Files
aurora/lib/gfx/texture_convert.cpp
2026-06-13 11:54:39 -06:00

733 lines
24 KiB
C++

#include "texture_convert.hpp"
#include "../internal.hpp"
#include "../gx/gx_fmt.hpp"
#include <algorithm>
#include <array>
#include <cstring>
#include <tracy/Tracy.hpp>
namespace aurora::gfx {
static Module Log("aurora::gfx");
struct RGBA8 {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
namespace {
constexpr float kArbMipThreshold = 15.0f;
size_t calc_size_rgba8(uint32_t width, uint32_t height) {
return static_cast<size_t>(width) * static_cast<size_t>(height) * sizeof(RGBA8);
}
size_t calc_offset_rgba8(uint32_t x, uint32_t y, uint32_t width) {
return (static_cast<size_t>(y) * static_cast<size_t>(width) + static_cast<size_t>(x)) * sizeof(RGBA8);
}
/**
* Downscales RGBA8 data using a simple box filter.
*/
ByteBuffer downscale(const uint8_t* src, uint32_t srcWidth, uint32_t srcHeight, uint32_t dstWidth, uint32_t dstHeight) {
ByteBuffer dst{calc_size_rgba8(dstWidth, dstHeight)};
auto* dstPixels = dst.data();
for (uint32_t y = 0; y < dstHeight; ++y) {
const uint32_t srcY0 = std::min(y * 2, srcHeight - 1);
const uint32_t srcY1 = std::min(srcY0 + 1, srcHeight - 1);
for (uint32_t x = 0; x < dstWidth; ++x) {
const uint32_t srcX0 = std::min(x * 2, srcWidth - 1);
const uint32_t srcX1 = std::min(srcX0 + 1, srcWidth - 1);
const size_t sampleOffsets[4] = {
calc_offset_rgba8(srcX0, srcY0, srcWidth),
calc_offset_rgba8(srcX1, srcY0, srcWidth),
calc_offset_rgba8(srcX0, srcY1, srcWidth),
calc_offset_rgba8(srcX1, srcY1, srcWidth),
};
uint8_t* out = dstPixels + calc_offset_rgba8(x, y, dstWidth);
for (size_t channel = 0; channel < 4; ++channel) {
uint32_t sum = 0;
for (const size_t offset : sampleOffsets) {
sum += src[offset + channel];
}
out[channel] = static_cast<uint8_t>((sum + 2) / 4);
}
}
}
return dst;
}
float avg_diff(const uint8_t* lhs, const uint8_t* rhs, uint32_t width, uint32_t height) {
double diffSum = 0.0;
const size_t byteCount = calc_size_rgba8(width, height);
for (size_t i = 0; i < byteCount; ++i) {
const int diff = static_cast<int>(lhs[i]) - static_cast<int>(rhs[i]);
diffSum += static_cast<double>(diff * diff);
}
const double sampleCount = static_cast<double>(width) * static_cast<double>(height) * 4.0;
return static_cast<float>(std::sqrt(diffSum / sampleCount) / 2.56);
}
/**
* Attempts to detect whether the mipmaps of a texture are manually-authored, which is sometimes used for mipmap-based
* distance effects. This is achieved by downscaling the mipmaps using a box filter and comparing the average pixel
* difference between the original and downscaled mipmaps.
