mirror of
https://github.com/encounter/cpp3ds.git
synced 2026-03-30 11:04:22 -07:00
Get file IO working from both SD card and emulator via "res/sdmc/"
This commit is contained in:
@@ -0,0 +1,154 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef CPP3DS_FILEINPUTSTREAM_HPP
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#define CPP3DS_FILEINPUTSTREAM_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <cpp3ds/Config.hpp>
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#include <cpp3ds/System/InputStream.hpp>
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#include <cpp3ds/System/NonCopyable.hpp>
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#include <cstdio>
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#include <string>
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namespace cpp3ds
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{
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////////////////////////////////////////////////////////////
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/// \brief Implementation of input stream based on a file
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///
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////////////////////////////////////////////////////////////
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class FileInputStream : public InputStream, NonCopyable
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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FileInputStream();
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////////////////////////////////////////////////////////////
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/// \brief Default destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~FileInputStream();
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////////////////////////////////////////////////////////////
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/// \brief Open the stream from a file path
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///
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/// \param filename Name of the file to open
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///
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/// \return True on success, false on error
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///
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////////////////////////////////////////////////////////////
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bool open(const std::string& filename);
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////////////////////////////////////////////////////////////
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/// \brief Read data from the stream
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///
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/// After reading, the stream's reading position must be
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/// advanced by the amount of bytes read.
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///
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/// \param data Buffer where to copy the read data
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/// \param size Desired number of bytes to read
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///
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/// \return The number of bytes actually read, or -1 on error
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///
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////////////////////////////////////////////////////////////
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virtual Int64 read(void* data, Int64 size);
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////////////////////////////////////////////////////////////
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/// \brief Change the current reading position
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///
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/// \param position The position to seek to, from the beginning
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///
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/// \return The position actually sought to, or -1 on error
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///
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////////////////////////////////////////////////////////////
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virtual Int64 seek(Int64 position);
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////////////////////////////////////////////////////////////
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/// \brief Get the current reading position in the stream
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///
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/// \return The current position, or -1 on error.
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///
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////////////////////////////////////////////////////////////
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virtual Int64 tell();
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////////////////////////////////////////////////////////////
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/// \brief Return the size of the stream
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///
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/// \return The total number of bytes available in the stream, or -1 on error
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///
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////////////////////////////////////////////////////////////
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virtual Int64 getSize();
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::FILE* m_file; ///< stdio file stream
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};
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} // namespace cpp3ds
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#endif // CPP3DS_FILEINPUTSTREAM_HPP
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////////////////////////////////////////////////////////////
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/// \class FileInputStream
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/// \ingroup system
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///
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/// This class is a specialization of InputStream that
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/// reads from a file on disk.
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///
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/// It wraps a file in the common InputStream interface
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/// and therefore allows to use generic classes or functions
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/// that accept such a stream, with a file on disk as the data
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/// source.
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///
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/// In addition to the virtual functions inherited from
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/// InputStream, FileInputStream adds a function to
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/// specify the file to open.
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///
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/// cpp3ds resource classes can usually be loaded directly from
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/// a filename, so this class shouldn't be useful to you unless
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/// you create your own algorithms that operate on a InputStream.
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///
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/// Usage example:
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/// \code
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/// void process(InputStream& stream);
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///
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/// FileStream stream;
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/// if (stream.open("some_file.dat"))
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/// process(stream);
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/// \endcode
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///
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/// InputStream, MemoryStream
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///
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////////////////////////////////////////////////////////////
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@@ -0,0 +1,147 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef CPP3DS_MEMORYINPUTSTREAM_HPP
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#define CPP3DS_MEMORYINPUTSTREAM_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <cpp3ds/Config.hpp>
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#include <cpp3ds/System/InputStream.hpp>
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#include <cstdlib>
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namespace cpp3ds
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{
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////////////////////////////////////////////////////////////
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/// \brief Implementation of input stream based on a memory chunk
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///
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////////////////////////////////////////////////////////////
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class MemoryInputStream : public InputStream
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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MemoryInputStream();
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////////////////////////////////////////////////////////////
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/// \brief Open the stream from its data
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///
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/// \param data Pointer to the data in memory
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/// \param sizeInBytes Size of the data, in bytes
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///
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////////////////////////////////////////////////////////////
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void open(const void* data, std::size_t sizeInBytes);
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////////////////////////////////////////////////////////////
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/// \brief Read data from the stream
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///
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/// After reading, the stream's reading position must be
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/// advanced by the amount of bytes read.
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///
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/// \param data Buffer where to copy the read data
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/// \param size Desired number of bytes to read
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///
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/// \return The number of bytes actually read, or -1 on error
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///
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////////////////////////////////////////////////////////////
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virtual Int64 read(void* data, Int64 size);
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////////////////////////////////////////////////////////////
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/// \brief Change the current reading position
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///
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/// \param position The position to seek to, from the beginning
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///
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/// \return The position actually sought to, or -1 on error
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///
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////////////////////////////////////////////////////////////
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virtual Int64 seek(Int64 position);
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////////////////////////////////////////////////////////////
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/// \brief Get the current reading position in the stream
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///
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/// \return The current position, or -1 on error.
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///
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////////////////////////////////////////////////////////////
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virtual Int64 tell();
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////////////////////////////////////////////////////////////
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/// \brief Return the size of the stream
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///
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/// \return The total number of bytes available in the stream, or -1 on error
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///
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////////////////////////////////////////////////////////////
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virtual Int64 getSize();
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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const char* m_data; ///< Pointer to the data in memory
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Int64 m_size; ///< Total size of the data
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Int64 m_offset; ///< Current reading position
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};
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} // namespace cpp3ds
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#endif // CPP3DS_MEMORYINPUTSTREAM_HPP
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////////////////////////////////////////////////////////////
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/// \class MemoryeInputStream
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/// \ingroup system
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///
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/// This class is a specialization of InputStream that
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/// reads from data in memory.
