp3ds/syscalls.cpp)
|
||||
list(REMOVE_ITEM SRC_EMU ${SRCROOT}/cpp3ds/cpp3ds.cpp)
|
||||
list(REMOVE_ITEM SRC_TEST ${SRCROOT}/cpp3ds/cpp3ds.cpp)
|
||||
|
||||
#source_group("" FILES ${SRC})
|
||||
@@ -85,7 +85,7 @@ set(LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib")
|
||||
|
||||
set(CPP3DS_ARM_FLAGS "-Wall -pedantic -O3 -march=armv6 -fdata-sections -fno-rtti -fno-exceptions")
|
||||
set(CPP3DS_TEST_FLAGS "-g -Wall -pedantic -O0 -fno-rtti -fno-exceptions")
|
||||
set(CPP3DS_SIM_FLAGS "-g -Wall -pedantic -O0")
|
||||
set(CPP3DS_EMU_FLAGS "-g -Wall -pedantic -O0")
|
||||
|
||||
|
||||
if(CPP3DS_BUILD_EXAMPLES)
|
||||
@@ -93,5 +93,5 @@ if(CPP3DS_BUILD_EXAMPLES)
|
||||
endif()
|
||||
|
||||
add_subdirectory(cmake/arm)
|
||||
add_subdirectory(cmake/sim)
|
||||
add_subdirectory(cmake/emu)
|
||||
add_subdirectory(cmake/test)
|
||||
|
||||
@@ -16,10 +16,10 @@ Requirements
|
||||
- GCC 4.8 (arm-none-eabi)
|
||||
- [Universal Tween Engine port](https://github.com/cpp3ds/universal-tween-engine-cpp)
|
||||
|
||||
For simulator:
|
||||
For emulator:
|
||||
|
||||
- [SFML 2.1](http://www.sfml-dev.org/index.php)
|
||||
- [gtkmm 3](http://www.gtkmm.org/)
|
||||
- [Qt 5](https://qt-project.org/)
|
||||
|
||||
For unit tests:
|
||||
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
# Find includes in corresponding build directories
|
||||
set(CMAKE_INCLUDE_CURRENT_DIR ON)
|
||||
# Instruct CMake to run moc automatically when needed.
|
||||
set(CMAKE_AUTOMOC ON)
|
||||
|
||||
set(ui_header ${CMAKE_CURRENT_SOURCE_DIR}/../../include/cpp3ds/Emulator/ui_emulator.h)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${ui_header}
|
||||
COMMAND uic ${CMAKE_CURRENT_SOURCE_DIR}/../../res/emu/emulator.ui -o ${ui_header}
|
||||
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/../../res/emu/emulator.ui
|
||||
COMMENT "Generating ui_emulator.h"
|
||||
)
|
||||
|
||||
qt5_wrap_cpp(tst_hdr_moc ${CMAKE_CURRENT_SOURCE_DIR}/../../include/cpp3ds/Emulator/Emulator.hpp)
|
||||
#qt5_wrap_ui(tst_form_hdr ${CMAKE_CURRENT_SOURCE_DIR}/../../res/emu/emulator.ui)
|
||||
qt5_add_resources(RESOURCE_HEADER ${CMAKE_CURRENT_SOURCE_DIR}/../../res/emu/emulator.qrc)
|
||||
|
||||
#include_directories( ${GTKMM_INCLUDE_DIRS} )
|
||||
#link_directories( ${GTKMM_LIBRARY_DIRS} )
|
||||
|
||||
|
||||
add_library(cpp3ds-emu STATIC
|
||||
${SRC_EMU}
|
||||
${tst_hdr_moc}
|
||||
${tst_form_hdr}
|
||||
${RESOURCE_HEADER}
|
||||
)
|
||||
set_target_properties(cpp3ds-emu PROPERTIES COMPILE_DEFINITIONS "EMULATION")
|
||||
set_target_properties(cpp3ds-emu PROPERTIES COMPILE_FLAGS "${CMAKE_CXX_FLAGS} ${CPP3DS_EMU_FLAGS}")
|
||||
#set_target_properties(cpp3ds-emu PROPERTIES LINK_FLAGS "${CMAKE_CXX_FLAGS} ${CPP3DS_EMU_FLAGS}")
|
||||
|
||||
add_custom_target(ui ALL DEPENDS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../include/cpp3ds/Emulator/ui_emulator.h
|
||||
)
|
||||
add_dependencies(cpp3ds-emu ui)
|
||||
qt5_use_modules(cpp3ds-emu Core Gui Widgets)
|
||||
#target_link_libraries(cpp3ds-emu ${GTKMM_LIBRARIES})
