Files
ZuneShell.dll/UIX/Microsoft/Iris/Animations/BaseVector4Keyframe.cs
T

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1.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Animations.BaseVector4Keyframe
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Render;
namespace Microsoft.Iris.Animations
{
internal abstract class BaseVector4Keyframe : BaseKeyframe
{
private Vector4 _valueVector;
protected override void PopulateAnimationWorker(
IAnimatable targetObject,
AnimationProxy animation,
ref AnimationArgs args)
{
Vector4 effectiveValue = GetEffectiveValue(targetObject, _valueVector, ref args);
animation.AddVector4Keyframe(this, effectiveValue);
}
public Vector4 Value
{
get => _valueVector;
set => _valueVector = value;
}
public override object ObjectValue => Value;
public virtual Vector4 GetEffectiveValue(
IAnimatable targetObject,
Vector4 baseValueVector,
ref AnimationArgs args)
{
return baseValueVector;
}
public override void Apply(IAnimatableOwner animationTarget, ref AnimationArgs args)
{
Vector4 effectiveValue = GetEffectiveValue(animationTarget.AnimationTarget, _valueVector, ref args);
Apply(animationTarget, effectiveValue);
}
public abstract void Apply(IAnimatableOwner animationTarget, Vector4 valueVector);
public override void MagnifyValue(float magnifyValue) => Value *= magnifyValue;
}
}