# GameSystem.o | Symbol | Meaning | ------------- | ------------- | :x: | Function has not yet been started or is not matching. | :white_check_mark: | Function is completed. # 1 / 32 Completed -- (3.125%) # GameSystem.o | Symbol | Decompiled? | | ------------- | ------------- | | `main` | :white_check_mark: | | `__ct__10GameSystemFv` | :x: | | `init__10GameSystemFv` | :x: | | `isExecuteLoadSystemArchive__10GameSystemCFv` | :x: | | `isDoneLoadSystemArchive__10GameSystemCFv` | :x: | | `startToLoadSystemArchive__10GameSystemFv` | :x: | | `exeInitializeAudio__10GameSystemFv` | :x: | | `exeInitializeLogoScene__10GameSystemFv` | :x: | | `exeLoadStationedArchive__10GameSystemFv` | :x: | | `initGX__10GameSystemFv` | :x: | | `initAfterStationedResourceLoaded__10GameSystemFv` | :x: | | `prepareReset__10GameSystemFv` | :x: | | `isPreparedReset__10GameSystemCFv` | :x: | | `frameLoop__10GameSystemFv` | :x: | | `draw__10GameSystemFv` | :x: | | `update__10GameSystemFv` | :x: | | `updateSceneController__10GameSystemFv` | :x: | | `calcAnim__10GameSystemFv` | :x: | | `__sinit_\GameSystem_cpp` | :x: | | `__ct__Q213NrvGameSystem25GameSystemInitializeAudioFv` | :x: | | `__ct__Q213NrvGameSystem29GameSystemInitializeLogoSceneFv` | :x: | | `__ct__Q213NrvGameSystem30GameSystemLoadStationedArchiveFv` | :x: | | `__ct__Q213NrvGameSystem23GameSystemWaitForRebootFv` | :x: | | `__ct__Q213NrvGameSystem16GameSystemNormalFv` | :x: | | `execute__Q213NrvGameSystem16GameSystemNormalCFP5Spine` | :x: | | `execute__Q213NrvGameSystem23GameSystemWaitForRebootCFP5Spine` | :x: | | `execute__Q213NrvGameSystem30GameSystemLoadStationedArchiveCFP5Spine` | :x: | | `execute__Q213NrvGameSystem29GameSystemInitializeLogoSceneCFP5Spine` | :x: | | `execute__Q213NrvGameSystem25GameSystemInitializeAudioCFP5Spine` | :x: | | `__dt__10GameSystemFv` | :x: | | `__cl__Q22MR65FunctorV0MCFv` | :x: | | `clone__Q22MR65FunctorV0MCFP7JKRHeap` | :x: |