Files
2024-07-24 20:21:25 -04:00

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# GameSystem.o
| Symbol | Meaning
| ------------- | -------------
| :x: | Function has not yet been started or is not matching.
| :white_check_mark: | Function is completed.
# 1 / 32 Completed -- (3.125%)
# GameSystem.o
| Symbol | Decompiled? |
| ------------- | ------------- |
| `main` | :white_check_mark: |
| `__ct__10GameSystemFv` | :x: |
| `init__10GameSystemFv` | :x: |
| `isExecuteLoadSystemArchive__10GameSystemCFv` | :x: |
| `isDoneLoadSystemArchive__10GameSystemCFv` | :x: |
| `startToLoadSystemArchive__10GameSystemFv` | :x: |
| `exeInitializeAudio__10GameSystemFv` | :x: |
| `exeInitializeLogoScene__10GameSystemFv` | :x: |
| `exeLoadStationedArchive__10GameSystemFv` | :x: |
| `initGX__10GameSystemFv` | :x: |
| `initAfterStationedResourceLoaded__10GameSystemFv` | :x: |
| `prepareReset__10GameSystemFv` | :x: |
| `isPreparedReset__10GameSystemCFv` | :x: |
| `frameLoop__10GameSystemFv` | :x: |
| `draw__10GameSystemFv` | :x: |
| `update__10GameSystemFv` | :x: |
| `updateSceneController__10GameSystemFv` | :x: |
| `calcAnim__10GameSystemFv` | :x: |
| `__sinit_\GameSystem_cpp` | :x: |
| `__ct__Q213NrvGameSystem25GameSystemInitializeAudioFv` | :x: |
| `__ct__Q213NrvGameSystem29GameSystemInitializeLogoSceneFv` | :x: |
| `__ct__Q213NrvGameSystem30GameSystemLoadStationedArchiveFv` | :x: |
| `__ct__Q213NrvGameSystem23GameSystemWaitForRebootFv` | :x: |
| `__ct__Q213NrvGameSystem16GameSystemNormalFv` | :x: |
| `execute__Q213NrvGameSystem16GameSystemNormalCFP5Spine` | :x: |
| `execute__Q213NrvGameSystem23GameSystemWaitForRebootCFP5Spine` | :x: |
| `execute__Q213NrvGameSystem30GameSystemLoadStationedArchiveCFP5Spine` | :x: |
| `execute__Q213NrvGameSystem29GameSystemInitializeLogoSceneCFP5Spine` | :x: |
| `execute__Q213NrvGameSystem25GameSystemInitializeAudioCFP5Spine` | :x: |
| `__dt__10GameSystemFv` | :x: |
| `__cl__Q22MR65FunctorV0M<P19GameSystemObjHolder,M19GameSystemObjHolderFPCvPv_v>CFv` | :x: |
| `clone__Q22MR65FunctorV0M<P19GameSystemObjHolder,M19GameSystemObjHolderFPCvPv_v>CFP7JKRHeap` | :x: |