|
||||
@@ -1,58 +0,0 @@
|
||||
# Used for GResource.
|
||||
#
|
||||
# resource_dir: Directory where the .gresource.xml is located.
|
||||
# resource_file: Filename of the .gresource.xml file (just the filename, not the complete path).
|
||||
# source_output_dir: Directory where the C output file is written.
|
||||
# header_output_dir: Directory where the H output file is written.
|
||||
# output_source: This variable will be set with the complete path of the output C file.
|
||||
# output_header: This variable will be set with the complete path of the output H file.
|
||||
|
||||
function (gresource resource_dir resource_file source_output_dir header_output_dir output_source output_header)
|
||||
|
||||
_pkgconfig_invoke("glib-2.0" GLIB2 PREFIX
|
||||
"" "--variable=prefix")
|
||||
find_program(GLIB_COMPILE_RESOURCES
|
||||
NAMES glib-compile-resources
|
||||
HINTS ${GLIB2_PREFIX})
|
||||
|
||||
if (NOT GLIB_COMPILE_RESOURCES)
|
||||
message(FATAL "Could not find glib-compile-resources")
|
||||
endif()
|
||||
|
||||
# Get the output file path
|
||||
get_filename_component (resource_name ${resource_file} NAME_WE)
|
||||
set (output_c "${source_output_dir}/${resource_name}-res.cpp")
|
||||
set (output_h "${header_output_dir}/${resource_name}-res.h")
|
||||
set (${output_source} ${output_c} PARENT_SCOPE)
|
||||
set (${output_header} ${output_h} PARENT_SCOPE)
|
||||
|
||||
# Get the dependencies of the gresource
|
||||
execute_process (
|
||||
OUTPUT_VARIABLE _files
|
||||
WORKING_DIRECTORY ${resource_dir}
|
||||
COMMAND ${GLIB_COMPILE_RESOURCES} --generate-dependencies ${resource_file}
|
||||
)
|
||||
|
||||
string (REPLACE "\n" ";" files ${_files})
|
||||
|
||||
set (depends "")
|
||||
foreach (cur_file ${files})
|
||||
list (APPEND depends "${resource_dir}/${cur_file}")
|
||||
endforeach ()
|
||||
|
||||
# Command to compile the resources
|
||||
add_custom_command (
|
||||
OUTPUT ${output_c}
|
||||
DEPENDS "${resource_dir}/${resource_file}" ${depends}
|
||||
WORKING_DIRECTORY ${resource_dir}
|
||||
COMMAND ${GLIB_COMPILE_RESOURCES} --generate-source --target=${output_c} ${resource_file}
|
||||
)
|
||||
|
||||
# Command to compile the resources
|
||||
add_custom_command (
|
||||
OUTPUT ${output_h}
|
||||
DEPENDS "${resource_dir}/${resource_file}" ${depends}
|
||||
WORKING_DIRECTORY ${resource_dir}
|
||||
COMMAND ${GLIB_COMPILE_RESOURCES} --generate-header --target=${output_h} ${resource_file}
|
||||
)
|
||||
endfunction ()
|
||||
@@ -1,37 +0,0 @@
|
||||
# Find includes in corresponding build directories
|
||||
set(CMAKE_INCLUDE_CURRENT_DIR ON)
