Files
Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/Internal/RenderEngine.cs
T

270 lines
12 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Internal.RenderEngine
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Library;
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Protocol;
using Microsoft.Iris.Render.Sound;
using System;
using System.Collections;
namespace Microsoft.Iris.Render.Internal
{
internal class RenderEngine : RenderObject, IRenderEngine, IRenderObject, IDisposable
{
private static BitArray s_contexts;
private static uint s_contextIdSeed = 1;
private static uint s_maxContextId = 254;
private IrisEngineInfo m_engineInfo;
private RenderToken m_primaryToken;
private MessagingSession m_messagingSession;
private RenderSession m_renderSession;
private RenderCaps m_renderCaps;
private GraphicsDeviceType m_typeGraphics;
private SoundDeviceType m_typeSound;
private RenderWindow m_renderWindow;
private DisplayManager m_displayManager;
private InputSystem m_inputSystem;
private SoundDevice m_soundDevice;
private ContextID m_localContextId;
private ContextID m_engineContextId;
static RenderEngine() => s_contexts = new BitArray((int)s_maxContextId + 1);
internal RenderEngine(IrisEngineInfo engineInfo, IRenderHost renderHost)
{
Debug2.Validate(engineInfo != null, typeof(ArgumentNullException), nameof(engineInfo));
Debug2.Validate(renderHost != null, typeof(ArgumentNullException), nameof(renderHost));
this.m_engineInfo = engineInfo;
this.m_engineContextId = AllocateContextId();
this.m_localContextId = AllocateContextId();
this.m_primaryToken = new RenderToken(engineInfo, this.m_localContextId, this.m_engineContextId, RENDERGROUP.NULL);
this.m_messagingSession = new MessagingSession(renderHost, this.m_primaryToken);
this.m_messagingSession.Connect();
this.m_renderSession = new RenderSession(this);
this.m_renderCaps = new RenderCaps(this.m_renderSession);
this.m_renderCaps.RequestCaps();
this.m_messagingSession.FlushBatch();
while (!this.m_renderCaps.HasValidCaps)
MessagingSession.DoEvents(50U);
}
protected override void Dispose(bool fInDispose)
{
try
{
if (fInDispose)
{
this.m_renderSession.ReleaseSharedResources();
if (this.m_renderWindow != null)
this.m_renderWindow.WindowCreatedEvent -= new EventHandler(this.OnRenderWindowCreated);
if (this.m_soundDevice != null)
this.m_soundDevice.Dispose();
if (this.m_renderWindow != null)
this.m_renderWindow.Dispose();
if (this.m_inputSystem != null)
this.m_inputSystem.Dispose();
if (this.m_displayManager != null)
this.m_displayManager.Dispose();
if (this.m_renderSession != null)
this.m_renderSession.Dispose();
if (this.m_messagingSession != null)
{
if (this.m_messagingSession.IsConnected)
this.m_messagingSession.Disconnect();
this.m_messagingSession.Dispose();
}
FreeContextId(this.m_localContextId);
FreeContextId(this.m_engineContextId);
}
this.m_soundDevice = null;
this.m_displayManager = null;
this.m_renderWindow = null;
this.m_renderSession = null;
this.m_messagingSession = null;
}
finally
{
base.Dispose(fInDispose);
}
}
void IRenderEngine.Initialize(
SkiaSharp.SKSurface skSurface,
GraphicsDeviceType typeGraphics,
GraphicsRenderingQuality renderingQuality,
SoundDeviceType typeSound)
{
Debug2.Validate(this.m_messagingSession.IsConnected, typeof(InvalidOperationException), "Must be connected before attempting to initialize");
Debug2.Validate(this.m_renderSession != null, typeof(ArgumentNullException), "Session must exist before calling Initialize");
Debug2.Validate(this.IsGraphicsDeviceAvailable(typeGraphics, false), typeof(InvalidOperationException), "Graphics device type not available");
Debug2.Validate(this.IsSoundDeviceAvailable(typeSound), typeof(InvalidOperationException), "Sound device type not available");
this.m_renderSession.AssertOwningThread();
this.m_typeGraphics = typeGraphics;
this.m_typeSound = typeSound;
this.m_displayManager = DisplayManager.CreateDisplayManager(this.m_renderSession, this, false);
this.m_renderWindow = new RenderWindow(this.m_renderSession, this.m_displayManager, typeGraphics, renderingQuality);
this.m_renderWindow.WindowCreatedEvent += new EventHandler(this.OnRenderWindowCreated);
this.m_renderSession.Initialize();
this.m_inputSystem = new InputSystem(this.m_renderSession, this.m_renderWindow);
}
private MessagingSession MessagingSession => this.m_messagingSession;
IRenderSession IRenderEngine.Session => m_renderSession;
internal RenderSession Session => this.m_renderSession;
IRenderWindow IRenderEngine.Window => m_renderWindow;