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///
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/// It wraps a memory chunk in the common InputStream interface
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/// and therefore allows to use generic classes or functions
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/// that accept such a stream, with content already loaded in memory.
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///
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/// In addition to the virtual functions inherited from
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/// InputStream, MemoryInputStream adds a function to
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/// specify the pointer and size of the data in memory.
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///
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/// cpp3ds resource classes can usually be loaded directly from
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/// memory, so this class shouldn't be useful to you unless
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/// you create your own algorithms that operate on a InputStream.
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///
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/// Usage example:
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/// \code
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/// void process(InputStream& stream);
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///
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/// MemoryStream stream;
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/// stream.open(thePtr, theSize);
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/// process(stream);
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/// \endcode
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///
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/// InputStream, FileStream
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///
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////////////////////////////////////////////////////////////
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@@ -104,9 +104,14 @@ bool ImageLoader::loadImageFromFile(const std::string& filename, std::vector<Uin
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// Load the image and get a pointer to the pixels in memory
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int width, height, channels;
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unsigned char* ptr = stbi_load(filename.c_str(), &width, &height, &channels, STBI_rgb_alpha);
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#ifdef EMULATION
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std::string rel_filename = "res/sdmc/" + filename;
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unsigned char* ptr = stbi_load(rel_filename.c_str(), &width, &height, &channels, STBI_rgb_alpha);
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#else
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unsigned char* ptr = stbi_load(filename.c_str(), &width, &height, &channels, STBI_rgb_alpha);
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#endif
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if (ptr && width && height)
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if (ptr && width && height)
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{
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// Assign the image properties
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size.x = width;
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@@ -0,0 +1,118 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
|
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//
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// 1. The origin of this software must not be misrepresented;
|
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
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||||
//
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// 2. Altered source versions must be plainly marked as such,
|
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// and must not be misrepresented as being the original software.
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||||
//
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||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <cpp3ds/System/FileInputStream.hpp>
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namespace cpp3ds
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{
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////////////////////////////////////////////////////////////
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FileInputStream::FileInputStream()
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: m_file(NULL)
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{
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}
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////////////////////////////////////////////////////////////
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FileInputStream::~FileInputStream()
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{
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if (m_file)
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std::fclose(m_file);
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}
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////////////////////////////////////////////////////////////
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bool FileInputStream::open(const std::string& filename)
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{
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if (m_file)
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std::fclose(m_file);
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#ifdef EMULATION
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std::string rel_filename = "res/sdmc/" + filename;
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m_file = std::fopen(rel_filename.c_str(), "rb");
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#else
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m_file = std::fopen(filename.c_str(), "rb");
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#endif
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return m_file != NULL;
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}
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////////////////////////////////////////////////////////////
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Int64 FileInputStream::read(void* data, Int64 size)
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{
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if (m_file)
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return std::fread(data, 1, static_cast<std::size_t>(size), m_file);
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else
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return -1;
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}
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////////////////////////////////////////////////////////////
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Int64 FileInputStream::seek(Int64 position)
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{
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if (m_file)
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{
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std::fseek(m_file, static_cast<std::size_t>(position), SEEK_SET);
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return tell();
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}
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else
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{
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return -1;
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}
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}
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////////////////////////////////////////////////////////////
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Int64 FileInputStream::tell()
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{
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if (m_file)
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return std::ftell(m_file);
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else
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return -1;
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}
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////////////////////////////////////////////////////////////
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Int64 FileInputStream::getSize()
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{
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if (m_file)
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{
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cpp3ds::Int64 position = tell();
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std::fseek(m_file, 0, SEEK_END);
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cpp3ds::Int64 size = tell();
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seek(position);
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return size;
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}
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else
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{
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return -1;
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}
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}
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} // namespace cpp3ds
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@@ -0,0 +1,101 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
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// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <cpp3ds/System/MemoryInputStream.hpp>
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#include <cstring>
|
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|
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|
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namespace cpp3ds
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{
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////////////////////////////////////////////////////////////
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MemoryInputStream::MemoryInputStream() :
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m_data (NULL),
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m_size (0),
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m_offset(0)
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{
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}
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|
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////////////////////////////////////////////////////////////
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void MemoryInputStream::open(const void* data, std::size_t sizeInBytes)
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{
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m_data = static_cast<const char*>(data);
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m_size = sizeInBytes;
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m_offset = 0;
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}
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////////////////////////////////////////////////////////////
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Int64 MemoryInputStream::read(void* data, Int64 size)
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{
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if (!m_data)
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return -1;
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Int64 endPosition = m_offset + size;
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Int64 count = endPosition <= m_size ? size : m_size - m_offset;
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if (count > 0)
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{
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std::memcpy(data, m_data + m_offset, static_cast<std::size_t>(count));
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m_offset += count;
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}
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return count;
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}
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||||
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////////////////////////////////////////////////////////////
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Int64 MemoryInputStream::seek(Int64 position)
|
||||
{
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if (!m_data)
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return -1;
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m_offset = position < m_size ? position : m_size;
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return m_offset;
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}
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|
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|
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////////////////////////////////////////////////////////////
|
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Int64 MemoryInputStream::tell()
|
||||
{
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if (!m_data)
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return -1;
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|
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return m_offset;
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}
|
||||
|
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|
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////////////////////////////////////////////////////////////
|
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Int64 MemoryInputStream::getSize()
|
||||
{
|
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if (!m_data)
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return -1;
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|
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return m_size;
|
||||
}
|
||||
|
||||
} // namespace cpp3ds
|
||||
Reference in New Issue
Block a user