|
||||
# Instruct CMake to run moc automatically when needed.
|
||||
set(CMAKE_AUTOMOC ON)
|
||||
|
||||
set(ui_header ${CMAKE_CURRENT_SOURCE_DIR}/../../include/cpp3ds/Simulator/ui_emulator.h)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${ui_header}
|
||||
COMMAND uic ${CMAKE_CURRENT_SOURCE_DIR}/../../res/sim/emulator.ui -o ${ui_header}
|
||||
COMMENT "Generating ui_emulator.h"
|
||||
)
|
||||
|
||||
qt5_wrap_cpp(tst_hdr_moc ${CMAKE_CURRENT_SOURCE_DIR}/../../include/cpp3ds/Simulator/Simulator.hpp)
|
||||
#qt5_wrap_ui(tst_form_hdr ${CMAKE_CURRENT_SOURCE_DIR}/../../res/sim/emulator.ui)
|
||||
qt5_add_resources(RESOURCE_HEADER ${CMAKE_CURRENT_SOURCE_DIR}/../../res/sim/emulator.qrc)
|
||||
|
||||
#include_directories( ${GTKMM_INCLUDE_DIRS} )
|
||||
#link_directories( ${GTKMM_LIBRARY_DIRS} )
|
||||
|
||||
|
||||
add_library(cpp3ds-sim STATIC
|
||||
${SRC_SIM}
|
||||
${tst_hdr_moc}
|
||||
${tst_form_hdr}
|
||||
${RESOURCE_HEADER}
|
||||
)
|
||||
set_target_properties(cpp3ds-sim PROPERTIES COMPILE_DEFINITIONS "SIMULATION")
|
||||
set_target_properties(cpp3ds-sim PROPERTIES COMPILE_FLAGS "${CMAKE_CXX_FLAGS} ${CPP3DS_SIM_FLAGS}")
|
||||
#set_target_properties(cpp3ds-sim PROPERTIES LINK_FLAGS "${CMAKE_CXX_FLAGS} ${CPP3DS_SIM_FLAGS}")
|
||||
|
||||
add_custom_target(ui ALL DEPENDS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../include/cpp3ds/Simulator/ui_emulator.h
|
||||
)
|
||||
add_dependencies(cpp3ds-sim ui)
|
||||
qt5_use_modules(cpp3ds-sim Core Gui Widgets)
|
||||
#target_link_libraries(cpp3ds-sim ${GTKMM_LIBRARIES})
|
||||
@@ -37,8 +37,8 @@ set(SOURCE_FILES
|
||||
add_executable(${PROJECT} ${SOURCE_FILES})
|
||||
qt5_use_modules(${PROJECT} Core Gui Widgets)
|
||||
|
||||
target_link_libraries(${PROJECT} cpp3ds-sim tween-test sfml-graphics sfml-window sfml-system)
|
||||
target_link_libraries(${PROJECT} cpp3ds-emu tween-test sfml-graphics sfml-window sfml-system)
|
||||
|
||||
set_target_properties(${PROJECT} PROPERTIES COMPILE_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pedantic -O3")
|
||||
set_target_properties(${PROJECT} PROPERTIES COMPILE_DEFINITIONS "SIMULATION")
|
||||
#set_target_properties(${PROJECT} PROPERTIES LINK_FLAGS "${CMAKE_CXX_FLAGS} ${CPP3DS_SIM_FLAGS}")
|
||||
set_target_properties(${PROJECT} PROPERTIES COMPILE_DEFINITIONS "EMULATION")
|
||||
#set_target_properties(${PROJECT} PROPERTIES LINK_FLAGS "${CMAKE_CXX_FLAGS} ${CPP3DS_EMU_FLAGS}")
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef CPP3DS_EMULATOR_HPP
|
||||
#define CPP3DS_EMULATOR_HPP
|
||||
|
||||
#include <cpp3ds/Config.hpp>
|
||||
|
||||
#include <cpp3ds/Emulator/Emulator.hpp>
|
||||
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \defgroup system Emulator module
|
||||
///
|
||||
/// Module for emulator case base.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -0,0 +1,69 @@
|
||||
#ifndef CPP3DS_EMULATOR_EMU_HPP
|
||||
#define CPP3DS_EMULATOR_EMU_HPP
|
||||
|
||||
#include <QtWidgets>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <cpp3ds/Emulator/ui_emulator.h>
|
||||
#include <cpp3ds/Emulator/SFMLWidget.hpp>
|
||||
|
||||
#define EMU_OUTLINE_THICKNESS 1
|
||||
|
||||
extern void cpp3ds_main();
|
||||
|
||||
namespace cpp3ds {
|
||||
|
||||
enum EmulatorState {
|
||||
EMU_PLAYING,
|
||||
EMU_PAUSED,
|
||||
EMU_STOPPED
|
||||
};