*/
bool arb_mip_check(uint32_t width, uint32_t height, uint32_t mips, ArrayRef<uint8_t> data) {
if (mips < 2) {
return false;
}
std::array<const uint8_t*, 10> levels{};
std::array<uint32_t, 10> widths{};
std::array<uint32_t, 10> heights{};
CHECK(mips <= levels.size(), "arb_mip_check: unsupported mip count {}", mips);
size_t offset = 0;
for (uint32_t mip = 0; mip < mips; ++mip) {
const size_t mipSize = calc_size_rgba8(width, height);
CHECK(offset + mipSize <= data.size(), "arb_mip_check: expected {} bytes, got {}", offset + mipSize, data.size());
levels[mip] = data.data() + offset;
widths[mip] = width;
heights[mip] = height;
offset += mipSize;
width = std::max(width >> 1, 1u);
height = std::max(height >> 1, 1u);
}
ByteBuffer downscaled;
float totalDiff = 0.0f;
for (uint32_t mip = 0; mip + 1 < mips; ++mip) {
const uint8_t* src = mip == 0 ? levels[mip] : downscaled.data();
downscaled = downscale(src, widths[mip], heights[mip], widths[mip + 1], heights[mip + 1]);
totalDiff += avg_diff(levels[mip + 1], downscaled.data(), widths[mip + 1], heights[mip + 1]);
}
return (totalDiff / static_cast<float>(mips - 1)) > kArbMipThreshold;
}
} // namespace
// http://www.mindcontrol.org/~hplus/graphics/expand-bits.html
template <uint8_t v>
constexpr uint8_t ExpandTo8(uint8_t n) {
if constexpr (v == 3) {
return (n << (8 - 3)) | (n << (8 - 6)) | (n >> (9 - 8));
} else {
return (n << (8 - v)) | (n >> ((v * 2) - 8));
}
}
constexpr uint8_t S3TCBlend(uint32_t a, uint32_t b) {
return static_cast<uint8_t>((((a << 1) + a) + ((b << 2) + b)) >> 3);
}
constexpr uint8_t HalfBlend(uint8_t a, uint8_t b) {
return static_cast<uint8_t>((static_cast<uint32_t>(a) + static_cast<uint32_t>(b)) >> 1);
}
static size_t ComputeMippedTexelCount(uint32_t w, uint32_t h, uint32_t mips) {
size_t ret = w * h;
for (uint32_t i = mips; i > 1; --i) {
if (w > 1) {
w /= 2;
}
if (h > 1) {
h /= 2;
}
ret += w * h;
}
return ret;
}
template <typename T>
concept TextureDecoder = requires(T) {
typename T::Source;
typename T::Target;
{ T::Frac } -> std::convertible_to<uint32_t>;
{ T::BlockWidth } -> std::convertible_to<uint32_t>;
{ T::BlockHeight } -> std::convertible_to<uint32_t>;
{ T::decode_texel(std::declval<typename T::Target*>(), std::declval<const typename T::Source*>(), 0u) };
};
template <TextureDecoder T>
static ByteBuffer DecodeTiled(uint32_t width, uint32_t height, uint32_t mips, ArrayRef<uint8_t> data) {
const size_t texelCount = ComputeMippedTexelCount(width, height, mips);
ByteBuffer buf{texelCount * sizeof(typename T::Target)};
uint32_t w = width;
uint32_t h = height;
auto* targetMip = reinterpret_cast<typename T::Target*>(buf.data());
const auto* in = reinterpret_cast<const typename T::Source*>(data.data());
for (uint32_t mip = 0; mip < mips; ++mip) {
const uint32_t bwidth = (w + (T::BlockWidth - 1)) / T::BlockWidth;
const uint32_t bheight = (h + (T::BlockHeight - 1)) / T::BlockHeight;
for (uint32_t by = 0; by < bheight; ++by) {
const uint32_t baseY = by * T::BlockHeight;
const uint32_t numRows = std::min(h - baseY, T::BlockHeight);
for (uint32_t bx = 0; bx < bwidth; ++bx) {
const uint32_t baseX = bx * T::BlockWidth;
for (uint32_t y = 0; y < numRows; ++y) {
auto* target = targetMip + (baseY + y) * w + baseX;
const auto n = std::min(w - baseX, T::BlockWidth);
for (uint32_t x = 0; x < n; ++x) {
T::decode_texel(target, in, x);
}
in += T::BlockWidth / T::Frac;
}
