Implement mod reset

This commit is contained in:
Yoshi Askharoun
2024-05-17 22:59:04 -05:00
parent 1a605b5901
commit f2b9169ae2
+43 -30
View File
@@ -43,13 +43,11 @@ namespace ZuneModdingHelper.Pages
mod.ZuneInstallDir = _modConfig.ZuneInstallDir;
// Stage 0: Initialize mod
progDialog.Title = ($"Installing '{mod.Title}'");
progDialog.Description = ("Preparing to install...");
await mod.Init();
++progDialog.Progress;
// Stage 1: Display AbstractUI for options
progDialog.Description = ("Awaiting options...");
progDialog.Description = $"Awaiting options for '{mod.Title}'...";
if (mod.OptionsUI != null)
{
var optionsDialog = new AbstractUIGroupDialog(mod.OptionsUI);
@@ -65,7 +63,7 @@ namespace ZuneModdingHelper.Pages
++progDialog.Progress;
// Stage 2: Apply mod
progDialog.Description = ("Applying mod...");
progDialog.Description = $"Applying '{mod.Title}'...";
string applyResult = await mod.Apply();
if (applyResult != null)
{
@@ -86,7 +84,7 @@ namespace ZuneModdingHelper.Pages
WeakReferenceMessenger.Default.Send(new ShowDialogMessage(new()
{
Title = MOD_MANAGER_TITLE,
Description = $"Installed '{mod.Title}'",
Description = $"Successfully applied '{mod.Title}'",
}));
}
@@ -95,38 +93,53 @@ namespace ZuneModdingHelper.Pages
if (!TryGetModFromControl(sender, out var mod))
return;
//var progDialog = await this.ShowProgressAsync("Getting ready...", "Preparing to reset mod", settings: defaultMetroDialogSettings);
//Mod.ZuneInstallDir = ZuneInstallDirBox.Text;
ProgressDialogViewModel progDialog = new()
{
Title = MOD_MANAGER_TITLE,
Description = $"Preparing to reset '{mod.Title}'...",
ShowAffirmativeButton = false,
IsIndeterminate = true,
Maximum = 2,
};
WeakReferenceMessenger.Default.Send(new ShowDialogMessage(progDialog));
//progDialog.Maximum = 2;
//int numCompleted = 0;
mod.ZuneInstallDir = _modConfig.ZuneInstallDir;
//progDialog.SetTitle("Resetting mod...");
//progDialog.SetMessage($"Setting up '{mod.Title}'");
//await mod.Init();
//progDialog.SetProgress(++numCompleted);
await mod.Init();
++progDialog.Progress;
//// TODO: Implement AbstractUI display for reset options
////if (mod.OptionsUI != null)
////{
//// var optionsDialog = new AbstractUIGroupDialog();
//// optionsDialog.OptionsUIPresenter.ViewModel = new AbstractUICollectionViewModel(mod.OptionsUI);
//// optionsDialog.ShowDialog();
////}
//progDialog.SetMessage($"Resetting '{mod.Title}'");
//string resetResult = await mod.Reset();
//if (resetResult != null)
// TODO: Implement AbstractUI display for reset options
//if (mod.OptionsUI != null)
//{
// await progDialog.CloseAsync();
// await this.ShowMessageAsync("Completed", $"Failed to reset '{mod.Title}':\r\n{resetResult}", settings: defaultMetroDialogSettings);
// return;
// var optionsDialog = new AbstractUIGroupDialog();
// optionsDialog.OptionsUIPresenter.ViewModel = new AbstractUICollectionViewModel(mod.OptionsUI);
// optionsDialog.ShowDialog();
//}
//progDialog.SetProgress(++numCompleted);
progDialog.Description = $"Resetting '{mod.Title}'...";
string resetResult = await mod.Reset();
if (resetResult != null)
{
WeakReferenceMessenger.Default.Send<CloseDialogMessage>();
//await progDialog.CloseAsync();
//await this.ShowMessageAsync("Completed", $"Successfully reset '{mod.Title}'", settings: defaultMetroDialogSettings);
DialogViewModel errorDialog = new()
{
Title = MOD_MANAGER_TITLE,
Description = $"Failed to reset '{mod.Title}'.\r\n{resetResult}",
};
WeakReferenceMessenger.Default.Send(new ShowDialogMessage(errorDialog));
return;
}
++progDialog.Progress;
WeakReferenceMessenger.Default.Send<CloseDialogMessage>();
WeakReferenceMessenger.Default.Send(new ShowDialogMessage(new()
{
Title = MOD_MANAGER_TITLE,
Description = $"Successfully reset '{mod.Title}'",
}));
}
private static bool TryGetModFromControl(object sender, out Mod mod)