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Use "struct SDL_GamePad*" for C compatibility (#83)
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@@ -157,7 +157,7 @@ const char* PADGetNativeAxisName(PADSignedNativeAxis axis);
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/**
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* Returns the SDL gamepad for the index into the controller map.
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*/
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SDL_Gamepad* PADGetSDLGamepadForIndex(u32 index);
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struct SDL_Gamepad* PADGetSDLGamepadForIndex(u32 index);
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/* Returns the first native button which is currently pressed */
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s32 PADGetNativeButtonPressed(u32 port);
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/* Returns the first native axis which is currently pulled halfway or more */
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