// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Render.HSLElement // Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1 // Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll using Microsoft.Iris.Render.Common; using Microsoft.Iris.Render.Graphics; using System; namespace Microsoft.Iris.Render { internal class HSLElement : EffectOperation { internal const string HuePropertyName = "Hue"; internal const string SaturationPropertyName = "Saturation"; internal const string LightnessPropertyName = "Lightness"; private float m_flHue; private byte m_nHueID; private float m_flSaturation; private byte m_nSaturationID; private float m_flLightness; private byte m_nLightnessID; public HSLElement(string stName, float flHue, float flSaturation, float flLightness) : this() { Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName)); Debug2.Validate((double)flHue >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Hue is >= 0"); Debug2.Validate((double)flSaturation >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Saturation is >= 0"); Debug2.Validate((double)flLightness >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for Lightness is >= 0"); this.m_flHue = flHue; this.m_flSaturation = flSaturation; this.m_flLightness = flLightness; this.m_stName = stName; } public HSLElement() => this.m_typeOperation = EffectOperationType.HSL; public float Hue { get => this.m_flHue; set => this.m_flHue = value; } internal byte HueID => this.m_nHueID; public float Saturation { get => this.m_flSaturation; set => this.m_flSaturation = value; } internal byte SaturationID => this.m_nSaturationID; public float Lightness { get => this.m_flLightness; set => this.m_flLightness = value; } internal byte LightnessID => this.m_nLightnessID; internal override int PreProcessProperties( Map dictionary, ref byte nNextUniqueID) { return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Hue", (byte)8, ref this.m_nHueID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Saturation", (byte)8, ref this.m_nSaturationID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Lightness", (byte)8, ref this.m_nLightnessID, ref nNextUniqueID); } internal override bool Process(Map dictProperties) => this.GenerateProperty("Hue", EffectPropertyType.Float, (object)this.m_flHue, this.m_nHueID, dictProperties) && this.GenerateProperty("Saturation", EffectPropertyType.Float, (object)this.m_flSaturation, this.m_nSaturationID, dictProperties) && this.GenerateProperty("Lightness", EffectPropertyType.Float, (object)this.m_flLightness, this.m_nLightnessID, dictProperties); internal override void AddCacheKey(ByteBuilder cacheKey) { base.AddCacheKey(cacheKey); this.GeneratePropertyCacheKey("Hue", this.HueID, this.Hue, cacheKey); this.GeneratePropertyCacheKey("Saturation", this.SaturationID, this.Saturation, cacheKey); this.GeneratePropertyCacheKey("Lightness", this.LightnessID, this.Lightness, cacheKey); } } }