Files
ZuneShell.dll/UIX/Microsoft/Iris/Animations/PositionKeyframe.cs
T

67 lines
2.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Animations.PositionKeyframe
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Render;
using Microsoft.Iris.RenderAPI.Drawing;
using Microsoft.Iris.Session;
using Microsoft.Iris.UI;
namespace Microsoft.Iris.Animations
{
internal class PositionKeyframe : BaseVector3Keyframe
{
public override AnimationType Type => AnimationType.Position;
public override Vector3 GetEffectiveValue(
IAnimatable targetObject,
Vector3 baseValueVector,
ref AnimationArgs args)
{
return PositionKeyframe.GetEffectivePositionValue(this.RelativeTo, targetObject, baseValueVector, ref args);
}
public static Vector3 GetEffectivePositionValue(
RelativeTo relativeTo,
IAnimatable targetObject,
Vector3 baseValueVector,
ref AnimationArgs args)
{
if (UISession.Default.IsRtl)
baseValueVector.X = -baseValueVector.X;
if (relativeTo == RelativeTo.Final)
baseValueVector += args.NewPosition;
else if (relativeTo == RelativeTo.Absolute)
{
if (UISession.Default.IsRtl)
{
Vector2 vector2 = new Vector2(0.0f, 0.0f);
IVisualContainer visualContainer1 = null;
if (targetObject is IVisualContainer visualContainer)
{
vector2 = visualContainer.Size;
visualContainer1 = visualContainer.Parent;
}
else if (targetObject is ISprite sprite)
{
vector2 = sprite.Size;
visualContainer1 = sprite.Parent;
}
if (visualContainer1 != null)
baseValueVector.X = visualContainer1.Size.X - vector2.X + baseValueVector.X;
}
}
else if (relativeTo is SnapshotRelativeTo snapshotRelativeTo)
{
RectangleF rectangleF = args.ViewItem.TransformFromAncestor(null, snapshotRelativeTo.Bounds);
baseValueVector = baseValueVector + args.NewPosition + new Vector3(rectangleF.X, rectangleF.Y, 0.0f) * args.NewScale;
}
return baseValueVector;
}
public override void Apply(IAnimatableOwner animationTarget, Vector3 valueVector) => ((ViewItem)animationTarget).VisualPosition = valueVector;
}
}