const uint32_t extraY = T::BlockHeight - numRows;
in += T::BlockWidth * extraY / T::Frac;
}
}
targetMip += w * h;
if (w > 1) {
w /= 2;
}
if (h > 1) {
h /= 2;
}
}
return buf;
}
template <TextureDecoder T>
static ByteBuffer DecodeLinear(uint32_t texelCount, ArrayRef<uint8_t> data) {
ByteBuffer buf{texelCount * sizeof(typename T::Target)};
auto* target = reinterpret_cast<typename T::Target*>(buf.data());
const auto* in = reinterpret_cast<const typename T::Source*>(data.data());
for (uint32_t x = 0; x < texelCount; ++x) {
T::decode_texel(target, in, x);
}
return buf;
}
struct TextureDecoderI4 {
using Source = uint8_t;
using Target = RGBA8;
static constexpr uint32_t Frac = 2;
static constexpr uint32_t BlockWidth = 8;
static constexpr uint32_t BlockHeight = 8;
static void decode_texel(Target* target, const Source* in, const uint32_t x) {
const uint8_t intensity = ExpandTo8<4>(in[x / 2] >> (x & 1 ? 0 : 4) & 0xf);
target[x].r = intensity;
target[x].g = intensity;
target[x].b = intensity;
target[x].a = intensity;
}
};
struct TextureDecoderI8 {
using Source = uint8_t;
using Target = RGBA8;
static constexpr uint32_t Frac = 1;
static constexpr uint32_t BlockWidth = 8;
static constexpr uint32_t BlockHeight = 4;
static void decode_texel(Target* target, const Source* in, const uint32_t x) {
const uint8_t intensity = in[x];
target[x].r = intensity;
target[x].g = intensity;
target[x].b = intensity;
target[x].a = intensity;
}
};
struct TextureDecoderRG8 {
struct Source {
uint8_t intensity;
uint8_t alpha;
};
using Target = RGBA8;
static constexpr uint32_t Frac = 1;
static constexpr uint32_t BlockWidth = 1;
static constexpr uint32_t BlockHeight = 1;
static void decode_texel(Target* target, const Source* in, const uint32_t x) {
target[x].r = in[x].intensity;
target[x].g = in[x].intensity;
target[x].b = in[x].intensity;
target[x].a = in[x].alpha;
}
};
struct TextureDecoderIA4 {
using Source = uint8_t;
using Target = RGBA8;
static constexpr uint32_t Frac = 1;
static constexpr uint32_t BlockWidth = 8;
static constexpr uint32_t BlockHeight = 4;
static void decode_texel(Target* target, const Source* in, const uint32_t x) {
const uint8_t intensity = ExpandTo8<4>(in[x] & 0xf);
target[x].r = intensity;
target[x].g = intensity;
target[x].b = intensity;
target[x].a = ExpandTo8<4>(in[x] >> 4);
}
};
struct TextureDecoderIA8 {
using Source = uint16_t;
using Target = RGBA8;
static constexpr uint32_t Frac = 1;
static constexpr uint32_t BlockWidth = 4;
static constexpr uint32_t BlockHeight = 4;
static void decode_texel(Target* target, const Source* in, const uint32_t x) {
const uint8_t intensity = in[x] >> 8;
target[x].r = intensity;
target[x].g = intensity;
target[x].b = intensity;
target[x].a = in[x] & 0xff;
}
};
struct TextureDecoderC4 {
using Source = uint8_t;
using Target = uint16_t;
static constexpr uint32_t Frac = 2;
static constexpr uint32_t BlockWidth = 8;
static constexpr uint32_t BlockHeight = 8;
static void decode_texel(Target* target, const Source* in, const uint32_t x) {
target[x] = in[x / 2] >> (x & 1 ? 0 : 4) & 0xf;
}
};
struct TextureDecoderC8 {
using Source = uint8_t;
using Target = uint16_t;
static constexpr uint32_t Frac = 1;
static constexpr uint32_t BlockWidth = 8;
static constexpr uint32_t BlockHeight = 4;
static void decode_texel(Target* target, const Source* in, const uint32_t x) { target[x] = in[x]; }
};
struct TextureDecoderC14X2 {
