Files

27 lines
505 B
C++

#include "Game/Player/MarioHolder.hpp"
#include "Game/Scene/SceneObjHolder.hpp"
MarioHolder::MarioHolder() : NameObj("ƒ}ƒŠƒI•ÛŽ")
{
mActor = nullptr;
}
MarioHolder::~MarioHolder() {}
void MarioHolder::setMarioActor(MarioActor *actor)
{
mActor = actor;
}
MarioActor *MarioHolder::getMarioActor() const
{
return mActor;
}
namespace MR {
MarioHolder *getMarioHolder()
{
return (MarioHolder *)MR::getSceneObjHolder()->getObj(SceneObj_MarioHolder);
}
} // namespace MR