internal RenderWindow Window => this.m_renderWindow;
IDisplayManager IRenderEngine.DisplayManager => m_displayManager;
public DisplayManager DisplayManager => this.m_displayManager;
public InputSystem InputSystem => this.m_inputSystem;
internal SoundDevice SoundDevice => this.m_soundDevice;
internal Vector<GraphicsCaps> GraphicsCaps => this.m_renderCaps.Graphics;
internal Vector<SoundCaps> SoundCaps => this.m_renderCaps.Sound;
private void DoEvents(uint nTimeoutInMsecs)
{
this.m_messagingSession.AssertOwningThread();
MessagingSession.DoEvents(nTimeoutInMsecs);
}
bool IRenderEngine.ProcessNativeEvents()
{
this.m_renderSession.AssertOwningThread();
Win32Api.MSG msg;
EngineApi.WorkResult nResult;
EngineApi.SpPeekMessage(out msg, HWND.NULL, 0U, 0U, 1U, out nResult);
if (!Bits.TestFlag((uint)nResult, 2U))
return Bits.TestFlag((uint)nResult, 1U);
if (this.m_renderWindow != null)
this.m_renderWindow.ForwardWindowMessage(ref msg);
Win32Api.TranslateMessage(ref msg);
Win32Api.DispatchMessage(ref msg);
return true;
}
void IRenderEngine.WaitForWork(uint nTimeoutInMsecs)
{
this.m_renderSession.AssertOwningThread();
EngineApi.SpWaitMessage(nTimeoutInMsecs, IntPtr.Zero);
}
void IRenderEngine.InterThreadWake() => EngineApi.SpInvoke(this.m_localContextId, IntPtr.Zero, IntPtr.Zero, false);
void IRenderEngine.FlushBatch()
{
this.m_renderSession.AssertOwningThread();
this.m_messagingSession.FlushBatch();
}
bool IRenderEngine.IsGraphicsDeviceAvailable(
GraphicsDeviceType type,
bool fFilterRecommended)
{
Debug2.Validate(this.m_renderCaps != null, typeof(ArgumentNullException), "RenderCaps must be initialized prior to calling");
this.m_renderSession.AssertOwningThread();
return this.IsGraphicsDeviceAvailable(type, fFilterRecommended);
}
private bool IsGraphicsDeviceAvailable(GraphicsDeviceType type, bool fFilterRecommended)
{
foreach (GraphicsCaps graphic in this.m_renderCaps.Graphics)
{
if (graphic.DeviceType.FulfillsRequirement(type))
return !fFilterRecommended || graphic.DriverWarning == 0;
}
return false;
}
bool IRenderEngine.IsSoundDeviceAvailable(SoundDeviceType type)
{
Debug2.Validate(this.m_renderCaps != null, typeof(ArgumentNullException), "RenderCaps must be initialized prior to calling");
this.m_renderSession.AssertOwningThread();
return this.IsSoundDeviceAvailable(type);
}
private bool IsSoundDeviceAvailable(SoundDeviceType type)
{
if (type == SoundDeviceType.None)
return true;
foreach (Microsoft.Iris.Render.Internal.SoundCaps soundCaps in this.m_renderCaps.Sound)
{
if ((SoundDeviceType)soundCaps.DeviceType == type)
return true;
}
return false;
}
private void OnRenderWindowCreated(object sender, EventArgs args)
{
SoundDevice soundDevice = null;
switch (this.m_typeSound)
{
case SoundDeviceType.None:
this.m_soundDevice = soundDevice;
break;
case SoundDeviceType.DirectSound8:
soundDevice = new Ds8SoundDevice(this.m_renderSession, m_renderWindow);
goto case SoundDeviceType.None;
case SoundDeviceType.WaveAudio:
case SoundDeviceType.XAudio:
Debug2.Validate(false, typeof(NotImplementedException), "{0} is not yet supported");
goto case SoundDeviceType.None;
default:
Debug2.Validate(false, typeof(ArgumentException), "typeSound");
goto case SoundDeviceType.None;
}
}
internal static ContextID AllocateContextId()
{
uint num1 = 0;
lock (s_contexts)
{
for (int index = 0; index < s_maxContextId; ++index)
{
uint num2 = s_contextIdSeed++;
if (s_contextIdSeed > s_maxContextId)
s_contextIdSeed = 1U;
if (!s_contexts[(int)num2])
{
num1 = num2;
s_contexts[(int)num1] = true;
break;
}
}
}
Debug2.Validate(num1 != 0U, typeof(InvalidOperationException), "Failed to allocate a context ID");
return ContextID.FromUInt32(num1);
}
private static void FreeContextId(ContextID contextId)
{
uint uint32 = ContextID.ToUInt32(contextId);
Debug2.Validate(s_contexts[(int)uint32], typeof(InvalidOperationException), "ContextID is not in use");
lock (s_contexts)
s_contexts[(int)uint32] = false;
}
protected override void Invariant()
{
Debug2.Validate(this.m_localContextId != ContextID.NULL, typeof(InvalidOperationException), "local ContextId should not be NULL while running");
Debug2.Validate(this.m_engineContextId != ContextID.NULL, typeof(InvalidOperationException), "engine ContextId should not be NULL while running");
Debug2.Validate(this.MessagingSession != null, typeof(InvalidOperationException), "MessagingSession should not be null while running");
Debug2.Validate(this.MessagingSession.IsConnected, typeof(InvalidOperationException), "MessagingSession should be connected while running");
}
}
}