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Small fix to the ee timing hack.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3325 96395faa-99c1-11dd-bbfe-3dabce05a288
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+2
-2
@@ -552,10 +552,10 @@ __forceinline void CPU_INT( u32 n, s32 ecycle)
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DevCon.Warning( "***** EE > Twice-thrown int on IRQ %d", n );
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}
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// EE events happen 1 cycle in the future instead of whatever was requested.
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// EE events happen 8 cycles in the future instead of whatever was requested.
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// This can be used on games with PATH3 masking issues for example, or when
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// some FMV look bad.
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if(CHECK_EETIMINGHACK) ecycle = 1;
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if(CHECK_EETIMINGHACK) ecycle = 8;
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cpuRegs.interrupt|= 1 << n;
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cpuRegs.sCycle[n] = cpuRegs.cycle;
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