Files
2024-08-20 20:19:54 -04:00

26 lines
594 B
C++

#pragma once
#include <revolution.h>
#include "Game/System/BinaryDataContentAccessor.hpp"
#include "Game/System/BinaryDataChunkHolder.hpp"
class SysConfigChunk : public BinaryDataChunkBase {
public:
SysConfigChunk();
virtual u32 makeHeaderHashCode() const;
virtual u32 getSignature() const;
virtual void* serialize();
virtual s32 deserialize(const u8 *, u32);
virtual void initializeData();
void initHeaderSerializer();
u32 _4;
u32 _8;
u32 _C;
u32 _10;
u32 _14;
u32 _18;
BinaryDataContentHeaderSerializer* mSerializer; // 0x1C
};