Files
ZuneModdingHelper/ZuneModCore/ModManager.cs
T

48 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using ZuneModCore.Mods;
namespace ZuneModCore;
public class ModManager
{
private static List<Mod>? _mods;
/// <summary>
/// Factories for all available mods.
/// </summary>
public static readonly IReadOnlyList<IModFactory<Mod>> ModFactories = new List<IModFactory<Mod>>
{
new FeaturesOverrideModFactory(),
new VideoSyncModFactory(),
new WebservicesModFactory(),
new BackgroundImageModFactory(),
new MbidLocatorModFactory(),
}.AsReadOnly();
/// <summary>
/// Creates instances of each mod using the available factories
/// using the default MVVM IoC instance.
/// </summary>
public static IReadOnlyList<Mod> GetAvailableMods() => GetAvailableMods(CommunityToolkit.Mvvm.DependencyInjection.Ioc.Default);
/// <summary>
/// Creates instances of each mod using the available factories.
/// </summary>
public static IReadOnlyList<Mod> GetAvailableMods(IServiceProvider services)
{
if (_mods is null)
{
_mods = new(ModFactories.Count);
foreach (var modType in ModFactories)
{
var mod = modType.Create(services);
_mods.Add(mod);
}
}
return _mods;
}
}