using Source = uint16_t;
using Target = uint16_t;
static constexpr uint32_t Frac = 1;
static constexpr uint32_t BlockWidth = 4;
static constexpr uint32_t BlockHeight = 4;
static void decode_texel(Target* target, const Source* in, const uint32_t x) { target[x] = bswap(in[x]) & 0x3fff; }
};
struct TextureDecoderRGB565 {
using Source = uint16_t;
using Target = RGBA8;
static constexpr uint32_t Frac = 1;
static constexpr uint32_t BlockWidth = 4;
static constexpr uint32_t BlockHeight = 4;
static void decode_texel(Target* target, const Source* in, const uint32_t x) {
const auto texel = bswap(in[x]);
target[x].r = ExpandTo8<5>(texel >> 11 & 0x1f);
target[x].g = ExpandTo8<6>(texel >> 5 & 0x3f);
target[x].b = ExpandTo8<5>(texel & 0x1f);
target[x].a = 0xff;
}
};
struct TextureDecoderRGB5A3 {
using Source = uint16_t;
using Target = RGBA8;
static constexpr uint32_t Frac = 1;
static constexpr uint32_t BlockWidth = 4;
static constexpr uint32_t BlockHeight = 4;
static void decode_texel(Target* target, const Source* in, const uint32_t x) {
const auto texel = bswap(in[x]);
if ((texel & 0x8000) != 0) {
target[x].r = ExpandTo8<5>(texel >> 10 & 0x1f);
target[x].g = ExpandTo8<5>(texel >> 5 & 0x1f);
target[x].b = ExpandTo8<5>(texel & 0x1f);
target[x].a = 0xff;
} else {
target[x].r = ExpandTo8<4>(texel >> 8 & 0xf);
target[x].g = ExpandTo8<4>(texel >> 4 & 0xf);
target[x].b = ExpandTo8<4>(texel & 0xf);
target[x].a = ExpandTo8<3>(texel >> 12 & 0x7);
}
}
};
static ByteBuffer BuildRGBA8FromGCN(uint32_t width, uint32_t height, uint32_t mips, ArrayRef<uint8_t> data) {
const size_t texelCount = ComputeMippedTexelCount(width, height, mips);
ByteBuffer buf{sizeof(RGBA8) * texelCount};
uint32_t w = width;
uint32_t h = height;
auto* targetMip = reinterpret_cast<RGBA8*>(buf.data());
const uint8_t* in = data.data();
for (uint32_t mip = 0; mip < mips; ++mip) {
const uint32_t bwidth = (w + 3) / 4;
const uint32_t bheight = (h + 3) / 4;
for (uint32_t by = 0; by < bheight; ++by) {
const uint32_t baseY = by * 4;
const uint32_t numRows = std::min(h - baseY, 4u);
for (uint32_t bx = 0; bx < bwidth; ++bx) {
const uint32_t baseX = bx * 4;
const uint32_t numCols = std::min(w - baseX, 4u);
for (uint32_t c = 0; c < 2; ++c) {
for (uint32_t y = 0; y < 4; ++y) {
if (y < numRows) {
RGBA8* target = targetMip + (baseY + y) * w + baseX;
for (uint32_t x = 0; x < numCols; ++x) {
if (c != 0) {
target[x].g = in[x * 2];
target[x].b = in[x * 2 + 1];
} else {
target[x].a = in[x * 2];
target[x].r = in[x * 2 + 1];
}
}
}
in += 8;
}
}
}
}
targetMip += w * h;
if (w > 1) {
w /= 2;
}
if (h > 1) {
h /= 2;
}
}
return buf;
}
static ByteBuffer BuildRGBA8FromCMPR(uint32_t width, uint32_t height, uint32_t mips, ArrayRef<uint8_t> data) {
const size_t texelCount = ComputeMippedTexelCount(width, height, mips);
ByteBuffer buf{sizeof(RGBA8) * texelCount};
uint32_t h = height;
uint32_t w = width;
uint8_t* dst = buf.data();
const uint8_t* src = data.data();
for (uint32_t mip = 0; mip < mips; ++mip) {
for (uint32_t yy = 0; yy < h; yy += 8) {
for (uint32_t xx = 0; xx < w; xx += 8) {
for (uint32_t yb = 0; yb < 8; yb += 4) {
for (uint32_t xb = 0; xb < 8; xb += 4) {
// CMPR difference: Big-endian color1/2
const uint16_t color1 = bswap(*reinterpret_cast<const uint16_t*>(src));
const uint16_t color2 = bswap(*reinterpret_cast<const uint16_t*>(src + 2));
src += 4;
// Fill in first two colors in color table.
