#pragma once #include #include "Game/System/BinaryDataContentAccessor.hpp" #include "Game/System/BinaryDataChunkHolder.hpp" class SysConfigChunk : public BinaryDataChunkBase { public: SysConfigChunk(); virtual u32 makeHeaderHashCode() const; virtual u32 getSignature() const; virtual void* serialize(); virtual s32 deserialize(const u8 *, u32); virtual void initializeData(); void initHeaderSerializer(); u32 _4; u32 _8; u32 _C; u32 _10; u32 _14; u32 _18; BinaryDataContentHeaderSerializer* mSerializer; // 0x1C };