mirror of
https://github.com/ZuneDev/Xune.git
synced 2026-07-27 13:13:10 -07:00
82 lines
3.6 KiB
C#
82 lines
3.6 KiB
C#
// Decompiled with JetBrains decompiler
|
|
// Type: Microsoft.Iris.Render.HSLElement
|
|
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
|
|
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
|
|
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
|
|
|
|
using Microsoft.Iris.Render.Common;
|
|
using Microsoft.Iris.Render.Graphics;
|
|
using System;
|
|
|
|
namespace Microsoft.Iris.Render
|
|
{
|
|
internal class HSLElement : EffectOperation
|
|
{
|
|
internal const string HuePropertyName = "Hue";
|
|
internal const string SaturationPropertyName = "Saturation";
|
|
internal const string LightnessPropertyName = "Lightness";
|
|
private float m_flHue;
|
|
private byte m_nHueID;
|
|
private float m_flSaturation;
|
|
private byte m_nSaturationID;
|
|
private float m_flLightness;
|
|
private byte m_nLightnessID;
|
|
|
|
public HSLElement(string stName, float flHue, float flSaturation, float flLightness)
|
|
: this()
|
|
{
|
|
Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName));
|
|
Debug2.Validate((double)flHue >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Hue is >= 0");
|
|
Debug2.Validate((double)flSaturation >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Saturation is >= 0");
|
|
Debug2.Validate((double)flLightness >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Lightness is >= 0");
|
|
this.m_flHue = flHue;
|
|
this.m_flSaturation = flSaturation;
|
|
this.m_flLightness = flLightness;
|
|
this.m_stName = stName;
|
|
}
|
|
|
|
public HSLElement() => this.m_typeOperation = EffectOperationType.HSL;
|
|
|
|
public float Hue
|
|
{
|
|
get => this.m_flHue;
|
|
set => this.m_flHue = value;
|
|
}
|
|
|
|
internal byte HueID => this.m_nHueID;
|
|
|
|
public float Saturation
|
|
{
|
|
get => this.m_flSaturation;
|
|
set => this.m_flSaturation = value;
|
|
}
|
|
|
|
internal byte SaturationID => this.m_nSaturationID;
|
|
|
|
public float Lightness
|
|
{
|
|
get => this.m_flLightness;
|
|
set => this.m_flLightness = value;
|
|
}
|
|
|
|
internal byte LightnessID => this.m_nLightnessID;
|
|
|
|
internal override int PreProcessProperties(
|
|
Map<string, EffectProperty> dictionary,
|
|
ref byte nNextUniqueID)
|
|
{
|
|
return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Hue", (byte)8, ref this.m_nHueID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Saturation", (byte)8, ref this.m_nSaturationID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Lightness", (byte)8, ref this.m_nLightnessID, ref nNextUniqueID);
|
|
}
|
|
|
|
internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("Hue", EffectPropertyType.Float, (object)this.m_flHue, this.m_nHueID, dictProperties) && this.GenerateProperty("Saturation", EffectPropertyType.Float, (object)this.m_flSaturation, this.m_nSaturationID, dictProperties) && this.GenerateProperty("Lightness", EffectPropertyType.Float, (object)this.m_flLightness, this.m_nLightnessID, dictProperties);
|
|
|
|
internal override void AddCacheKey(ByteBuilder cacheKey)
|
|
{
|
|
base.AddCacheKey(cacheKey);
|
|
this.GeneratePropertyCacheKey("Hue", this.HueID, this.Hue, cacheKey);
|
|
this.GeneratePropertyCacheKey("Saturation", this.SaturationID, this.Saturation, cacheKey);
|
|
this.GeneratePropertyCacheKey("Lightness", this.LightnessID, this.Lightness, cacheKey);
|
|
}
|
|
}
|
|
}
|