|
||||
|
||||
class Emulator : public QMainWindow, private Ui::MainWindow{
|
||||
Q_OBJECT
|
||||
private:
|
||||
QSlider* slider3D;
|
||||
QWidget* spacer;
|
||||
|
||||
sf::Thread* thread;
|
||||
sf::Mutex mutex;
|
||||
|
||||
sf::Texture pausedFrameTexture;
|
||||
sf::Sprite pausedFrame;
|
||||
|
||||
EmulatorState state = EMU_STOPPED;
|
||||
|
||||
bool initialized = false;
|
||||
|
||||
void runGame();
|
||||
void checkThreadState();
|
||||
void saveScreenshot();
|
||||
|
||||
void drawPausedFrame();
|
||||
|
||||
private slots:
|
||||
void on_pushButton_clicked();
|
||||
void on_toolBar_orientationChanged(Qt::Orientation orientation);
|
||||
|
||||
public:
|
||||
QSFMLCanvas *screen;
|
||||
|
||||
bool isThreadRunning = false;
|
||||
|
||||
Emulator(QWidget *parent = 0);
|
||||
~Emulator();
|
||||
void run();
|
||||
void play();
|
||||
void pause();
|
||||
void stop();
|
||||
float get_slider3d();
|
||||
void updatePausedFrame();
|
||||
|
||||
EmulatorState getState(){ return state; }
|
||||
};
|
||||
|
||||
// Emulator global to be accessed in-game
|
||||
extern Emulator* _emulator;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef CPP3DS_SFMLWIDGET_HPP
|
||||
#define CPP3DS_SFMLWIDGET_HPP
|
||||
|
||||
#include <queue>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <QWidget>
|
||||
#include <QTimer>
|
||||
@@ -12,9 +13,10 @@ public :
|
||||
sf::RenderTexture topLeftScreen, topRightScreen, bottomScreen;
|
||||
|
||||
QSFMLCanvas(QWidget* Parent, const QPoint& Position, const QSize& Size, unsigned int FrameTime = 0);
|
||||
|
||||
virtual ~QSFMLCanvas();
|
||||
|
||||
bool pollMouseEvent(sf::Event& event);
|
||||
|
||||
private :
|
||||
|
||||
// virtual void OnInit();
|
||||
@@ -24,11 +26,16 @@ private :
|
||||
virtual QPaintEngine* paintEngine() const;
|
||||
|
||||
virtual void showEvent(QShowEvent*);
|
||||
|
||||
virtual void paintEvent(QPaintEvent*);
|
||||
virtual void mousePressEvent(QMouseEvent* event);
|
||||
virtual void mouseReleaseEvent(QMouseEvent* event);
|
||||
virtual void mouseMoveEvent(QMouseEvent* event);
|
||||
|
||||
void pushMouseEvent(const sf::Event& event);
|
||||
|
||||
QTimer myTimer;
|
||||
bool myInitialized;
|
||||
std::queue<sf::Event> m_events;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef CPP3DS_SIMULATOR_HPP
|
||||
#define CPP3DS_SIMULATOR_HPP
|
||||
|
||||
#include <cpp3ds/Config.hpp>
|
||||
|
||||
#include <cpp3ds/Simulator/Simulator.hpp>
|
||||
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \defgroup system Simulator module
|
||||
///
|
||||
/// Module for simulator case base.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -1,86 +0,0 @@
|
||||
#ifndef CPP3DS_SIMULATOR_SIM_HPP
|
||||
#define CPP3DS_SIMULATOR_SIM_HPP
|
||||
|
||||
//#include <gtkmm.h>
|
||||
#include <QtWidgets>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <cpp3ds/Simulator/ui_emulator.h>
|
||||
#include <cpp3ds/Simulator/SFMLWidget.hpp>
|
||||
|
||||
#define SIM_OUTLINE_THICKNESS 1
|
||||
|
||||
extern void cpp3ds_main();
|
||||
|
||||
namespace cpp3ds {
|
||||
|
||||
enum SimulatorState {
|
||||
SIM_PLAYING,
|
||||
SIM_PAUSED,
|
||||
SIM_STOPPED
|
||||
};
|
||||
|
||||
class Simulator : public QMainWindow, private Ui::MainWindow{
|
||||
Q_OBJECT
|
||||
private:
|
||||
// Glib::RefPtr<Gtk::Application> application;