std::array<uint8_t, 16> color_table{};
color_table[0] = ExpandTo8<5>(static_cast<uint8_t>((color1 >> 11) & 0x1F));
color_table[1] = ExpandTo8<6>(static_cast<uint8_t>((color1 >> 5) & 0x3F));
color_table[2] = ExpandTo8<5>(static_cast<uint8_t>(color1 & 0x1F));
color_table[3] = 0xFF;
color_table[4] = ExpandTo8<5>(static_cast<uint8_t>((color2 >> 11) & 0x1F));
color_table[5] = ExpandTo8<6>(static_cast<uint8_t>((color2 >> 5) & 0x3F));
color_table[6] = ExpandTo8<5>(static_cast<uint8_t>(color2 & 0x1F));
color_table[7] = 0xFF;
if (color1 > color2) {
// Predict gradients.
color_table[8] = S3TCBlend(color_table[4], color_table[0]);
color_table[9] = S3TCBlend(color_table[5], color_table[1]);
color_table[10] = S3TCBlend(color_table[6], color_table[2]);
color_table[11] = 0xFF;
color_table[12] = S3TCBlend(color_table[0], color_table[4]);
color_table[13] = S3TCBlend(color_table[1], color_table[5]);
color_table[14] = S3TCBlend(color_table[2], color_table[6]);
color_table[15] = 0xFF;
} else {
color_table[8] = HalfBlend(color_table[0], color_table[4]);
color_table[9] = HalfBlend(color_table[1], color_table[5]);
color_table[10] = HalfBlend(color_table[2], color_table[6]);
color_table[11] = 0xFF;
// CMPR difference: GX fills with an alpha 0 midway point here.
color_table[12] = color_table[8];
color_table[13] = color_table[9];
color_table[14] = color_table[10];
color_table[15] = 0;
}
for (uint32_t y = 0; y < 4; ++y) {
uint8_t bits = src[y];
for (uint32_t x = 0; x < 4; ++x) {
if (xx + xb + x >= w || yy + yb + y >= h) {
continue;
}
uint8_t* dstOffs = dst + ((yy + yb + y) * w + (xx + xb + x)) * 4;
const uint8_t* colorTableOffs = &color_table[static_cast<size_t>((bits >> 6) & 3) * 4];
memcpy(dstOffs, colorTableOffs, 4);
bits <<= 2;
}
}
src += 4;
}
}
}
}
dst += w * h * 4;
if (w > 1) {
w /= 2;
}
if (h > 1) {
h /= 2;
}
}
return buf;
}
static ByteBuffer BuildRGBA8FromBC1(uint32_t width, uint32_t height, uint32_t mips, ArrayRef<uint8_t> data) {
const size_t texelCount = ComputeMippedTexelCount(width, height, mips);
ByteBuffer buf{sizeof(RGBA8) * texelCount};
uint32_t h = height;
uint32_t w = width;
uint8_t* dst = buf.data();
const uint8_t* src = data.data();
for (uint32_t mip = 0; mip < mips; ++mip) {
for (uint32_t yy = 0; yy < h; yy += 4) {
for (uint32_t xx = 0; xx < w; xx += 4) {
const uint16_t color1 = *reinterpret_cast<const uint16_t*>(src);
const uint16_t color2 = *reinterpret_cast<const uint16_t*>(src + 2);
const uint32_t indices = *reinterpret_cast<const uint32_t*>(src + 4);
src += 8;
std::array<uint8_t, 16> colorTable{};
colorTable[0] = ExpandTo8<5>(static_cast<uint8_t>((color1 >> 11) & 0x1F));
colorTable[1] = ExpandTo8<6>(static_cast<uint8_t>((color1 >> 5) & 0x3F));
colorTable[2] = ExpandTo8<5>(static_cast<uint8_t>(color1 & 0x1F));
colorTable[3] = 0xFF;
colorTable[4] = ExpandTo8<5>(static_cast<uint8_t>((color2 >> 11) & 0x1F));
colorTable[5] = ExpandTo8<6>(static_cast<uint8_t>((color2 >> 5) & 0x3F));
colorTable[6] = ExpandTo8<5>(static_cast<uint8_t>(color2 & 0x1F));
colorTable[7] = 0xFF;
