#include "Game/Player/MarioHolder.hpp" #include "Game/Scene/SceneObjHolder.hpp" MarioHolder::MarioHolder() : NameObj("マリオ保持") { mActor = nullptr; } MarioHolder::~MarioHolder() {} void MarioHolder::setMarioActor(MarioActor *actor) { mActor = actor; } MarioActor *MarioHolder::getMarioActor() const { return mActor; } namespace MR { MarioHolder *getMarioHolder() { return (MarioHolder *)MR::getSceneObjHolder()->getObj(SceneObj_MarioHolder); } } // namespace MR