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6b9f614d32
- Removes special sampling logic from the GX shader in favor of performing conversions using separate draw calls and swizzling - Simplifies texture bindings - Much more accurate EFB copy handling (still incomplete but better) - Handle copy clears appropriately (color, alpha, depth) + GXSetDstAlpha copies - Re-enables code for buffered texture uploads - Adds `lastTextureUploadSize` to AuroraStats - Use RG8 + swizzle for IA4/IA8