if (color1 > color2) {
colorTable[8] = S3TCBlend(colorTable[4], colorTable[0]);
colorTable[9] = S3TCBlend(colorTable[5], colorTable[1]);
colorTable[10] = S3TCBlend(colorTable[6], colorTable[2]);
colorTable[11] = 0xFF;
colorTable[12] = S3TCBlend(colorTable[0], colorTable[4]);
colorTable[13] = S3TCBlend(colorTable[1], colorTable[5]);
colorTable[14] = S3TCBlend(colorTable[2], colorTable[6]);
colorTable[15] = 0xFF;
} else {
colorTable[8] = HalfBlend(colorTable[0], colorTable[4]);
colorTable[9] = HalfBlend(colorTable[1], colorTable[5]);
colorTable[10] = HalfBlend(colorTable[2], colorTable[6]);
colorTable[11] = 0xFF;
colorTable[12] = 0;
colorTable[13] = 0;
colorTable[14] = 0;
colorTable[15] = 0;
}
for (uint32_t y = 0; y < 4; ++y) {
for (uint32_t x = 0; x < 4; ++x) {
if (xx + x >= w || yy + y >= h) {
continue;
}
const uint32_t index = (indices >> (2 * (y * 4 + x))) & 3;
uint8_t* dstOffs = dst + ((yy + y) * w + (xx + x)) * 4;
const uint8_t* colorTableOffs = &colorTable[static_cast<size_t>(index) * 4];
memcpy(dstOffs, colorTableOffs, 4);
}
}
}
}
dst += w * h * 4;
if (w > 1) {
w /= 2;
}
if (h > 1) {
h /= 2;
}
}
return buf;
}
ConvertedTexture convert_texture(u32 format, uint32_t width, uint32_t height, uint32_t mips, ArrayRef<uint8_t> data) {
ZoneScoped;
ByteBuffer converted;
switch (format) {
DEFAULT_FATAL("convert_texture: unknown texture format {}", format);
case GX_TF_R8_PC:
if (!uses_direct_texture_upload(format)) {
converted =
DecodeLinear<TextureDecoderI8>(static_cast<uint32_t>(ComputeMippedTexelCount(width, height, mips)), data);
break;
}
return {.format = to_wgpu(format), .width = width, .height = height, .mips = mips};
case GX_TF_RG8_PC:
if (!uses_direct_texture_upload(format)) {
converted =
DecodeLinear<TextureDecoderRG8>(static_cast<uint32_t>(ComputeMippedTexelCount(width, height, mips)), data);
break;
}
return {.format = to_wgpu(format), .width = width, .height = height, .mips = mips};
case GX_TF_RGBA8_PC:
return {.format = to_wgpu(format), .width = width, .height = height, .mips = mips};
case GX_TF_BC1_PC:
if (uses_direct_texture_upload(format)) {
return {.format = to_wgpu(format), .width = width, .height = height, .mips = mips};
}
converted = BuildRGBA8FromBC1(width, height, mips, data);
break;
case GX_TF_I4:
converted = DecodeTiled<TextureDecoderI4>(width, height, mips, data);
break;
case GX_TF_I8:
converted = DecodeTiled<TextureDecoderI8>(width, height, mips, data);
break;
case GX_TF_IA4:
converted = DecodeTiled<TextureDecoderIA4>(width, height, mips, data);
break;
case GX_TF_IA8:
converted = DecodeTiled<TextureDecoderIA8>(width, height, mips, data);
break;
case GX_TF_C4:
converted = DecodeTiled<TextureDecoderC4>(width, height, mips, data);
break;
case GX_TF_C8:
converted = DecodeTiled<TextureDecoderC8>(width, height, mips, data);
break;
case GX_TF_C14X2:
converted = DecodeTiled<TextureDecoderC14X2>(width, height, mips, data);
break;
case GX_TF_RGB565:
converted = DecodeTiled<TextureDecoderRGB565>(width, height, mips, data);
break;
case GX_TF_RGB5A3:
