#include "Game/Camera/CameraFollow.hpp" #include "Game/Camera/CameraTargetObj.hpp" #include "Game/Camera/CamTranslatorFollow.hpp" bool CameraTargetObj::isJumping() const { return false; } CameraFollow::CameraFollow(const char *pName) : Camera(pName) { _4C = 1200.0f; _50 = 300.0f; _54 = 0.17453294f; _58 = 0.34906587f; _5C = 0.0f; _60 = 0.0f; _64 = 0.0f; _68 = 0.0f; _6C = 0.0f; _70 = 0.0f; _74 = 0.15f; _78 = 0.0f; _7C = 1; _7D = 0; _80 = 0.0f; _84 = 0.0f; _88 = 0; _89 = 0; createVPanObj(); } CameraFollow::~CameraFollow() { } CamTranslatorBase *CameraFollow::createTranslator() { return new CamTranslatorFollow(this); }