This is a breaking change: `GXSetViewport`, `GXSetScissor`, `GXSetTexCopySrc`, `GXSetTexCopyDst` now accept logical coords relative to the `VIConfigure` EFB size.
`GXSetViewportRender` and `GXSetScissorRender` are used to override the scaled viewport/scissor from the logical coords.
* Add experimental mouse API
* Add aurora::core library for aurora::ms
* Add absl::flat_hash_map library for aurora::ms
* Add comment clarifying MS is an aurora extension
* Clear MSStatus::buttons to prevent spurious values
* Minor cleanup for MSRead and MS_BUTTON_* bits
* Switch to Poll -> Read paradigm
* Clear mouse scroll state before polling for events
* Add functionality to lock GX framebuffer aspect ratio
This leaves the imgui (so including OS) framebuffer alone.
AuroraWindowSize now has new fields for the native framebuffer, the aspect ratio controls modify the existing fields.
* Fix from merge
* fix gx_test_stubs.cpp
* add ability to set path of card image before CARDInit
* add missing func to osx/linux variant of ResolveDolphinCardPath
* remove format specifiers in formatting funcs
* missed some oops
* refactor card loading to allow loading slot A and B if present
if neither slots have card images, a slot A image will be created at the save directory
this commit also changes card image names to "MemoryCardA/B.USA.raw" to fit with dolphins naming conventions (region code will always be USA unless changed in the macro, which could eventually be changed to be something in aurora config)
* only remove file name from CARDSetBasePath if not a directory
- Removes special sampling logic from the GX shader in favor of performing conversions using separate draw calls and swizzling
- Simplifies texture bindings
- Much more accurate EFB copy handling (still incomplete but better)
- Handle copy clears appropriately (color, alpha, depth) + GXSetDstAlpha copies
- Re-enables code for buffered texture uploads
- Adds `lastTextureUploadSize` to AuroraStats
- Use RG8 + swizzle for IA4/IA8