|
||||
// Gtk::Window *window;
|
||||
// Gtk::Image *imageLogo;
|
||||
// Gtk::MenuItem *menuAbout;
|
||||
// Gtk::AboutDialog *aboutDialog;
|
||||
// Gtk::FileChooserDialog *saveDialog;
|
||||
// Gtk::Box *boxSFML;
|
||||
// Gtk::ToolButton *buttonScreenshot, *buttonPlayPause, *buttonStop, *buttonTest;
|
||||
// Gtk::ToggleToolButton *buttonToggle3D;
|
||||
// Gtk::Scale *scale3D;
|
||||
|
||||
sf::Thread* thread;
|
||||
sf::Mutex mutex;
|
||||
|
||||
sf::Texture pausedFrameTexture;
|
||||
sf::Sprite pausedFrame;
|
||||
|
||||
SimulatorState state = SIM_STOPPED;
|
||||
|
||||
bool initialized = false;
|
||||
|
||||
void runGame();
|
||||
void checkThreadState();
|
||||
void saveScreenshot();
|
||||
|
||||
void drawPausedFrame();
|
||||
|
||||
// void on_sfml_size_allocate(Gtk::Allocation& allocation);
|
||||
// bool on_my_delete_event(GdkEventAny* event);
|
||||
// void on_about_response(int response_id);
|
||||
// void on_playpause_clicked();
|
||||
// void on_stop_clicked();
|
||||
// void on_toggle3d_clicked();
|
||||
// void on_about_clicked();
|
||||
// void on_test_clicked();
|
||||
|
||||
private slots:
|
||||
void on_pushButton_clicked();
|
||||
|
||||
public:
|
||||
QSFMLCanvas *screen;
|
||||
|
||||
bool isThreadRunning = false;
|
||||
|
||||
Simulator(QWidget *parent = 0);
|
||||
~Simulator();
|
||||
void run();
|
||||
void play();
|
||||
void pause();
|
||||
void stop();
|
||||
float get_slider3d();
|
||||
void updatePausedFrame();
|
||||
|
||||
SimulatorState getState(){ return state; }
|
||||
};
|
||||
|
||||
// Simulator global to be accessed in-game
|
||||
extern Simulator* _simulator;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifdef SIMULATION
|
||||
#include <cpp3ds/System/utils_sim.hpp>
|
||||
#ifdef EMULATION
|
||||
#include <cpp3ds/System/utils_emu.hpp>
|
||||
#endif
|
||||
|
||||
#ifndef CPP3DS_UTILS_HPP
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifdef SIMULATION
|
||||
#include <cpp3ds/Window/BottomScreen_sim.hpp>
|
||||
#ifdef EMULATION
|
||||
#include <cpp3ds/Window/BottomScreen_emu.hpp>
|
||||
#endif
|
||||
|
||||
#ifndef CPP3DS_BOTTOMSCREEN_HPP
|
||||
|
||||
+2
-2
@@ -1,11 +1,11 @@
|
||||
#ifndef CPP3DS_BOTTOMSCREEN_HPP
|
||||
#define CPP3DS_BOTTOMSCREEN_HPP
|
||||
|
||||
#include <cpp3ds/Simulator/Simulator.hpp>
|
||||
#include <cpp3ds/Emulator/Emulator.hpp>
|
||||
#include <cpp3ds/Window/Screen.hpp>
|
||||
|
||||
#define BOTTOM_X ((400-320)/2)
|
||||
#define BOTTOM_Y (240 + SIM_OUTLINE_THICKNESS*2)
|
||||
#define BOTTOM_Y (240 + EMU_OUTLINE_THICKNESS*2)
|
||||
#define BOTTOM_WIDTH 320
|
||||
#define BOTTOM_HEIGHT 240
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#ifdef SIMULATION
|
||||
#ifdef EMULATION
|
||||
#include <cpp3ds/Window/Input_sim_.hpp>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifdef SIMULATION
|
||||
#include <cpp3ds/Window/Keyboard_sim.hpp>
|
||||
#ifdef EMULATION
|
||||
#include <cpp3ds/Window/Keyboard_emu.hpp>
|
||||
#endif
|
||||
|
||||
#ifndef CPP3DS_KEYBOARD_HPP
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifdef SIMULATION
|
||||
#include <cpp3ds/Window/Screen_sim.hpp>
|
||||
#ifdef EMULATION
|
||||
#include <cpp3ds/Window/Screen_emu.hpp>
|
||||
#endif
|
||||
|
||||
#ifndef CPP3DS_SCREEN_HPP
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user