- Removes special sampling logic from the GX shader in favor of performing conversions using separate draw calls and swizzling
- Simplifies texture bindings
- Much more accurate EFB copy handling (still incomplete but better)
- Handle copy clears appropriately (color, alpha, depth) + GXSetDstAlpha copies
- Re-enables code for buffered texture uploads
- Adds `lastTextureUploadSize` to AuroraStats
- Use RG8 + swizzle for IA4/IA8
Now array attributes (GXSetArray) will be properly
fetched based on the vertex format. Buffers are
still assumed to be byte-swapped to little-endian.
Stream handling completely redone and many issues
resolved.
Eliminates matrix transposes. AURORA_NATIVE_MATRIX
is no longer necessary and removed.