converted = DecodeTiled<TextureDecoderRGB5A3>(width, height, mips, data);
break;
case GX_TF_RGBA8:
converted = BuildRGBA8FromGCN(width, height, mips, data);
break;
case GX_TF_CMPR:
converted = BuildRGBA8FromCMPR(width, height, mips, data);
break;
}
const auto wgpuFormat = to_wgpu(format);
bool hasArbitraryMips = false;
if (!is_pc_texture_format(format) && wgpuFormat == wgpu::TextureFormat::RGBA8Unorm && mips > 1) {
hasArbitraryMips = arb_mip_check(width, height, mips, converted);
}
return {
.format = wgpuFormat,
.width = width,
.height = height,
.mips = mips,
.data = std::move(converted),
.hasArbitraryMips = hasArbitraryMips,
};
}
ConvertedTexture convert_tlut(u32 format, uint32_t width, ArrayRef<uint8_t> data) {
ByteBuffer converted;
switch (format) {
DEFAULT_FATAL("convert_tlut: unsupported tlut format {}", format);
case GX_TF_IA8: // GX_TL_IA8
converted = DecodeLinear<TextureDecoderIA8>(width, data);
break;
case GX_TF_RGB565: // GX_TL_RGB565
converted = DecodeLinear<TextureDecoderRGB565>(width, data);
break;
case GX_TF_RGB5A3: // GX_TL_RGB5A3
converted = DecodeLinear<TextureDecoderRGB5A3>(width, data);
break;
}
return {
.format = wgpu::TextureFormat::RGBA8Unorm,
.width = width,
.height = 1,
.mips = 1,
.data = std::move(converted),
};
}
GXTexFmt tlut_texture_format(GXTlutFmt format) noexcept {
switch (format) {
DEFAULT_FATAL("tlut_texture_format: unsupported tlut format {}", format);
case GX_TL_IA8:
return GX_TF_IA8;
case GX_TL_RGB565:
return GX_TF_RGB565;
case GX_TL_RGB5A3:
return GX_TF_RGB5A3;
}
}
ConvertedTexture convert_texture_palette(u32 textureFormat, uint32_t width, uint32_t height, uint32_t mips,
ArrayRef<uint8_t> textureData, GXTlutFmt tlutFormat, uint16_t tlutEntries,
ArrayRef<uint8_t> tlutData) {
const auto indices = convert_texture(textureFormat, width, height, mips, textureData);
if (indices.data.empty()) {
return {};
}
const auto palette = convert_tlut(tlut_texture_format(tlutFormat), tlutEntries, tlutData);
if (palette.data.empty()) {
return {};
}
ByteBuffer pixels;
pixels.reserve_extra(indices.data.size() / sizeof(u16) * 4);
const auto* indexData = reinterpret_cast<const u16*>(indices.data.data());
size_t offset = 0;
uint32_t mipWidth = width;
uint32_t mipHeight = height;
for (u32 mip = 0; mip < mips; ++mip) {
const size_t pixelCount = static_cast<size_t>(mipWidth) * mipHeight;
for (size_t i = 0; i < pixelCount; ++i) {
const u32 index = indexData[offset + i];
if (index >= tlutEntries) {
constexpr uint8_t transparent[4] = {0, 0, 0, 0};
pixels.append(transparent, sizeof(transparent));
continue;
}
const size_t src = static_cast<size_t>(index) * 4;
pixels.append(palette.data.data() + src, 4);
}
offset += pixelCount;
mipWidth = std::max(mipWidth >> 1, 1u);
mipHeight = std::max(mipHeight >> 1, 1u);
}
bool hasArbitraryMips = arb_mip_check(width, height, mips, pixels);
return {
.format = wgpu::TextureFormat::RGBA8Unorm,
.width = width,
.height = height,
.mips = mips,
.data = std::move(pixels),
.hasArbitraryMips = hasArbitraryMips,
};
}
} // namespace aurora::gfx