Files

38 lines
712 B
C++

#include "Game/Camera/CameraFollow.hpp"
#include "Game/Camera/CameraTargetObj.hpp"
#include "Game/Camera/CamTranslatorFollow.hpp"
bool CameraTargetObj::isJumping() const {
return false;
}
CameraFollow::CameraFollow(const char *pName) : Camera(pName) {
_4C = 1200.0f;
_50 = 300.0f;
_54 = 0.17453294f;
_58 = 0.34906587f;
_5C = 0.0f;
_60 = 0.0f;
_64 = 0.0f;
_68 = 0.0f;
_6C = 0.0f;
_70 = 0.0f;
_74 = 0.15f;
_78 = 0.0f;
_7C = 1;
_7D = 0;
_80 = 0.0f;
_84 = 0.0f;
_88 = 0;
_89 = 0;
createVPanObj();
}
CameraFollow::~CameraFollow() {
}
CamTranslatorBase *CameraFollow::createTranslator() {
return new CamTranslatorFollow(this);
}